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Electrician Simulator similar games & best alternatives

Electrician Simulator

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2022

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Quick resume

Take on the electrician role and learn the profession's basics! Install sockets, repair worn-out equipment, assemble broken appliances, replace light bulbs, and lay wires at your customers' homes. Be sure to check everything twice, with electricity there are no jokes!

Global score

80/100

Genres

Adventure, Casual, Indie, Simulator, Puzzle

Similar games

    Pros

    • Realistic and detailed electrical work simulation
    • Relaxing and methodical gameplay
    • Workbench repair tasks add variety
    • Good graphics and sound design
    • Developer actively updates and improves game

    Cons

    • Short overall game length
    • Repetitive tasks and limited content
    • Some inaccuracies in electrical component labeling
    • Lack of multiplayer or social features
    • Limited complexity and depth for advanced players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose roles, create businesses, customize gameplay style, and build maps."

      Capsule for BROKE PROTOCOL BROKE PROTOCOL

      "Players have freedom to choose jobs, customize wiring layouts, and manage their own business progression."

    • Competence

      Game with the same Competence vibe

      3

      "Players engage in skillful tasks like wiring, soldering, and troubleshooting with feedback, though some mechanics are simplified."

      Capsule for Electrician Simulator - First Shock Electrician Simulator - First Shock

      "Game involves skillful wiring, troubleshooting, and repair tasks with feedback, though simplified for accessibility."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual tasks and personal progress without leaderboards or direct player competition."

      Capsule for Gunsmith Simulator: Prologue Gunsmith Simulator: Prologue

      "Focus is on personal progress and completing tasks without competitive elements or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      2

      "Some players report long playtimes and endgame content, but others find it repetitive and short, indicating moderate habitual engagement."

      Capsule for King Arthur: Legion IX King Arthur: Legion IX

      "Some players report habitual play and desire for more content, but game length is short and can feel repetitive."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Gameplay is single-player focused with no cooperative or multiplayer features."

      Capsule for Amanda the Adventurer 2 Amanda the Adventurer 2

      "Gameplay is single-player focused with no multiplayer or cooperative features."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can interact with and manipulate many objects in the environment; workshop support allows custom levels, encouraging creative play."

      Capsule for Octodad: Dadliest Catch Octodad: Dadliest Catch

      "Players can experiment with wiring layouts and customize their workshop, though within preset components."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are individual and respectful."

      Capsule for while True: learn() while True: learn()

      "No evidence of exerting control or superiority over others; interactions are individual and respectful."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game to relax and reduce stress, providing a casual escape from real life."

      Capsule for 100 Istanbul Cats 100 Istanbul Cats

      "Players use the game to relax and escape real life, enjoying calm, methodical tasks."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, not due to obligation or pressure."

      Capsule for Pepper Grinder Pepper Grinder

      "Players engage voluntarily out of interest and enjoyment, not due to obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some experimentation with strategies and timing is needed, especially on harder levels, but core mechanics remain consistent."

      Capsule for Fortix 2 Fortix 2

      "Some experimentation with wiring and repairs is encouraged, though core mechanics are consistent."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Game environments and mechanics are familiar and repetitive; limited discovery or new territory."

      Capsule for LoveBeat LoveBeat

      "Game environments are mostly familiar and repetitive; limited discovery or new area exploration."

    • Expression

      Game with the same Expression vibe

      2

      "Some customization via collecting ties and workshop content, but limited character or environment personalization."

      Capsule for Octodad: Dadliest Catch Octodad: Dadliest Catch

      "Workshop customization and wiring style allow some self-expression, but limited character or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "Game emphasizes realistic weapons, tactics, and scenarios rather than imaginative or fictional elements."

      Capsule for Counter-Strike Counter-Strike

      "Game emphasizes realistic electrical work and repair rather than imaginative or fictional scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; gameplay is solitary."

      Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

      "No social or community features; gameplay is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn wiring, logic, and physics concepts, developing skills in engineering and modding."

      Capsule for Regular Human Workshop Regular Human Workshop

      "Players learn basic electrical concepts and improve skills through gameplay, though simplified."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to complete tasks; not designed for casual or background play."

      Capsule for Anonymous Hacker Simulator: Prologue Anonymous Hacker Simulator: Prologue

      "Requires focused attention on tasks; not designed for background or casual intermittent play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social interactions or relationship building."

      Capsule for Pepper Grinder Pepper Grinder

      "No close social interactions or relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles."

      Capsule for Island Farmer - Jigsaw Puzzle Island Farmer - Jigsaw Puzzle

      "No leadership or management roles beyond personal business progression."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate credits and upgrades to improve equipment and efficiency."

      Capsule for Signal Simulator Signal Simulator

      "Players accumulate money, tools, and certificates to advance their electrician career."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Many players describe the game as relaxing, therapeutic, and satisfying with a calm gameplay loop."

      Capsule for Dinosaur Fossil Hunter: Prologue Dinosaur Fossil Hunter: Prologue

      "Gameplay described as calm, methodical, and relaxing by many players."

    • Sensation

      Game with the same Sensation vibe

      1

      "Visuals and audio are pleasant but not highly stimulating or intense."

      Capsule for Knights of Honor II: Sovereign Knights of Honor II: Sovereign

      "Visuals and sound are pleasant but not highly stimulating or intense."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      1

      "Some narrative elements and character backstories exist, but story is minimal and secondary."

      Capsule for Let It Flow Let It Flow

      "Some light narrative and job backstories exist but overall story is minimal."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires some planning and problem solving to coordinate actions and solve puzzles, but complexity is moderate."

      Capsule for The Two of Us The Two of Us

      "Requires planning wiring layouts and problem solving, though complexity is moderate."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low suspense or risk; gameplay is predictable and steady."

      Capsule for Spiral Clicker Spiral Clicker

      "Low risk and suspense; gameplay is predictable and steady."

    • Value

      Game with the same Value vibe

      0

      "Mixed player opinions on value; some find it worth full price, others recommend waiting for sale."

      Capsule for Senua’s Saga: Hellblade II Senua’s Saga: Hellblade II

      "Mixed player opinions on value; some find it worth price on sale, others find it short."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on constructive circuit building."

      Capsule for CRUMB Circuit Simulator CRUMB Circuit Simulator

      "No combat or destructive gameplay; focus on constructive electrical work."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival or threat avoidance mechanics; stable and safe environment."

      Capsule for CBT With Yuuka Kazami CBT With Yuuka Kazami

      "No survival or threat avoidance mechanics; stable and safe environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Value, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026