Cosmic Trip Thumbnail

Cosmic Trip similar games & best alternatives

Cosmic Trip

PC (Microsoft Windows) • 2017

Related articles

Quick resume

Cosmic Trip is an award-winning real-time strategy VR game. Build a base, command a flying drone army, and attack/defend hostile enemies on strange alien planets.

Global score

85/100

Genres

Action, Adventure, Indie, Strategy, Platform

Similar games

    Pros

    • High polish and intuitive vr controls
    • Unique rts gameplay adapted for vr
    • Immersive art style and sound design
    • Engaging and satisfying core mechanics
    • Active developer support and updates

    Cons

    • Limited content and enemy variety
    • Some performance issues with many units
    • Lack of multiplayer or social features
    • Game can become easy and repetitive
    • Small play area limits movement options

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore, solve puzzles at their own pace, and interact with the environment in VR with minimal forced routines."

      Capsule for A Fisherman's Tale A Fisherman's Tale

      "Players have freedom to build structures, create bots, and choose strategies in real-time VR environment with intuitive controls and customizable settings."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skill-based RTS mechanics with strategic resource management and unit control, but simplified compared to complex RTS titles."

      Capsule for 8-Bit Armies 8-Bit Armies

      "Game offers skill-based RTS mechanics with strategic depth and challenge, though currently somewhat easy and limited in content."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and wave survival; no multiplayer or ranked modes mentioned."

      Capsule for Harbinger Harbinger

      "Focus is on personal progression and survival against AI waves; no multiplayer or ranked modes mentioned."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report habitual play and desire for more content; some mention replaying runs and long play sessions."

      Capsule for Survivors of the Dawn Survivors of the Dawn

      "Players report long play sessions, replayability, and desire for more content; some mention habitual play despite limited content."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is primarily single-player with no evidence of cooperative multiplayer or teamwork."

      Capsule for Arcade Paradise Arcade Paradise

      "Gameplay is primarily single-player with no evidence of cooperative multiplayer or teamwork."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize characters' talent trees, craft and enchant equipment, and experiment with different builds and party setups."

      Capsule for Battle Chasers: Nightwar Battle Chasers: Nightwar

      "Players can customize bots with hats and glasses, tweak game settings, and experiment with building and unit placement."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over other players; interactions are with AI and environment."

      Capsule for Airborne Empire Airborne Empire

      "No indications of exerting control over other players; interactions are with AI and self-directed."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, immersive VR experience to escape real life, enjoying the tactile and calming gameplay."

      Capsule for Townsmen VR Townsmen VR

      "Players use the game as immersive VR experience to relax, enjoy music, and escape real life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no mention of obligation or pressure."

      Capsule for Serious Sam 3 VR: BFE Serious Sam 3 VR: BFE

      "Players engage voluntarily out of intrinsic interest and enjoyment; no mention of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different tactics, roles, and game settings; some experimentation with movement and combat mechanics."

      Capsule for DAVIGO: VR vs. PC DAVIGO: VR vs. PC

      "Players explore different strategies, unit compositions, and game mechanics; some experimentation with controls and tactics."

    • Exploration

      Game with the same Exploration vibe

      2

      "Limited exploration within fixed teleport points but players discover new puzzle areas and details."

      Capsule for The Room VR: A Dark Matter The Room VR: A Dark Matter

      "Teleportation between multiple zones and discovery of new areas is part of gameplay, though limited in current content."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of bots and base layout allows for personal expression within the game."

      Capsule for Autonauts Autonauts

      "Customization of bots with cosmetic items like hats and glasses allows for player expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a fictional robot world with a charming story and imaginative elements."

      Capsule for Scrap Garden - The Day Before Scrap Garden - The Day Before

      "Set in an imaginative alien world with cute robots and sci-fi elements, providing a fictional immersive experience."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "No social or community features; gameplay is solitary."

      Capsule for Solar 2 Solar 2

      "No social or community features highlighted; gameplay is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn complex RTS mechanics and improve skills over time."

      Capsule for Retro Commander Retro Commander

      "Players learn RTS mechanics, improve skills, and develop strategies over time."

    • Health

      Game with the same Health vibe

      2

      "Physical arm movement and VR roomscale encourage moderate physical activity."

      Capsule for Cave Digger VR Cave Digger VR

      "Physical movement in roomscale VR and active arm motions provide light exercise."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and continuous engagement; not a passive or background game."

      Capsule for Lazerbait Lazerbait

      "Requires active attention and continuous engagement; not a passive or background game."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No evidence of forming close relationships or emotional sharing; interactions limited to AI."

      Capsule for FATE: The Cursed King FATE: The Cursed King

      "No evidence of forming close relationships or emotional sharing; interactions are with AI."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players can recruit and command robot followers, exercising leadership roles."

      Capsule for 3089 -- Futuristic Action RPG 3089 -- Futuristic Action RPG

      "Players lead and command their robot army and manage bases, exercising leadership in single-player context."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate resources, units, and upgrades to strengthen their armies and expand territory."

      Capsule for Conquest of Elysium 3 Conquest of Elysium 3

      "Players accumulate resources, build upgrades, and expand their bases and armies."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Game provides a balance of challenge and flow, described as a chill time killer with engaging music and gameplay."

      Capsule for Power Fantasy Power Fantasy

      "Game offers a chill mode and soothing music, balancing challenge with flow and enjoyment."

    • Sensation

      Game with the same Sensation vibe

      3

      "High-quality visuals, sound design, and tactile feedback create an engaging sensory experience."

      Capsule for The Room 4: Old Sins The Room 4: Old Sins

      "Vibrant visuals, immersive sound design, and tactile haptics provide sensory stimulation and fun."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or leaderboards; achievements are personal and not publicly ranked."

      Capsule for Balatro Balatro

      "No social recognition or leaderboards; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      -3

      "No narrative or plot; gameplay is wave-based defense without story immersion."

      Capsule for Elven Assassin Elven Assassin

      "No strong narrative or plot; gameplay focuses on wave defense and strategy without story immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Core gameplay involves strategic resource management, unit positioning, and tactical decision-making."

      Capsule for Silica Silica

      "Core gameplay involves real-time strategy, resource management, and tactical decision making."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense from survival elements and enemy encounters, but overall a moderate level of tension."

      Capsule for Astrometica Astrometica

      "Some tension from waves of enemies and survival, but overall experience is not highly suspenseful."

    • Value

      Game with the same Value vibe

      3

      "Players generally feel the game offers good value for time and money, especially given its polish and content for early access."

      Capsule for Blacksmith Master Blacksmith Master

      "Players feel the game offers good value for money given polish and enjoyment despite early access status."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves shooting, disabling, and destroying alien enemies with various weapons."

      Capsule for Phoenix Point Phoenix Point

      "Combat involves shooting enemies and destroying alien units, though in a stylized and non-gratuitous manner."

    • Survival

      Game with the same Survival vibe

      3

      "Gameplay centers on defending the base and surviving waves of enemies, requiring resource and threat management."

      Capsule for Day D: Tower Rush Day D: Tower Rush

      "Gameplay centers on defending bases and surviving waves of enemies with resource management."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Health, Story, Competition, Status. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Status, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026