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Quintet similar games & best alternatives

Quintet

PC (Microsoft Windows), Mac, Linux • 2015

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Quick resume

A cooperative, cross-platform, multiplayer scifi game where players control the same ship through 5 roles — Captain, Helm, Tactical, Engineering & Science. Battle with other player crews over the Internet.

Global score

77/100

Genres

Action, Free To Play, Indie

Similar games

    Pros

    • Strong cooperative multiplayer focus
    • Cross-platform play including mobile
    • Free-to-play with optional dlc
    • Engaging sci-fi space combat and roles
    • Active developer support and community

    Cons

    • Small and declining player base
    • Steep learning curve for new players
    • Limited single-player content
    • Basic graphics and ui complexity
    • Lack of progression and story depth

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose roles, customize ships, and direct actions in combat and boarding."

      Capsule for Deep Space Battle Simulator Deep Space Battle Simulator

      "Players have distinct roles with specific controls but can choose ships and roles freely; captain can override some controls."

    • Competence

      Game with the same Competence vibe

      3

      "Upgradable tools and increasing ship complexity provide a sense of skill progression and mastery."

      Capsule for Ship Graveyard Simulator 2 Ship Graveyard Simulator 2

      "Requires skillful coordination and mastery of different ship roles; some learning curve noted."

    • Competition

      Game with the same Competition vibe

      2

      "Includes PvP with leaderboards and ranked matches, but player base is small; competition exists but is not dominant."

      Capsule for Zero Hour Zero Hour

      "Includes PvP and ranked scenarios but player base is small; competition exists but is not dominant."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report long sessions with friends and habitual play, though some find it repetitive solo."

      Capsule for Gang Beasts Gang Beasts

      "Players report long sessions with friends and habitual play, though solo play can get boring."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Core gameplay revolves around teamwork and communication among 2-4 players to operate the ship and complete missions."

      Capsule for Void Crew Void Crew

      "Core gameplay revolves around teamwork and coordination among 5 crew members managing one ship."

    • Creativity

      Game with the same Creativity vibe

      1

      "Players can customize fleets and create custom battles; limited ship customization but tactical creativity encouraged."

      Capsule for Atlantic Fleet Atlantic Fleet

      "Players can create scenarios and choose different ships and races; limited customization beyond roles."

    • Domination

      Game with the same Domination vibe

      -3

      "Emphasis on shared teamwork and mutual support rather than exerting control or superiority over others."

      Capsule for Overcooked Overcooked

      "Emphasis on shared control and teamwork rather than exerting power over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, goofy distraction from real life, often playing with friends for social relief."

      Capsule for Stowaway Stowaway

      "Players use the game as a fun distraction and social escape, especially with friends."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and social reasons, not out of obligation."

      Capsule for pla_toon pla_toon

      "Players engage voluntarily for fun and social reasons, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different roles, ship upgrades, and mission approaches; some repetition but also experimentation with tactics."

      Capsule for Jump Space Jump Space

      "Players explore different ships, roles, and scenarios; some experimentation with strategies."

    • Exploration

      Game with the same Exploration vibe

      2

      "Game offers varied mission environments and lore exploration through in-game encyclopedia and story, but limited open-world exploration."

      Capsule for Valkyria Chronicles™ Valkyria Chronicles™

      "Open world and scenario exploration present but limited by player base and game content."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; some ship building and tech choices allow modest expression."

      Capsule for Star Trek: Voyager - Across the Unknown Star Trek: Voyager - Across the Unknown

      "Minimal character or ship customization; mostly standardized roles and ship types."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong sci-fi fantasy theme with imaginative space combat and fictional settings."

      Capsule for For The Warp For The Warp

      "Strong sci-fi theme with imaginative space combat and roleplaying elements."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Community and group identity are important, with cooperative play and social interaction valued by players."

      Capsule for Dungeon Defenders Dungeon Defenders

      "Community and group identity important; players bond through cooperative play."

    • Growth

      Game with the same Growth vibe

      2

      "Some learning and skill development in social deduction and roleplay, but limited formal progression."

      Capsule for Dale & Dawson Stationery Supplies Dale & Dawson Stationery Supplies

      "Some learning and skill development in roles; limited progression systems currently."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary computer game with no physical activity involved."

      Capsule for Warhammer 40,000: Battlesector Warhammer 40,000: Battlesector

      "Typical sedentary computer game with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and coordination during gameplay; not suited for background or casual idle play."

      Capsule for Steel Crew Steel Crew

      "Requires focused attention and coordination during gameplay; not suited for idle play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Social interaction mainly through team coordination and communication; limited evidence of close emotional bonds."

      Capsule for Deceive Inc. Deceive Inc.

      "Social interactions and teamwork foster some closeness, though mostly functional communication."

    • Leadership

      Game with the same Leadership vibe

      4

      "Captain role involves leading crew, coordinating actions, and making strategic decisions."

      Capsule for Wolfpack Wolfpack

      "Captain role involves leading and coordinating the crew, guiding decisions and tactics."

    • Progression

      Game with the same Progression vibe

      -1

      "No significant item or upgrade accumulation; gameplay is mostly static with weapon variety but no leveling."

      Capsule for Chaos Chaos

      "No strong item or upgrade accumulation; some DLC content but core game is static."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Game balances tension and flow; some players find it relaxing while others note sustained tension in battles."

      Capsule for Battle Cry of Freedom Battle Cry of Freedom

      "Some players find it relaxing with friends; others note tension in combat situations."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals, sound, and combat effects provide moderate sensory stimulation and excitement."

      Capsule for The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing

      "Visual and auditory effects provide moderate stimulation; gameplay excitement from combat."

    • Status

      Game with the same Status vibe

      -2

      "Limited social recognition or ranking systems; focus is on cooperative play rather than status."

      Capsule for Dark Hours Dark Hours

      "Limited social recognition or ranking; focus on cooperative play rather than status."

    • Story

      Game with the same Story vibe

      1

      "Some narrative elements and events exist but story is minimal and not a major focus."

      Capsule for Coffee Shop Tycoon Coffee Shop Tycoon

      "Some narrative elements and scenarios exist but overall story is minimal."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and ship battles require tactical thinking and planning, including crew management."

      Capsule for Like a Dragon: Pirate Yakuza in Hawaii Like a Dragon: Pirate Yakuza in Hawaii

      "Requires tactical coordination and planning among crew members during combat and missions."

    • Thrill

      Game with the same Thrill vibe

      2

      "Tension from combat and timing creates moments of suspense and excitement."

      Capsule for Scythe: Digital Edition Scythe: Digital Edition

      "Combat and teamwork create moments of suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Free to play with optional DLC; players feel they get good value and can progress fully without paying."

      Capsule for Upload Labs Upload Labs

      "Free-to-play with optional DLC; players appreciate no pay-to-win and cross-platform access."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction are central gameplay elements, including weapons firing and ship damage."

      Capsule for Artemis Spaceship Bridge Simulator Artemis Spaceship Bridge Simulator

      "Combat and ship destruction are central gameplay elements."

    • Survival

      Game with the same Survival vibe

      2

      "Players manage ship damage and avoid sinking, involving resource and damage management."

      Capsule for SHIPS AT WAR SHIPS AT WAR

      "Players manage ship systems and avoid destruction; some resource and damage management."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Progression, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026