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Stowaway similar games & best alternatives

Stowaway

PC (Microsoft Windows) • 2020

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Quick resume

An 10 player online social deduction game inspired by games like Among Us & Town of Salem, where the stowaway is tasked with killing the crew before they reach land!

Global score

75/100

Genres

Action, Adventure, Casual, Indie, Strategy, Early Access

Similar games

    Pros

    • Fun social deduction gameplay with voice chat
    • Engaging pirate-themed environment
    • Affordable price
    • Good for playing with friends
    • Unique first-person impostor experience

    Cons

    • Low player base and difficulty finding matches
    • Limited tasks and repetitive gameplay
    • Bugs and clunky controls
    • Lack of customization and progression
    • Game appears abandoned with few updates

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can explore the ship freely, choose how to approach missions, and manage character needs, showing moderate control over actions."

      Capsule for The Ship: Single Player The Ship: Single Player

      "Players have freedom to move around the ship, choose actions like repairing holes or killing, and use voice chat to strategize, indicating moderate control over decisions."

    • Competence

      Game with the same Competence vibe

      2

      "Game involves skill in deception, social manipulation, and task completion, though tasks are simple and some players find it easy."

      Capsule for Among Us 3D: VR Among Us 3D: VR

      "Game involves skillful deception and shooting, but tasks are currently simple and repetitive, limiting the depth of skill required."

    • Competition

      Game with the same Competition vibe

      3

      "Competitive elements exist in voting out players, surviving rounds, and outsmarting others, but focus is on social deduction rather than direct ranking."

      Capsule for Deceit Deceit

      "Social deduction and voting mechanics create competitive tension among players, though mostly in casual, unranked settings."

    • Continuation

      Game with the same Continuation vibe

      -1

      "Some players report grind and repetition leading to boredom; others enjoy replaying levels and endless mode."

      Capsule for OTTTD OTTTD

      "Players report boredom after short sessions and difficulty finding matches, suggesting limited habitual or long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on teamwork in crewed ships, with roles like pilot, gunner, and engineer requiring coordination."

      Capsule for Airmen Airmen

      "Crew members must work together to repair the ship and identify stowaways, with voice chat enhancing teamwork."

    • Creativity

      Game with the same Creativity vibe

      -3

      "Gameplay is based on predefined levels and mechanics with minimal customization or creation."

      Capsule for SlipSlop: World's Hardest Platformer Game SlipSlop: World's Hardest Platformer Game

      "Gameplay is based on fixed roles and tasks with minimal customization or creation; some desire for more tasks and customization noted."

    • Domination

      Game with the same Domination vibe

      2

      "Seeker role involves exerting control over others by capturing and eliminating rogues, though interactions appear balanced and respectful."

      Capsule for Mass Exodus Redux Mass Exodus Redux

      "Stowaway role involves eliminating others covertly, exerting control through deception and kills, but interactions remain mostly balanced."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction and social escape, especially with friends."

      Capsule for Quintet Quintet

      "Players use the game as a fun, goofy distraction from real life, often playing with friends for social relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and social interaction; no indications of obligation or pressure to play."

      Capsule for Demeo x Dungeons & Dragons: Battlemarked Demeo x Dungeons & Dragons: Battlemarked

      "Players engage voluntarily for fun and social interaction, with no reports of obligation or pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Players can explore different actions and scenarios, though limited by bugs and game design."

      Capsule for OMON Simulator OMON Simulator

      "Some players explore different strategies and roles, but limited tasks and content restrict extensive experimentation."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration of the ship and revisiting areas is encouraged but within a mostly linear environment."

      Capsule for Resident Evil Revelations Resident Evil Revelations

      "The large, multi-level ship encourages exploration, though the environment is static and repeated."

    • Expression

      Game with the same Expression vibe

      -4

      "Minimal character or environment customization; mostly default appearances and limited cosmetic options."

