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Skydance's BEHEMOTH similar games & best alternatives

Skydance's BEHEMOTH

PC (Microsoft Windows), SteamVR, Meta Quest 3, PlayStation VR2, Meta Quest 2 • 2024

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Quick resume

Skydance’s BEHEMOTH is an original story set in the Forsaken Lands, a fallen kingdom haunted by tragedy. Play as an outland warrior, Wren the Hunter (the player), and embark on a perilous quest to save yourself and your village. Your only hope is to slay the unslayable, the monstrous Behemoths.

Global score

75/100

Genres

Action, Adventure, Role-playing (RPG)

Similar games

    Pros

    • Immersive vr scale and environments
    • Engaging and skill-based combat
    • Fun grappling hook mechanics
    • Varied boss fights with behemoths
    • Good performance and graphics optimization

    Cons

    • Combat can feel clunky or buggy at times
    • Limited number of behemoth fights
    • Some technical bugs and glitches reported
    • Linear level design with limited exploration
    • Lack of accessibility options like left-handed mode

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose weapons, abilities, and approach combat with some freedom, but the game is fairly linear in progression and quest structure."

      Capsule for The Baconing The Baconing

      "Players have freedom to choose weapons, combat style, and use grappling hook creatively, though the game is mostly linear in progression."

    • Competence

      Game with the same Competence vibe

      4

      "Combat requires skillful parrying, dodging, and timing; players improve through learning enemy patterns and build optimization."

      Capsule for Darkblade Ascent Darkblade Ascent

      "Combat requires skill development, parrying, timing, and mastering mechanics; players report a learning curve and satisfaction from improving."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player progression and personal mastery rather than competing against others."

      Capsule for Fairy Bloom Freesia Fairy Bloom Freesia

      "Focus is on single-player experience and personal mastery rather than competing against others."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report engaging gameplay and replay value, though some mention the game is relatively short."

      Capsule for Sang-Froid - Tales of Werewolves Sang-Froid - Tales of Werewolves

      "Players report engaging gameplay and desire to continue playing, though some mention limited replay value after completion."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative multiplayer or teamwork elements."

      Capsule for Marvel’s Spider-Man: Miles Morales Marvel’s Spider-Man: Miles Morales

      "Entirely single-player with no cooperative multiplayer or teamwork elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can experiment with different weapons, armor, and combat styles; some environmental interaction."

      Capsule for Zombotron Zombotron

      "Players can experiment with different weapons, combat tactics, and use environment creatively, but within predefined game structures."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over other players; gameplay is single-player focused."

      Capsule for OCTOPATH TRAVELER 0 OCTOPATH TRAVELER 0

      "No evidence of exerting control or superiority over other players; game is single-player focused."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the immersive VR environment to escape into intense combat and strategic gameplay, away from real life."

      Capsule for Out of Ammo Out of Ammo

      "Players describe immersive VR experience with awe-inspiring environments and engaging combat that provides strong real-life escape."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players express intrinsic motivation and excitement to play; no indication of obligation or external pressure."

      Capsule for Jump Space Jump Space

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    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different weapons, combat techniques, and game modes, exploring mechanics and strategies."

      Capsule for Gladio and Glory Gladio and Glory

      "Players try different combat approaches, weapons, and grapple mechanics, exploring game mechanics and limits."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game features linear but detailed zones with loot, secrets, and side quests encouraging exploration."

      Capsule for Miasma Chronicles Miasma Chronicles

      "Game features scenic environments and some optional areas encouraging exploration, though overall linear."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization beyond weapon and ability choices; no mention of avatar personalization or cosmetic modifications."

      Capsule for Zexion Zexion

      "Limited customization options; no mention of avatar personalization or cosmetic modifications."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with magic, mythical creatures, and heroic narrative."

      Capsule for Fable Anniversary Fable Anniversary

      "Strong fantasy setting with giant monsters, heroic combat, and dark-fantasy narrative."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; purely solo experience."

      Capsule for Lucius Demake Lucius Demake

      "No social or community features; purely solo experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop combat skills and learn enemy patterns; some progression through weapon upgrades."

      Capsule for NINJA GAIDEN Σ2 [NINJA GAIDEN: Master Collection] NINJA GAIDEN Σ2 [NINJA GAIDEN: Master Collection]

      "Players develop combat skills and learn enemy patterns; some progression through upgrades."

    • Health
      Insufficient data

      No nearest game available

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active engagement; not a casual or background game."

      Capsule for Prehistoric Hunt Prehistoric Hunt

      "Requires focused attention and active engagement; not a casual or background game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional social interactions."

      Capsule for Minit Minit

      "No evidence of forming close relationships or emotional social interactions."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player experience."

      Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

      "No leadership or group management roles; single-player experience."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items, upgrades, and unlock new weapons and abilities as they progress through levels."

      Capsule for Terrian Saga: KR-17 Terrian Saga: KR-17

      "Players collect weapons, upgrades, and unlock abilities as they progress through the game."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and immersive, though combat can be challenging and tense at times."

      Capsule for ANNO: Mutationem ANNO: Mutationem

      "Some players find immersive and awe-inspiring moments relaxing, though combat can be tense and challenging."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation through visuals, sound design, and immersive VR environment."

      Capsule for FORM FORM

      "Strong sensory stimulation from visuals, sound design, and immersive VR scale."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      3

      "Narrative is present and engaging enough to motivate players, though somewhat cliché."

      Capsule for Mythic Wonders: The Philosopher's Stone Mythic Wonders: The Philosopher's Stone

      "Narrative is present and engaging enough to motivate play, though not deeply complex."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat requires timing, parrying, and tactical weapon use; some strategic planning needed"

      Capsule for Slain: Back from Hell Slain: Back from Hell

      "Combat requires timing, parrying, and tactical use of environment and weapons."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and boss fights provide moments of suspense and excitement, though some find difficulty uneven."

      Capsule for El Paso, Elsewhere El Paso, Elsewhere

      "Boss fights and combat provide suspense and excitement, though some players find difficulty curve uneven."

    • Value

      Game with the same Value vibe

      2

      "Players generally feel the game offers good value for time and money, especially on sale."

      Capsule for Holy Potatoes! A Weapon Shop?! Holy Potatoes! A Weapon Shop?!

      "Players generally feel the game offers good value for time and money, especially on sale."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves melee fighting, destruction of enemies, and visceral action."

      Capsule for Atlas Fallen: Reign Of Sand Atlas Fallen: Reign Of Sand

      "Combat involves visceral melee fighting, blood effects, and destruction of enemies."

    • Survival

      Game with the same Survival vibe

      2

      "Players must manage stamina and avoid defeat in challenging battles, but no hardcore survival elements."

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      "Combat and boss fights require avoiding damage and managing stamina, though not hardcore survival."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Violence, Continuation, Competence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026