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Silence of the Sleep similar games & best alternatives

Silence of the Sleep

PC (Microsoft Windows) • 2014

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Quick resume

You play as a man called Jacob Reeves. A man who has lost his reason to live. He throws himself into a blackness to end his misery, but instead of it being the end he wakes up without a memory of his life before.

Global score

75/100

Genres

Adventure, Indie, Puzzle

Similar games

    Pros

    • Unique and immersive psychological horror atmosphere
    • Engaging and complex narrative
    • Creative art style and sound design
    • Challenging puzzles
    • Developed by a single passionate developer

    Cons

    • Clunky and sometimes frustrating controls
    • Some sections overly difficult or tedious
    • Limited save points causing repeated backtracking
    • Lack of voice acting and localization
    • Some puzzles obscure or unintuitive

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can explore and solve puzzles with some freedom, but within a linear, guided environment."

      Capsule for Cognition Method: Initiation Cognition Method: Initiation

      "Players explore and solve puzzles with some freedom, but controls and game structure impose some constraints."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles require logical thinking and problem solving, with moderate difficulty and some trial and error."

      Capsule for Rusty Lake Hotel Rusty Lake Hotel

      "Puzzles require logical thinking and problem solving; some challenge and trial-and-error involved."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements; focus is on personal experience and story progression."

      Capsule for Among the Sleep - Enhanced Edition Among the Sleep - Enhanced Edition

      "No competitive elements; focus is on personal experience and story progression."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players often engage deeply for the duration, though the game is short and not designed for long habitual play."

      Capsule for Papo & Yo Papo & Yo

      "Players often engaged for several hours, though some frustration with controls and difficulty may limit long habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player game with no multiplayer or cooperative features."

      Capsule for High On Life High On Life

      "Single-player game with no multiplayer or cooperative features."

    • Creativity

      Game with the same Creativity vibe

      4

      "Strong emphasis on artistic expression, visual storytelling, and unique puzzle mechanics integrated with the art style."

      Capsule for GRIS GRIS

      "Unique art style, narrative, and puzzle design show creative expression by a single developer."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control over others; solitary experience."

      Capsule for The Alien Cube The Alien Cube

      "No elements of exerting control over others; solitary experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong psychological horror and immersive atmosphere provide escape from reality."

      Capsule for The Beast Inside The Beast Inside

      "Strong psychological horror and immersive atmosphere provide escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily driven by interest in story and atmosphere rather than obligation."

      Capsule for Vampyr Vampyr

      "Players engage voluntarily driven by interest in story and atmosphere rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players explore puzzles and hidden objects with some trial and error, but gameplay largely follows established hidden object mechanics."

      Capsule for Varenje Varenje

      "Players explore puzzles and mechanics, though some repetition and routine stealth elements exist."

    • Exploration

      Game with the same Exploration vibe

      3

      "Exploration of a surreal environment with discovery of items and story elements."

      Capsule for A Wolf in Autumn A Wolf in Autumn

      "Exploration of surreal environments and uncovering story elements is a core activity."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; expression mainly through narrative choices."

      Capsule for Runaway: A Twist of Fate Runaway: A Twist of Fate

      "Limited character customization; expression mainly through narrative and art style."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Psychological horror with surreal and supernatural elements."

      Capsule for The Charnel House Trilogy The Charnel House Trilogy

      "Surreal, psychological horror setting with abstract and supernatural elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Single-player experience with minimal social interaction."

      Capsule for A Plague Tale: Innocence A Plague Tale: Innocence

      "Single-player experience with minimal social interaction."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop problem-solving skills and understanding of story and characters."

      Capsule for Runaway: A Twist of Fate Runaway: A Twist of Fate

      "Players develop problem-solving skills and understanding of story and mechanics."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity."

      Capsule for NEKOPARA Vol. 1 NEKOPARA Vol. 1

      "Sedentary gameplay with no physical activity."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires sustained attention and focus; not suited for casual or background play."

      Capsule for DarkMaus DarkMaus

      "Requires focused attention; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social or emotional connection beyond narrative; no multiplayer or social features."

      Capsule for Syberia II Syberia II

      "Limited social or emotional connection beyond narrative; no multiplayer or social features."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through story and puzzle completion; no item collection or upgrades."

      Capsule for Milkmaid of the Milky Way Milkmaid of the Milky Way

      "Progression through story and puzzle completion rather than item collection or upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Tense and suspenseful atmosphere creates emotional strain rather than relaxation."

      Capsule for Until Dawn™ Until Dawn™

      "Tense and suspenseful atmosphere creates sustained emotional strain rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong sensory stimulation from sound design, music, and atmospheric visuals."

      Capsule for Whisper Mountain Outbreak Whisper Mountain Outbreak

      "Strong sensory stimulation through sound design, music, and visual atmosphere."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      5

      "Narrative immersion is a core aspect, with emotional, complex story and character development."

      Capsule for UNBEATABLE UNBEATABLE

      "Narrative immersion is a major focus with complex psychological story and character development."

    • Strategy

      Game with the same Strategy vibe

      3

      "Stealth and puzzle elements require planning and problem solving."

      Capsule for Ghost of a Tale Ghost of a Tale

      "Puzzle solving and stealth require planning and problem solving."

    • Thrill

      Game with the same Thrill vibe

      4

      "Horror elements and suspenseful encounters create tension and thrill throughout gameplay."

      Capsule for System Shock® 2 (1999) System Shock® 2 (1999)

      "Horror elements and monster encounters create suspense and tension."

    • Value

      Game with the same Value vibe

      3

      "Good perceived value for price given quality, depth, and ongoing developer support"

      Capsule for Empires of the Undergrowth Empires of the Undergrowth

      "Good perceived value especially given single developer and price; some frustration noted."

    • Violence

      Game with the same Violence vibe

      -4

      "No combat or destruction; focus is on survival and dodging."

      Capsule for Minutescape Minutescape

      "No combat; emphasis on hiding and evasion rather than destruction."

    • Survival

      Game with the same Survival vibe

      4

      "Avoiding monster attacks and managing resources like saves are key; survival tension is a core gameplay element."

      Capsule for Emissary Zero Emissary Zero

      "Avoiding monsters and managing limited save points creates survival tension."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Violence, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026