Hell Let Loose Thumbnail

Hell Let Loose similar games & best alternatives

Hell Let Loose

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2021

Related articles

Quick resume

Join the ever expanding experience of Hell Let Loose - a hardcore World War Two first person shooter with epic battles of 100 players with infantry, tanks, artillery, a dynamically shifting front line and a unique resource based RTS-inspired meta-game.

Global score

82/100

Genres

Action, Indie, Massively Multiplayer, Simulator, Strategy, Shooter

Similar games

    Pros

    • Highly immersive and realistic wwii experience
    • Strong emphasis on teamwork and communication
    • Large, detailed maps with tactical depth
    • Diverse class system with meaningful roles
    • Active and supportive community

    Cons

    • Steep learning curve for new players
    • Requires microphone and communication for best experience
    • Occasional bugs and performance issues
    • Slow-paced gameplay may frustrate casual players
    • Some vehicle and movement physics quirks

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose actions, strategies, and character builds with many tactical decisions each turn."

      Capsule for Rogue's Tale Rogue's Tale

      "Players have freedom to choose roles, tactics, and actions within a large battlefield and complex team structure."

    • Competence

      Game with the same Competence vibe

      5

      "High skill ceiling with mechanics that reward mastery; players report learning curve and skill-based competition."

      Capsule for Disc Jam Disc Jam

      "High skill ceiling with steep learning curve; players experience rewarding mastery of roles and mechanics."

    • Competition

      Game with the same Competition vibe

      2

      "Some competitive elements in multiplayer with players comparing survival times and interactions, but not heavily focused on ranked competition."

      Capsule for Hand Simulator: Survival Hand Simulator: Survival

      "Competitive team-based gameplay with emphasis on winning matches, but less focus on individual ranked competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions and strong attachment despite frustrations and difficulty."

      Capsule for DayZ DayZ

      "Players report habitual, long sessions and strong attachment despite frustration and difficulty."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on teamwork, squad coordination, obeying commanders, and cooperative tactics essential for success."

      Capsule for Rising Storm 2: Vietnam Rising Storm 2: Vietnam

      "Strong emphasis on teamwork, communication, and coordinated squad and commander roles."

    • Creativity

      Game with the same Creativity vibe

      2

      "Customization of characters and some tactical creativity in role choice and strategy, but gameplay follows structured military roles and objectives."

      Capsule for Rising Storm 2: Vietnam Rising Storm 2: Vietnam

      "Some creativity in tactical approaches and role play, but within structured military simulation constraints."

    • Domination

      Game with the same Domination vibe

      -3

      "Community values teamwork and mutual respect; toxic behavior is discouraged and punished."

      Capsule for Killing Floor 2 Killing Floor 2

      "Community values teamwork and mutual respect; toxic behavior is discouraged and punished."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for stress relief, immersion in a different world, and distraction from real life."

      Capsule for Once Human Once Human

      "Players use the game as intense immersion and escape from real life, including stress relief and distraction."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

      Capsule for Ragnarock Ragnarock

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different strategies, unit compositions, and game mechanics; some experimentation with controls and tactics."

      Capsule for Cosmic Trip Cosmic Trip

      "Players explore different roles, tactics, and strategies within the game’s complex systems."

    • Exploration

      Game with the same Exploration vibe

      3

      "Large maps with diverse environments encourage discovery and tactical positioning."

      Capsule for Squad 44 Squad 44

      "Large maps and tactical depth encourage discovery and learning of terrain and enemy positions."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; players mostly use standard classes and preset appearances."

      Capsule for Day of Defeat Day of Defeat

      "Limited customization; players mostly use preset classes and uniforms with minimal cosmetic modifications."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "Strong focus on historical realism and plausible WWII scenarios rather than imaginative fiction."

      Capsule for Red Orchestra: Ostfront 41-45 Red Orchestra: Ostfront 41-45

      "Strong focus on realistic WWII simulation and plausible scenarios rather than imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Players feel part of a cooperative community through shared goals and teamwork."

      Capsule for Space Food Truck Space Food Truck

      "Players feel part of a community with shared goals and collaborative achievements."

    • Growth

      Game with the same Growth vibe

      4

      "Steep learning curve and skill development are central to player experience and satisfaction."

      Capsule for MotoGP™21 MotoGP™21

      "Steep learning curve and skill development are core to player progression and satisfaction."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity or health-related features."

      Capsule for Supraland Six Inches Under Supraland Six Inches Under

      "Primarily sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and focus during matches; not suited for passive or background play."

      Capsule for Age of Empires III: Definitive Edition Age of Empires III: Definitive Edition

      "Requires constant attention and focus during matches; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Players form close bonds through cooperative play and voice chat; some emotional sharing and social support."

      Capsule for Escape the Backrooms Escape the Backrooms

      "Players form close bonds within squads and teams through voice communication and shared experiences."

    • Leadership

      Game with the same Leadership vibe

      5

      "Commander and squad leader roles provide strong leadership opportunities influencing team success."

      Capsule for Rising Storm 2: Vietnam Rising Storm 2: Vietnam

      "Leadership roles such as squad leader and commander are vital and highly valued."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate experience, skills, items, and upgrades throughout the game."

      Capsule for Sunday Gold Sunday Gold

      "Players accumulate experience and unlock upgrades for classes and roles over time."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Gameplay is tense and stressful with frequent deaths and high stakes; not focused on relaxation."

      Capsule for Verdun Verdun

      "Gameplay is tense and stressful with frequent death and high stakes, limiting relaxation."

    • Sensation

      Game with the same Sensation vibe

      4

      "Immersive sound design and visuals provide intense sensory stimulation and emotional engagement."

      Capsule for Darkwood Darkwood

      "Immersive sound design and visuals provide strong sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      1

      "Some recognition within the community and leaderboards, but overall modest social status emphasis."

      Capsule for Day of Defeat: Source Day of Defeat: Source

      "Some recognition within community and squads, but individual status is less emphasized."

    • Story

      Game with the same Story vibe

      3

      "Campaigns with historical context and cutscenes provide narrative immersion beyond isolated battles."

      Capsule for Headquarters: World War II Headquarters: World War II

      "Historical context and realistic battle scenarios provide narrative immersion."

    • Strategy

      Game with the same Strategy vibe

      5

      "High emphasis on tactical planning, coordination, and problem solving to achieve objectives."

      Capsule for Isonzo Isonzo

      "Heavy emphasis on tactical planning, coordination, and problem solving."

    • Thrill

      Game with the same Thrill vibe

      4

      "High tension and suspense from intense, fast-paced combat and risk of sudden death."

      Capsule for Furious Angels Furious Angels

      "High tension and suspense from realistic combat and risk of sudden death."

    • Value

      Game with the same Value vibe

      3

      "Players perceive good value from gameplay depth and ongoing updates despite some bugs."

      Capsule for Cricket 22 Cricket 22

      "Players perceive good value from gameplay depth and community despite some bugs and learning curve."

    • Violence

      Game with the same Violence vibe

      5

      "Graphic depiction of combat, gore, and brutal violence; players engage in lethal firefights and destruction."

      Capsule for Red Orchestra 2: Heroes of Stalingrad with Rising Storm Red Orchestra 2: Heroes of Stalingrad with Rising Storm

      "Graphic and realistic depiction of combat, gore, and destruction."

    • Survival

      Game with the same Survival vibe

      5

      "Core gameplay revolves around avoiding death, managing resources, and defending against threats."

      Capsule for Rust Rust

      "Core gameplay involves avoiding death, managing resources, and strategic defense."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Fantasy, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026