Empires of the Undergrowth similar games & best alternatives
Empires of the Undergrowth
2024
Related articles
Quick resume
Command swarms of warriors at an unprecedented scale of warfare in this blend of RTS and base-building. Lead ant colonies against the many fearsome threats of the insect world, while building intricate nests, developing pheromone-based tactics, and evolving to meet growing dangers.
Global score
95/100
Genres
Simulator, Strategy, Real Time Strategy (RTS), Indie
Similar games
Pros
- Unique and immersive ant colony rts gameplay
- Engaging narrative with excellent narration
- Detailed and realistic ant behaviors and animations
- Strategic depth with colony building and resource management
- Active and passionate developer support
Cons
- Limited content and levels currently
- No multiplayer or cooperative modes yet
- Steep learning curve and challenging difficulty spikes
- Some ui and control limitations
- Long wait times between updates
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players control a single avatar (the queen rat) directly and can intervene in colony tasks, combining indirect colony management with direct action."
Ratopia
"Players direct ant groups via pheromone markers with some indirect control, allowing strategic freedom within constraints"
-
Competence
Game with the same Competence vibe
4"Game offers challenging RTS and tower defense mechanics with skillful resource management and strategic planning."
Creeper World 4
"Challenging RTS gameplay with strategic resource management and colony building requiring skill and adaptation"
-
Competition
Game with the same Competition vibe
-2"Focus is primarily on single-player scenarios and personal strategic mastery; multiplayer is planned but not yet implemented."
Sea Power : Naval Combat in the Missile Age
"Focus is mostly on single-player campaign and personal progression; multiplayer not yet implemented"
-
Continuation
Game with the same Continuation vibe
4"High replayability with many levels, challenges, and achievements encouraging long play sessions and repeated attempts."
Bloo Kid 2
"Highly engaging gameplay and replayability with long sessions and repeated attempts to overcome challenges"
-
Cooperation
Game with the same Cooperation vibe
-3"Primarily a single-player experience with limited social or cooperative multiplayer features."
Slime Rancher 2
"Primarily single-player experience with limited social or cooperative multiplayer features"
-
Creativity
Game with the same Creativity vibe
3"Players build and customize colony layout, policies, and strategies, though within predefined game systems."
Ratopia
"Players design and upgrade their nest layout and manage colony growth with some freedom"
-
Domination
Game with the same Domination vibe
-3"Interactions emphasize survival and cooperation rather than exerting control or superiority over others"
The Last Plague: Blight
"Interactions emphasize survival and strategy rather than exerting superiority or social dominance"
-
Escapism
Game with the same Escapism vibe
4"Engaging story and immersive world provide escape from real life."
Runaway: A Twist of Fate
"Immersive nature setting and engaging story provide a strong escape from real life"
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment of strategy games."
Through the Ages
"Players engage voluntarily out of interest and passion for ants and strategy games"
-
Experimenting
Game with the same Experimenting vibe
3"Players experiment with building designs, defense strategies, and resource management to optimize their colony."
Colony Survival
"Players try different ant species, strategies, and nest designs to overcome challenges"
-
Exploration
Game with the same Exploration vibe
2"Players explore different maps and environments with some discovery elements."
Sneak Thief
"Players explore different maps and environments with unique challenges and enemies"
-
Expression
Game with the same Expression vibe
2"Some customization in colony design and dome layouts allows personal expression, though cosmetic options are limited."
Surviving Mars
"Some customization of colony layout and upgrades allows personal expression"
-
Fantasy
Game with the same Fantasy vibe
-1"Anthropomorphic characters and some supernatural elements exist, but story grounded in realistic emotional themes."
Night in the Woods
"Grounded in realistic ant biology and behavior with some fictional narrative elements"
-
Fellowship
Game with the same Fellowship vibe
-4"Solo play with minimal social interaction; community mostly outside the game."
Fretless - The Wrath of Riffson
"Minimal social interaction; mostly solo play with community engagement outside the game"
-
Growth
Game with the same Growth vibe
4"Players develop skills, learn mechanics, and improve colony capabilities over time."
Noble Fates
"Players learn game mechanics, improve strategies, and develop colony management skills"
-
Health
Game with the same Health vibe
-4"Sedentary gameplay typical of RTS games with no physical activity component."
Syrian Warfare
"Sedentary gameplay typical of RTS games with no physical activity component"
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during missions and management phases."
Granvir
"Requires continuous attention and active management during missions"
-
Intimacy
Game with the same Intimacy vibe
-4"Social interactions are surface-level and limited to community forums; no close relationships formed in-game."
Weed Shop 3
"No close social relationships formed within the game; limited to community forums"
-
Leadership
Game with the same Leadership vibe
3"Players lead and manage their colony, assigning roles and directing overall strategy."
Colony Survival
"Players lead and manage ant colonies, making strategic decisions and directing units"
-
Progression
Game with the same Progression vibe
4"Strong progression through tech tree, unlocking new ants, trails, and buildings to enhance colony."
Microtopia
"Players accumulate resources, upgrades, and unlock new ant species to strengthen colony"
-
Relaxation
Game with the same Relaxation vibe
2"Some players find the game relaxing and immersive, though it can be challenging and tense."
Panzer Corps 2
"Some players find the gameplay satisfying and immersive, though it can be challenging and tense"
-
Sensation
Game with the same Sensation vibe
2"Atmospheric music and visuals provide sensory engagement, though animations sometimes awkward."
Alfred Hitchcock - Vertigo
"Enjoyable visual and auditory experience with detailed animations and atmospheric music"
-
Status
Game with the same Status vibe
-3"No social status or ranking systems; focus on personal achievement"
Gunner, HEAT, PC!
"No in-game social status or ranking systems; focus on personal achievement"
-
Story
Game with the same Story vibe
4"Engaging sci-fi narrative with character-driven plot and atmospheric storytelling."
Halfway
"Engaging narrative with documentary-style narration and characterful scientists"
-
Strategy
Game with the same Strategy vibe
5"Strong emphasis on strategic planning, resource management, and tactical decision-making."
rymdkapsel
"Strong emphasis on strategic planning, resource management, and tactical decision making"
-
Thrill
Game with the same Thrill vibe
3"Tension from survival challenges and risk of colony failure create suspense."
Oxygen Not Included
"Tense moments managing colony survival under threat provide excitement and suspense"
-
Value
Game with the same Value vibe
3"Good perceived value especially given single developer and price; some frustration noted."
Silence of the Sleep
"Good perceived value for price given quality, depth, and ongoing developer support"
-
Violence
Game with the same Violence vibe
3"Combat involves shooting and destruction in a cartoonish ant warfare setting."
Formicide
"Combat and predation are core mechanics involving ants fighting other insects and predators"
-
Survival
Game with the same Survival vibe
5"Central motivation is to avoid death, manage resources, and overcome environmental threats."
ARK: Survival Evolved
"Central motivation is to keep colony and queen alive against environmental threats"
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Survival, Story. It leans lower than usual among comparable games on Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026