Electrician Simulator similar games & best alternatives
Electrician Simulator
2022
Related articles
Quick resume
Take on the electrician role and learn the profession's basics! Install sockets, repair worn-out equipment, assemble broken appliances, replace light bulbs, and lay wires at your customers' homes. Be sure to check everything twice, with electricity there are no jokes!
Global score
80/100
Genres
Adventure, Casual, Indie, Simulator, Puzzle
Similar games
Pros
- Realistic and detailed electrical work simulation
- Relaxing and methodical gameplay
- Workbench repair tasks add variety
- Good graphics and sound design
- Developer actively updates and improves game
Cons
- Short overall game length
- Repetitive tasks and limited content
- Some inaccuracies in electrical component labeling
- Lack of multiplayer or social features
- Limited complexity and depth for advanced players
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose roles, create businesses, customize gameplay style, and build maps."
BROKE PROTOCOL
"Players have freedom to choose jobs, customize wiring layouts, and manage their own business progression."
-
Competence
Game with the same Competence vibe
3"Players engage in skillful tasks like wiring, soldering, and troubleshooting with feedback, though some mechanics are simplified."
Electrician Simulator - First Shock
"Game involves skillful wiring, troubleshooting, and repair tasks with feedback, though simplified for accessibility."
-
Competition
Game with the same Competition vibe
-4"Focus is on individual tasks and personal progress without leaderboards or direct player competition."
Gunsmith Simulator: Prologue
"Focus is on personal progress and completing tasks without competitive elements or leaderboards."
-
Continuation
Game with the same Continuation vibe
2"Some players report long playtimes and endgame content, but others find it repetitive and short, indicating moderate habitual engagement."
King Arthur: Legion IX
"Some players report habitual play and desire for more content, but game length is short and can feel repetitive."
-
Cooperation
Game with the same Cooperation vibe
-5"Gameplay is single-player focused with no cooperative or multiplayer features."
Amanda the Adventurer 2
"Gameplay is single-player focused with no multiplayer or cooperative features."
-
Creativity
Game with the same Creativity vibe
3"Players can interact with and manipulate many objects in the environment; workshop support allows custom levels, encouraging creative play."
Octodad: Dadliest Catch
"Players can experiment with wiring layouts and customize their workshop, though within preset components."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are individual and respectful."
while True: learn()
"No evidence of exerting control or superiority over others; interactions are individual and respectful."
-
Escapism
Game with the same Escapism vibe
3"Players use the game to relax and reduce stress, providing a casual escape from real life."
100 Istanbul Cats
"Players use the game to relax and escape real life, enjoying calm, methodical tasks."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, not due to obligation or pressure."
Pepper Grinder
"Players engage voluntarily out of interest and enjoyment, not due to obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Some experimentation with strategies and timing is needed, especially on harder levels, but core mechanics remain consistent."
Fortix 2
"Some experimentation with wiring and repairs is encouraged, though core mechanics are consistent."
-
Exploration
Game with the same Exploration vibe
-2"Game environments and mechanics are familiar and repetitive; limited discovery or new territory."
LoveBeat
"Game environments are mostly familiar and repetitive; limited discovery or new area exploration."
-
Expression
Game with the same Expression vibe
2"Some customization via collecting ties and workshop content, but limited character or environment personalization."
Octodad: Dadliest Catch
"Workshop customization and wiring style allow some self-expression, but limited character or environment personalization."
-
Fantasy
Game with the same Fantasy vibe
-4"Game emphasizes realistic weapons, tactics, and scenarios rather than imaginative or fictional elements."
Counter-Strike
"Game emphasizes realistic electrical work and repair rather than imaginative or fictional scenarios."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solitary."
Sekiro™: Shadows Die Twice - GOTY Edition
"No social or community features; gameplay is solitary."
-
Growth
Game with the same Growth vibe
3"Players learn wiring, logic, and physics concepts, developing skills in engineering and modding."
Regular Human Workshop
"Players learn basic electrical concepts and improve skills through gameplay, though simplified."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to complete tasks; not designed for casual or background play."
Anonymous Hacker Simulator: Prologue
"Requires focused attention on tasks; not designed for background or casual intermittent play."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social interactions or relationship building."
Pepper Grinder
"No close social interactions or relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles."
Island Farmer - Jigsaw Puzzle
"No leadership or management roles beyond personal business progression."
-
Progression
Game with the same Progression vibe
3"Players accumulate credits and upgrades to improve equipment and efficiency."
Signal Simulator
"Players accumulate money, tools, and certificates to advance their electrician career."
-
Relaxation
Game with the same Relaxation vibe
4"Many players describe the game as relaxing, therapeutic, and satisfying with a calm gameplay loop."
Dinosaur Fossil Hunter: Prologue
"Gameplay described as calm, methodical, and relaxing by many players."
-
Sensation
Game with the same Sensation vibe
1"Visuals and audio are pleasant but not highly stimulating or intense."
Knights of Honor II: Sovereign
"Visuals and sound are pleasant but not highly stimulating or intense."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
1"Some narrative elements and character backstories exist, but story is minimal and secondary."
Let It Flow
"Some light narrative and job backstories exist but overall story is minimal."
-
Strategy
Game with the same Strategy vibe
2"Requires some planning and problem solving to coordinate actions and solve puzzles, but complexity is moderate."
The Two of Us
"Requires planning wiring layouts and problem solving, though complexity is moderate."
-
Thrill
Game with the same Thrill vibe
-3"Low suspense or risk; gameplay is predictable and steady."
Spiral Clicker
"Low risk and suspense; gameplay is predictable and steady."
-
Value
Game with the same Value vibe
0"Mixed player opinions on value; some find it worth full price, others recommend waiting for sale."
Senua’s Saga: Hellblade II
"Mixed player opinions on value; some find it worth price on sale, others find it short."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus on constructive circuit building."
CRUMB Circuit Simulator
"No combat or destructive gameplay; focus on constructive electrical work."
-
Survival
Game with the same Survival vibe
-4"No survival or threat avoidance mechanics; stable and safe environment."
CBT With Yuuka Kazami
"No survival or threat avoidance mechanics; stable and safe environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Value, Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026