      Capsule for FPS Game: Dev Test FPS Game: Dev Test

      "Minimal character customization and cosmetic options; players mostly use default appearances."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Pirate theme and card abilities provide an imaginative, fictional setting."

      Capsule for Dead Man's Draw Dead Man's Draw

      "Pirate theme and hidden role gameplay provide imaginative fiction and roleplaying elements."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong emphasis on playing with friends and community; social voice chat and group dynamics foster connection."

      Capsule for LOCKDOWN Protocol LOCKDOWN Protocol

      "Strong emphasis on playing with friends and community interaction; voice chat fosters social connection."

    • Growth

      Game with the same Growth vibe

      1

      "Some personal development themes in story, but limited learning or skill growth in gameplay."

      Capsule for Aozora Meikyuu Aozora Meikyuu

      "Some learning of social deduction and shooting skills, but limited content reduces ongoing personal development."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary PC gameplay with no physical activity involved."

      Capsule for Joint Operations: Combined Arms Gold Joint Operations: Combined Arms Gold

      "Typical sedentary PC gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and social interaction; not suited for background or idle play."

      Capsule for Dale & Dawson Stationery Supplies Dale & Dawson Stationery Supplies

      "Requires active attention and social interaction; not suited for background or casual idle play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Proximity voice chat and social play foster some close social interactions, though mostly casual and playful."

      Capsule for Goofy Gorillas Goofy Gorillas

      "Voice chat and social play enable some close social interactions, though mostly casual and playful."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some informal leadership in coordinating team actions but no formal roles."

      Capsule for MIMESIS MIMESIS

      "Some informal leadership in coordinating crew tasks or social strategy, but no formal leadership roles."

    • Progression

      Game with the same Progression vibe

      -3

      "No item collection or upgrades; gameplay remains static with limited progression."

      Capsule for Oh...Sir! Prototype Oh...Sir! Prototype

      "No significant item collection or upgrades; gameplay is static with limited progression systems."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Game can be tense due to social deduction but also provides fun and laughter with friends, balancing tension and flow."

      Capsule for West Hunt West Hunt

      "Game is fun and goofy but can be tense due to social deduction and threat of being killed."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable soundtrack and atmospheric audio-visuals provide sensory stimulation."

      Capsule for Gemini Rue Gemini Rue

      "Enjoyable audio design and pirate atmosphere provide moderate sensory stimulation and fun."

    • Status

      Game with the same Status vibe

      -4

      "No social status or ranking systems; focus is on casual play without external recognition."

      Capsule for Climb The Backrooms Climb The Backrooms

      "No ranking or visible social status systems; focus is on casual play rather than recognition."

    • Story

      Game with the same Story vibe

      -3

      "No narrative or lore; gameplay is context-free strategic simulation without story immersion."

      Capsule for ICBM ICBM

      "No narrative or lore; gameplay is context-free social deduction without story immersion."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan and coordinate movements to overcome obstacles, requiring mental challenge."

      Capsule for Paddle Paddle Paddle Paddle Paddle Paddle

      "Players use reasoning and social strategy to identify stowaways and survive, requiring mental challenge."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat tension and risk of quick death create suspense and excitement."

      Capsule for Battle Grounds III Battle Grounds III

      "Suspense from hidden roles and risk of being killed creates tension and excitement."

    • Value

      Game with the same Value vibe

      2

      "Affordable price and replayability with friends provide good value, though server issues reduce experience."

      Capsule for Draw & Guess Draw & Guess

      "Affordable price and fun gameplay with friends provide reasonable value, though limited content reduces it."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and stealth kills are central gameplay elements with satisfying execution."

      Capsule for Desperados III Desperados III

      "Enjoyment of stealth kills and combat as stowaway is a core part of gameplay."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage ship damage and repairs to stay alive and avoid defeat."

      Capsule for Guns of Icarus Online Guns of Icarus Online

      "Avoiding being killed and managing ship repairs create survival-oriented gameplay."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026