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Amanda the Adventurer 2 similar games & best alternatives

Amanda the Adventurer 2

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2024

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Quick resume

In Amanda the Adventurer 2, the story continues as Riley encounters a mysterious masked figure after destroying the TV in the attic. Travel to the Kensdale Public Library and dig deeper into the mystery of Amanda the Adventurer.

Global score

83/100

Genres

Adventure, Indie, Puzzle

Similar games

    Pros

    • Challenging and engaging puzzles
    • Strong narrative and lore
    • Atmospheric audio and visuals
    • Good replay value with secrets and multiple endings
    • Reasonable price for content

    Cons

    • First puzzle considered overly difficult or confusing
    • Some bugs and technical issues reported
    • Large environment sometimes felt empty or confusing
    • Lack of hints for certain puzzles
    • Shorter game length compared to expectations

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore, solve puzzles, and make choices affecting story interpretation."

      Capsule for The Walking Fish 2: Final Frontier The Walking Fish 2: Final Frontier

      "Players have freedom to explore a large library environment and solve puzzles with multiple approaches and choices affecting story outcomes."

    • Competence

      Game with the same Competence vibe

      4

      "Challenging puzzles require skill, logic, and observation; players receive clear feedback and rewarding puzzle solutions."

      Capsule for Myst III: Exile Myst III: Exile

      "Puzzles are challenging and require skillful thinking; some players found them difficult but rewarding."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal puzzle solving and story progression without competitive elements or leaderboards."

      Capsule for Cube Escape: Paradox Cube Escape: Paradox

      "Focus is on personal puzzle solving and story progression without competitive elements or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report replaying multiple times, enjoying secrets and progression, indicating strong engagement."

      Capsule for Alien Shooter 2: Reloaded Alien Shooter 2: Reloaded

      "Players report spending multiple hours and replaying for secrets and achievements, indicating strong engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Gameplay is single-player focused with no cooperative or multiplayer features."

      Capsule for A Shelter Full of Cats A Shelter Full of Cats

      "Gameplay is single-player focused with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players engage in puzzle solving and exploration but limited creation or modification of game elements."

      Capsule for Escape Memoirs: Mini Stories Escape Memoirs: Mini Stories

      "Players engage in puzzle solving and exploration but limited creation or modification of game elements."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; experience is individual and narrative-driven."

      Capsule for The Hex The Hex

      "No evidence of exerting control or superiority over others; experience is individual and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a psychological horror experience to escape reality and immerse in fear and mystery."

      Capsule for IMSCARED IMSCARED

      "Players use the game as a psychological horror experience to immerse and escape reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

      Capsule for Gnomoria Gnomoria

      "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore puzzles and game mechanics at their own pace, trying different approaches and revisiting clues."

      Capsule for Nancy Drew®: Curse of Blackmoor Manor Nancy Drew®: Curse of Blackmoor Manor

      "Players explore puzzles and hidden secrets, trying different answers and approaches to progress."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game features secrets and hidden content encouraging discovery beyond the main path."

      Capsule for Jerma's Big Adventure Jerma's Big Adventure

      "Game features a large explorable library area with hidden tapes and secrets to discover."

    • Expression

      Game with the same Expression vibe

      -4

      "Limited customization or self-expression; players interact with preset puzzles and environments."

      Capsule for Doors: Paradox Doors: Paradox

      "Limited customization or self-expression; players mainly interact with preset story and puzzles."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features a fictional horror story with supernatural elements and imaginative scenarios."

      Capsule for Mr. Hopp's Playhouse Mr. Hopp's Playhouse

      "Game features a fictional horror story with supernatural elements and imaginative characters."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Experience is solitary with minimal social interaction or community involvement."

      Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

      "Experience is solitary with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop puzzle-solving skills and progress through story, learning game mechanics and lore."

      Capsule for Poco Poco

      "Players develop puzzle-solving skills and gain knowledge of story and lore through gameplay."

    • Health

      Game with the same Health vibe

      -5

      "Game involves sedentary play with no physical activity or health-related features."

      Capsule for Digimon Story Cyber Sleuth: Complete Edition Digimon Story Cyber Sleuth: Complete Edition

      "Game involves sedentary play with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention to solve puzzles and progress; not designed for casual or background play."

      Capsule for Kindergarten 3 Kindergarten 3

      "Requires focused attention to solve puzzles and progress; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social relationships or emotional sharing; primarily a solo experience."

      Capsule for Amanda the Adventurer Amanda the Adventurer

      "No close social relationships or emotional sharing; primarily a solo narrative experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; player follows narrative and puzzle progression."

      Capsule for Sam & Max: Beyond Time and Space Sam & Max: Beyond Time and Space

      "No leadership or group management elements; player follows narrative and puzzle progression."

    • Progression

      Game with the same Progression vibe

      3

      "Players progress through story, unlock endings, and collect secret tapes and achievements."

      Capsule for Amanda the Adventurer 3 Amanda the Adventurer 3

      "Players unlock achievements, new tapes, and story endings, showing measurable advancement."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game includes tense horror segments and challenging mechanics that create stress rather than relaxation."

      Capsule for Freddy Fazbear's Pizzeria Simulator Freddy Fazbear's Pizzeria Simulator

      "Game includes tense and scary moments with challenging puzzles, creating some sustained tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong audio-visual atmosphere and eerie sound design provide sensory stimulation and emotional engagement."

      Capsule for Voyager-19 Voyager-19

      "Audio and visual design create an eerie atmosphere with emotional and sensory engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are personal and not publicly ranked."

      Capsule for Bad North: Jotunn Edition Bad North: Jotunn Edition

      "No social recognition or status systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      4

      "Narrative immersion with multiple endings, character development, and lore exploration."

      Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

      "Strong narrative immersion with lore, character development, and multiple endings."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires logical thinking, puzzle solving, and planning to progress."

      Capsule for realMyst: Masterpiece Edition realMyst: Masterpiece Edition

      "Requires logical thinking, puzzle solving, and planning to progress through the game."

    • Thrill

      Game with the same Thrill vibe

      3

      "Includes suspenseful and jump-scare moments that create tension and excitement."

      Capsule for Sucker for Love: Prelude Sucker for Love: Prelude

      "Includes suspenseful and scary moments that create excitement and tension relief."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for price with many hours of content and replayability."

      Capsule for Contraband Police Contraband Police

      "Players feel the game offers good value for price with hours of engaging content and replayability."

    • Violence

      Game with the same Violence vibe

      -3

      "Gameplay focuses on puzzle solving and cooperative play rather than combat or destruction."

      Capsule for Climb The Backrooms Climb The Backrooms

      "Game focuses on puzzle solving and exploration rather than combat or destruction."

    • Survival

      Game with the same Survival vibe

      1

      "Some elements of avoiding failure and managing resources, but low-risk overall."

      Capsule for Race for the Galaxy Race for the Galaxy

      "Some elements of avoiding failure and progressing through challenges, but low risk overall."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Violence, Expression, Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026