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Evil Bank Manager similar games & best alternatives

Evil Bank Manager

PC (Microsoft Windows) • 2018

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Quick resume

What could be better than having a million dollars, a billion? This will not make you all powerful in the world, your goal will not only be to make lots of money, but to print money and become a Federal reserve system

Global score

76/100

Genres

Indie, Simulator, Strategy

Similar games

    Pros

    • Multiple strategic paths to victory
    • Engaging economic and political simulation
    • Large historical map with diverse regions
    • Challenging ai opponents
    • Good value for price

    Cons

    • Late-game repetitiveness and snowballing
    • Limited tutorial and ui issues
    • No multiplayer or cooperative modes
    • Some bugs and balance issues
    • Lack of detailed statistics and graphs

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose nations, strategies, and manage economy and diplomacy with multiple options."

      Capsule for Age of Conquest IV Age of Conquest IV

      "Players can choose starting country, bank type, and multiple strategic paths to victory, allowing freedom in decision-making."

    • Competence

      Game with the same Competence vibe

      3

      "Game requires skill in combat, logistics, building, and coordination; players learn and improve over many hours."

      Capsule for Foxhole Foxhole

      "Requires planning, managing investments, loans, diplomacy, and warfare; skill improves with understanding game mechanics."

    • Competition

      Game with the same Competition vibe

      4

      "Competition against AI teams and drivers with rankings, championships, and leaderboards; player compares performance to others."

      Capsule for F1® Manager 2022 F1® Manager 2022

      "Competes against AI banks for dominance, with rankings and victory conditions based on outperforming others."

    • Continuation

      Game with the same Continuation vibe

      2

      "Addictive gameplay with some players playing for hours, but some find it repetitive and stop quickly."

      Capsule for Super Mega Neo Pug Super Mega Neo Pug

      "Some players find it addictive for several hours but note late-game repetitiveness and eventual boredom."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is focused on individual management and racing; no multiplayer or cooperative elements mentioned."

      Capsule for Dog Sled Saga Dog Sled Saga

      "Gameplay focuses on individual bank management and competition; no multiplayer or cooperative modes currently."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with different strategies, factions, and market manipulations to find unique paths to victory."

      Capsule for Offworld Trading Company Offworld Trading Company

      "Players create unique strategies and choose different ways to win, including war, diplomacy, or economic dominance."

    • Domination

      Game with the same Domination vibe

      4

      "Players exert control and superiority over competitors via sabotage, hitmen, and market manipulation."

      Capsule for Casino Inc. Casino Inc.

      "Game centers on dominating competitors financially and politically, including sabotage and war funding."

    • Escapism

      Game with the same Escapism vibe

      3

      "The detailed socio-economic simulation provides an immersive escape into a complex historical world, appealing to players seeking distraction and engagement."

      Capsule for Victoria 3 Victoria 3

      "Provides distraction and immersion in a complex economic and political simulation distinct from real life."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of interest and intrinsic motivation rather than obligation."

      Capsule for Occupy Mars: The Game Occupy Mars: The Game

      "Players engage voluntarily out of interest and intrinsic motivation rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Open levels and multiple paths encourage trying different strategies and tactics."

      Capsule for Sniper Elite 3 Sniper Elite 3

      "Multiple strategies and victory paths encourage trying new approaches and tactics."

    • Exploration

      Game with the same Exploration vibe

      2

      "The game features a large world map with multiple regions to discover and conquer, encouraging exploration."

      Capsule for KAISERPUNK KAISERPUNK

      "Exploring different countries and regions on a large historical map is part of gameplay."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited cosmetic customization; focus is on strategic choices rather than avatar or environment personalization."

      Capsule for Offworld Trading Company Offworld Trading Company

      "Limited cosmetic customization; focus is on strategic choices rather than avatar or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "Game focuses on historical realism and educational content rather than imaginative fiction."

      Capsule for The Oregon Trail The Oregon Trail

      "Game is grounded in historical and economic realism rather than imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily single player experience with minimal social interaction or community features."

      Capsule for Sins Of The Demon RPG Sins Of The Demon RPG

      "Primarily single-player with minimal social interaction or community features."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn complex mechanics, improve strategic skills, and develop understanding of historical and economic systems."

      Capsule for Making History: The Great War Making History: The Great War

      "Players learn economic systems, strategic planning, and improve skills managing complex mechanics."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during turns and management; not designed for idle or background play."

      Capsule for Galactic Civilizations III Galactic Civilizations III

      "Requires focused attention and active management each turn; not designed for idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; interactions are limited to AI opponents."

      Capsule for Shadowhand: RPG Card Game Shadowhand: RPG Card Game

      "No social or emotional relationship building; interactions are limited to competitive AI."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead their empire and fleets, making strategic decisions and guiding development."

      Capsule for Distant Worlds 2 Distant Worlds 2

      "Players lead their bank’s departments and make strategic decisions guiding their empire."

    • Progression

      Game with the same Progression vibe

      4

      "Progression through unit upgrades, resource management, and campaign advancement is central to gameplay."

      Capsule for Battle Realms: Zen Edition Battle Realms: Zen Edition

      "Progression through acquiring assets, upgrading departments, and expanding influence is core gameplay."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "While some find it engaging and satisfying, the game also includes challenging and tense moments, especially in late game."

      Capsule for Touhou Artificial Dream in Arcadia Touhou Artificial Dream in Arcadia

      "Some find the game meditative and intellectually engaging, though late-game can be repetitive and tense."

    • Sensation

      Game with the same Sensation vibe

      1

      "Enjoyable music and visuals provide moderate sensory stimulation."

      Capsule for SC2VN - The eSports Visual Novel SC2VN - The eSports Visual Novel

      "Enjoyable music and interface provide moderate sensory stimulation; not focused on intense sensory thrills."

    • Status

      Game with the same Status vibe

      3

      "Leaderboards and global rankings provide recognition and status among players."

      Capsule for 1982 1982

      "Leaderboards and rankings provide recognition within the game context."

    • Story

      Game with the same Story vibe

      2

      "The game has an alternate history narrative and setting with some story elements, but no deep overarching plot or character interaction."

      Capsule for KAISERPUNK KAISERPUNK

      "Game has historical context and events but lacks deep narrative or character-driven story."

    • Strategy

      Game with the same Strategy vibe

      5

      "Strong emphasis on strategic planning, resource management, and tactical decision-making."

      Capsule for rymdkapsel rymdkapsel

      "Strong emphasis on strategic planning, resource management, and tactical decision-making."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense in battles and story, but overall controlled and predictable gameplay."

      Capsule for South Park™: The Stick of Truth™ South Park™: The Stick of Truth™

      "Some suspense from competition and war outcomes, but overall controlled and predictable gameplay."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value especially on sale, with many hours of engaging gameplay for the price."

      Capsule for Iris and the Giant Iris and the Giant

      "Generally considered good value for price with several hours of engaging gameplay."

    • Violence

      Game with the same Violence vibe

      2

      "Includes horror violence and threats, but no emphasis on combat or destruction."

      Capsule for Father's Day Father's Day

      "Includes indirect violence through funding wars and sabotage, but no direct combat control."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage risks, avoid bankruptcy, and survive competitive market pressures."

      Capsule for Capitalism 2 Capitalism 2

      "Players must manage risks and avoid bankruptcy or elimination by competitors."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Fellowship, Cooperation, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026