Foxhole Thumbnail

Foxhole similar games & best alternatives

Foxhole

PC (Microsoft Windows) • 2022

Related articles

Quick resume

Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.

Global score

81/100

Genres

Action, Indie, Massively Multiplayer, Role-playing (RPG), Strategy, Real Time Strategy (RTS), Shooter

Similar games

    Pros

    • Deep teamwork and cooperation
    • Complex logistics and production systems
    • Large persistent wars with emergent stories
    • Friendly and supportive community
    • Variety of roles and playstyles

    Cons

    • Steep learning curve for new players
    • Some community toxicity and griefing
    • Long grind for resources and production
    • Lack of official localization in some languages
    • Can be frustrating due to loss of progress

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose factions, classes, roles, and play styles including roleplay and chaotic or regimented gameplay."

      Capsule for Holdfast: Nations At War Holdfast: Nations At War

      "Players have freedom to choose roles and actions, no fixed classes, and can switch roles or mix them as they wish."

    • Competence

      Game with the same Competence vibe

      3

      "Game requires tactical skill, positioning, and mastery of weapons; players learn and improve over time with a steep learning curve."

      Capsule for RUNNING WITH RIFLES RUNNING WITH RIFLES

      "Game requires skill in combat, logistics, building, and coordination; players learn and improve over many hours."

    • Competition

      Game with the same Competition vibe

      4

      "Strong PvP focus with faction wars, leaderboards, and competitive clan activities; matchmaking based on gear score encourages competition."

      Capsule for STALCRAFT: X STALCRAFT: X

      "Large scale PvP with factions competing for territory and victory; player skill and team performance matter."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long sessions, habitual play, and engagement in ongoing territory wars and progression systems."

      Capsule for Conqueror's Blade Conqueror's Blade

      "Long wars lasting days or weeks encourage habitual play and sustained engagement."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on teamwork, squad coordination, and following orders; success depends on cooperation and communication."

      Capsule for Red Orchestra 2: Heroes of Stalingrad with Rising Storm Red Orchestra 2: Heroes of Stalingrad with Rising Storm

      "Strong emphasis on teamwork and coordination; success depends on working together in squads, regiments, and logistics."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can build blocks and fortifications dynamically, adding creative tactical elements to gameplay."

      Capsule for BLOCKADE BLOCKADE

      "Players build and modify defenses, bases, and fortifications; some creative freedom in construction and strategy."

    • Domination

      Game with the same Domination vibe

      -3

      "Community generally cooperative with mutual respect; some toxicity reported but not dominant."

      Capsule for Day of Infamy Day of Infamy

      "Interactions mostly cooperative and respectful; some reports of toxicity but community largely supportive."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a stress relief and immersive war simulation, escaping real life through engaging battles."

      Capsule for RUNNING WITH RIFLES RUNNING WITH RIFLES

      "Players use the game to escape real life stress, immersing in a persistent war environment."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players buy and play out of personal interest and enjoyment, not obligation; many encourage friends to join voluntarily."

      Capsule for Zero G Arena Zero G Arena

      "Players join voluntarily out of interest and desire, not obligation; community helps new players learn."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players try different builds, skills, and combat tactics; game encourages exploration of mechanics."

      Capsule for Death Trash Death Trash

      "Players try different roles, tactics, and strategies; game encourages exploration of mechanics."

    • Exploration

      Game with the same Exploration vibe

      3

      "Large maps with multiple objectives and historical locations encourage discovery and tactical exploration"

      Capsule for Easy Red Easy Red

      "Large maps with multiple fronts and supply routes encourage discovery and tactical reconnaissance."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization and outfit options, but limited compared to other open world games."

      Capsule for Watch_Dogs™ Watch_Dogs™

      "Some customization through uniforms and cosmetic items, but limited compared to other games."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "Focus on realistic modern infantry combat with plausible weapons and scenarios; no fantasy or supernatural elements."

