Silence of the Sleep similar games & best alternatives
Silence of the Sleep
2014
Related articles
Quick resume
You play as a man called Jacob Reeves. A man who has lost his reason to live. He throws himself into a blackness to end his misery, but instead of it being the end he wakes up without a memory of his life before.
Global score
75/100
Genres
Adventure, Indie, Puzzle
Similar games
Pros
- Unique and immersive psychological horror atmosphere
- Engaging and complex narrative
- Creative art style and sound design
- Challenging puzzles
- Developed by a single passionate developer
Cons
- Clunky and sometimes frustrating controls
- Some sections overly difficult or tedious
- Limited save points causing repeated backtracking
- Lack of voice acting and localization
- Some puzzles obscure or unintuitive
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can explore and solve puzzles with some freedom, but within a linear, guided environment."
Cognition Method: Initiation
"Players explore and solve puzzles with some freedom, but controls and game structure impose some constraints."
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Competence
Game with the same Competence vibe
3"Puzzles require logical thinking and problem solving, with moderate difficulty and some trial and error."
Rusty Lake Hotel
"Puzzles require logical thinking and problem solving; some challenge and trial-and-error involved."
-
Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on personal experience and story progression."
Among the Sleep - Enhanced Edition
"No competitive elements; focus is on personal experience and story progression."
-
Continuation
Game with the same Continuation vibe
2"Players often engage deeply for the duration, though the game is short and not designed for long habitual play."
Papo & Yo
"Players often engaged for several hours, though some frustration with controls and difficulty may limit long habitual play."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player game with no multiplayer or cooperative features."
High On Life
"Single-player game with no multiplayer or cooperative features."
-
Creativity
Game with the same Creativity vibe
4"Strong emphasis on artistic expression, visual storytelling, and unique puzzle mechanics integrated with the art style."
GRIS
"Unique art style, narrative, and puzzle design show creative expression by a single developer."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control over others; solitary experience."
The Alien Cube
"No elements of exerting control over others; solitary experience."
-
Escapism
Game with the same Escapism vibe
4"Strong psychological horror and immersive atmosphere provide escape from reality."
The Beast Inside
"Strong psychological horror and immersive atmosphere provide escape from reality."
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Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily driven by interest in story and atmosphere rather than obligation."
Vampyr
"Players engage voluntarily driven by interest in story and atmosphere rather than obligation."
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Experimenting
Game with the same Experimenting vibe
2"Players explore puzzles and hidden objects with some trial and error, but gameplay largely follows established hidden object mechanics."
Varenje
"Players explore puzzles and mechanics, though some repetition and routine stealth elements exist."
-
Exploration
Game with the same Exploration vibe
3"Exploration of a surreal environment with discovery of items and story elements."
A Wolf in Autumn
"Exploration of surreal environments and uncovering story elements is a core activity."
-
Expression
Game with the same Expression vibe
-3"Limited character customization; expression mainly through narrative choices."
Runaway: A Twist of Fate
"Limited character customization; expression mainly through narrative and art style."
-
Fantasy
Game with the same Fantasy vibe
4"Psychological horror with surreal and supernatural elements."
The Charnel House Trilogy
"Surreal, psychological horror setting with abstract and supernatural elements."
-
Fellowship
Game with the same Fellowship vibe
-5"Single-player experience with minimal social interaction."
A Plague Tale: Innocence
"Single-player experience with minimal social interaction."
-
Growth
Game with the same Growth vibe
3"Players develop problem-solving skills and understanding of story and characters."
Runaway: A Twist of Fate
"Players develop problem-solving skills and understanding of story and mechanics."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity."
NEKOPARA Vol. 1
"Sedentary gameplay with no physical activity."
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Idle
Game with the same Idle vibe
-3"Requires sustained attention and focus; not suited for casual or background play."
DarkMaus
"Requires focused attention; not suited for casual or background play."
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Intimacy
Game with the same Intimacy vibe
-4"Limited social or emotional connection beyond narrative; no multiplayer or social features."
Syberia II
"Limited social or emotional connection beyond narrative; no multiplayer or social features."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
2"Progression through story and puzzle completion; no item collection or upgrades."
Milkmaid of the Milky Way
"Progression through story and puzzle completion rather than item collection or upgrades."
-
Relaxation
Game with the same Relaxation vibe
-2"Tense and suspenseful atmosphere creates emotional strain rather than relaxation."
Until Dawn™
"Tense and suspenseful atmosphere creates sustained emotional strain rather than relaxation."
-
Sensation
Game with the same Sensation vibe
3"Strong sensory stimulation from sound design, music, and atmospheric visuals."
Whisper Mountain Outbreak
"Strong sensory stimulation through sound design, music, and visual atmosphere."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
5"Narrative immersion is a core aspect, with emotional, complex story and character development."
UNBEATABLE
"Narrative immersion is a major focus with complex psychological story and character development."
-
Strategy
Game with the same Strategy vibe
3"Stealth and puzzle elements require planning and problem solving."
Ghost of a Tale
"Puzzle solving and stealth require planning and problem solving."
-
Thrill
Game with the same Thrill vibe
4"Horror elements and suspenseful encounters create tension and thrill throughout gameplay."
System Shock® 2 (1999)
"Horror elements and monster encounters create suspense and tension."
-
Value
Game with the same Value vibe
3"Good perceived value for price given quality, depth, and ongoing developer support"
Empires of the Undergrowth
"Good perceived value especially given single developer and price; some frustration noted."
-
Violence
Game with the same Violence vibe
-4"No combat or destruction; focus is on survival and dodging."
Minutescape
"No combat; emphasis on hiding and evasion rather than destruction."
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Survival
Game with the same Survival vibe
4"Avoiding monster attacks and managing resources like saves are key; survival tension is a core gameplay element."
Emissary Zero
"Avoiding monsters and managing limited save points creates survival tension."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Violence, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026