Jump Space Thumbnail

Jump Space similar games & best alternatives

Jump Space

PC (Microsoft Windows), Xbox Series X|S • 2025

Related articles

Quick resume

Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.

Global score

86/100

Genres

Action, Adventure, Indie, Early Access

Similar games

    Pros

    • Smooth and responsive gameplay
    • Strong cooperative multiplayer
    • Engaging ship and on-foot combat
    • Good optimization and performance
    • Affordable price with high replayability

    Cons

    • Limited mission and enemy variety in early access
    • Some repetitive elements and grind
    • Lack of voice chat in multiplayer
    • Ship controls could be more realistic
    • Minor bugs and optimization issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose roles (pilot, engineer, gunner), customize ships and loadouts, and direct their own actions within team coordination."

      Capsule for Guns of Icarus Online Guns of Icarus Online

      "Players have freedom to choose roles (pilot, gunner, engineer, boarding) and manage ship systems and combat dynamically without fixed classes or leveling."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves skillful aiming, weapon handling, and tactical movement with feedback from combat outcomes."

      Capsule for STAND OUT VR : VR Battle Royale STAND OUT VR : VR Battle Royale

      "Gameplay involves skillful movement, shooting, ship management, and teamwork with feedback on performance; some repetition noted but overall engaging."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on cooperative PvE gameplay and personal/team survival rather than competing against others."

      Capsule for Nuclear Nightmare Nuclear Nightmare

      "Focus is on cooperative PvE missions and personal/team progress rather than player-vs-player competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many reviews mention long play sessions, addiction, and habitual play with friends or solo."

      Capsule for ContractVille ContractVille

      "Many reviews mention long play sessions, addiction, and habitual play with friends and solo, indicating strong desire to keep playing."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on teamwork, communication, and coordinated tactics; multiplayer and co-op modes highlight cooperative play."

      Capsule for GROUND BRANCH GROUND BRANCH

      "Game strongly emphasizes teamwork with distinct roles, coordination, and multiplayer co-op play; solo mode supported but less optimal."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize ships with weapons and artifacts, experimenting with builds, but within predefined systems and limited map variety."

      Capsule for Astroflux Astroflux

      "Players can customize ship components and upgrade systems; some cosmetic customization; limited map and mission variety currently."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize teamwork and shared decision-making; no evidence of power imposition or toxic dominance."

      Capsule for PULSAR: Lost Colony PULSAR: Lost Colony

      "Interactions emphasize shared teamwork and mutual support; no evidence of power imposition or toxic dominance in reviews."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, immersive space adventure to escape real life stress."

      Capsule for Space Trash Scavenger Space Trash Scavenger

      "Players use the game as a fun, immersive space adventure to escape real life; many mention stress relief and engaging fantasy."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players express intrinsic motivation and excitement to play; no indication of obligation or pressure."

      Capsule for UNCHARTED™: Legacy of Thieves Collection UNCHARTED™: Legacy of Thieves Collection

      "Players express intrinsic motivation and excitement to play; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different ships, roles, and scenarios; some experimentation with strategies."

      Capsule for Quintet Quintet

      "Players explore different roles, ship upgrades, and mission approaches; some repetition but also experimentation with tactics."

    • Exploration

      Game with the same Exploration vibe

      2

      "Game features multiple sectors, missions with varied objectives, and some exploration of space environments."

      Capsule for STAR WARS™ - X-Wing Alliance™ STAR WARS™ - X-Wing Alliance™

      "Game features multiple sectors and mission areas with some procedural generation; exploration is present but limited by early access."

    • Expression

      Game with the same Expression vibe

      2

      "Character and ship customization allow some personal expression, though mostly within predefined options."

      Capsule for Sierra Ops - Space Strategy Visual Novel Sierra Ops - Space Strategy Visual Novel

      "Some character and ship customization options exist, allowing for personal expression within the game."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong sci-fi space battle fantasy with imaginative ship combat and boarding."

      Capsule for Deep Space Battle Simulator Deep Space Battle Simulator

      "Strong sci-fi space fantasy setting with imaginative ship combat, boarding, and zero-G FPS action."