      Capsule for Insurgency Insurgency

      "Realistic war setting with plausible weapons and vehicles; no fantasy or supernatural elements."

    • Fellowship

      Game with the same Fellowship vibe

      5

      "Strong community bonds, clan play, and squad cohesion foster a sense of belonging."

      Capsule for Squad 44 Squad 44

      "Strong sense of community and camaraderie; players form squads, clans, and regiments with social bonds."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn complex systems, improve skills, and develop strategies over time."

      Capsule for Carrier Command 2 Carrier Command 2

      "Players learn complex systems over time; experience and ranks reflect skill and contribution."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay; no physical activity or health-related features."

      Capsule for Worldless Worldless

      "Primarily sedentary gameplay; no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement, especially in combat and management."

      Capsule for Mount & Blade II: Bannerlord Mount & Blade II: Bannerlord

      "Requires focused attention and continuous engagement, especially in combat and logistics."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Players report social bonding and friendships within clans and community; some emotional sharing."

      Capsule for Task Force Task Force

      "Players form friendships and close bonds within teams and clans; some emotional sharing reported."

    • Leadership

      Game with the same Leadership vibe

      4

      "Players lead units and coordinate team strategies, with leadership roles in multiplayer matches and army general mode."

      Capsule for WARNO WARNO

      "Players can lead squads and regiments, coordinate strategies, and guide team actions."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate resources, build and upgrade equipment, and advance through survival milestones."

      Capsule for Occupy Mars: Prologue (2020) Occupy Mars: Prologue (2020)

      "Players accumulate resources, upgrades, and ranks; production and logistics are key to progression."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay is often tense and frantic, though some find it cathartic and enjoyable despite stress."

      Capsule for Unrailed! Unrailed!

      "Gameplay can be tense and stressful due to combat and logistics pressure, though some find it cathartic."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, sound design, and dynamic combat effects provide engaging sensory stimulation and emotional excitement."

      Capsule for Homeworld: Deserts of Kharak Homeworld: Deserts of Kharak

      "Sound design and combat effects provide sensory stimulation and emotional excitement."

    • Status

      Game with the same Status vibe

      3

      "Recognition through clan power, officer prestige, and historical achievements"

      Capsule for NOBUNAGA'S AMBITION: Sphere of Influence NOBUNAGA'S AMBITION: Sphere of Influence

      "Recognition through commendations, ranks, and social standing within clans and regiments."

    • Story

      Game with the same Story vibe

      2

      "Emergent narrative through gameplay and roleplaying; no strong scripted story but some lore elements."

      Capsule for Vietnam War Vietnam War

      "Emergent narrative from player-driven wars and battles; no scripted story but rich lore and player stories."

    • Strategy

      Game with the same Strategy vibe

      5

      "High strategic depth in building, resource management, and combat tactics."

      Capsule for Forts Forts

      "High strategic depth in logistics, base building, combat tactics, and coordinated operations."

    • Thrill

      Game with the same Thrill vibe

      4

      "High-intensity combat, risk of death, and large-scale battles create suspense and excitement."

      Capsule for BattleBit Remastered BattleBit Remastered

      "Combat and large battles provide suspense, risk, and adrenaline rushes."

    • Value

      Game with the same Value vibe

      4

      "Players report high value for time and money due to extensive content and deep gameplay."

      Capsule for Bombe Bombe

      "Players report high value for time and money due to deep gameplay and community."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and destruction are central gameplay elements with artillery, tanks, and infantry battles."

      Capsule for Company of Heroes 2 - The British Forces Company of Heroes 2 - The British Forces

      "Combat and destruction are core gameplay elements, including artillery, tanks, and infantry fighting."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources and avoid death in challenging encounters, though not extreme survival focus."

      Capsule for Dungeon Siege II Dungeon Siege II

      "Players must manage resources and avoid death; survival is challenging but not extreme."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Fantasy, Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026