    • Fellowship

      Game with the same Fellowship vibe

      5

      "Strong community and social play focus; players enjoy shared experiences and group identity in co-op."

      Capsule for Rotwood Rotwood

      "Strong community and social play focus; players enjoy shared experiences and group identity in co-op missions."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills and knowledge over time, learning game mechanics and improving ship builds despite grind."

      Capsule for Astroflux Astroflux

      "Players develop skills, learn ship management, and progress through upgrades and missions; some grind noted."

    • Health

      Game with the same Health vibe

      -4

      "Game is a sedentary, screen-based experience with no physical activity or health-related features."

      Capsule for R.I.P. - Reincarnation Insurance Program R.I.P. - Reincarnation Insurance Program

      "Game is a sedentary, screen-based experience with no physical activity or rehab elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during missions; not suitable for casual or background play."

      Capsule for Full Spectrum Warrior Full Spectrum Warrior

      "Requires active attention and continuous engagement during missions; not a casual or background game."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Players form friendships and social bonds through cooperative play and communication."

      Capsule for Don't Starve Together Don't Starve Together

      "Players form close cooperative bonds and friendships through teamwork; some social interaction beyond surface level."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players take on guiding roles in team coordination, but leadership is shared and collaborative."

      Capsule for Restaurats Restaurats

      "Some players take on piloting or coordinating roles, but overall leadership is shared and collaborative."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect items, weapons, upgrades, and level up stats; progression is a key motivator."

      Capsule for Angeline Era Angeline Era

      "Players accumulate ship upgrades, weapons, and unlockables; progression is a key motivator."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Game balances challenge and flow; some tension in combat but overall enjoyable and satisfying."

      Capsule for Rotwood Rotwood

      "Game balances challenge and flow; some tension in combat but overall enjoyable and not overly stressful."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, audio, and fast-paced action provide stimulating sensory and emotional experiences."

      Capsule for BAPBAP BAPBAP

      "Visuals, sound design, and fast-paced movement provide stimulating sensory and emotional experiences."

    • Status

      Game with the same Status vibe

      -3

      "No emphasis on social recognition or leaderboards; focus is on cooperative play and personal achievement."

      Capsule for The Haunted: Hells Reach The Haunted: Hells Reach

      "No emphasis on social recognition or leaderboards; focus is on cooperative play and personal achievement."

    • Story

      Game with the same Story vibe

      3

      "Engaging narrative with voiced NPCs and lore; story missions are a major part despite some frustration with design."

      Capsule for STALCRAFT: X STALCRAFT: X

      "Narrative elements and lore are present with voiced NPCs and mission-driven plot, though still early in development."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players engage in planning ship designs, base defense, resource management, and combat tactics."

      Capsule for Empyrion - Galactic Survival Empyrion - Galactic Survival

      "Players engage in tactical ship management, resource allocation, and mission planning; some complexity but accessible."

    • Thrill

      Game with the same Thrill vibe

      3

      "Naval battles and boarding actions provide suspense and excitement."

      Capsule for Ultimate Admiral: Age of Sail Ultimate Admiral: Age of Sail

      "Exciting moments such as ship boarding, firefights, and timed objectives create suspense and adrenaline."

    • Value

      Game with the same Value vibe

      4

      "Players perceive strong value for the low price with many hours of gameplay and content."

      Capsule for Necroking Necroking

      "Players perceive strong value for money with many hours of gameplay and quality content for a low price."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction are central to gameplay, with shooting and vehicle battles."

      Capsule for STAR WARS™ Battlefront STAR WARS™ Battlefront

      "Combat and destruction are central to gameplay, with shooting, ship battles, and enemy elimination."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage ship systems and avoid failure under threat, requiring strategic defense."

      Capsule for Star Trek™: Bridge Crew Star Trek™: Bridge Crew

      "Players manage ship health, resources, and avoid failure in challenging missions requiring strategic defense."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Intimacy, Fellowship. It leans lower than usual among comparable games on Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026