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FPS Game: Dev Test

PC (Microsoft Windows) • 2022

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Quick resume

A Simple, Fun, Multiplayer FPS game, strictly built and packaged for development testing and networking development.

Global score

85/100

Genres

Action, Free To Play, Indie

Similar games

    Pros

    • Free to play
    • Smooth and satisfying gunplay
    • Low system requirements
    • Fun multiplayer with friends
    • Potential for future development

    Cons

    • Limited player base online
    • Bots are dumb and repetitive
    • Lack of customization and progression
    • Some bugs and hit registration issues
    • No story or narrative depth

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose weapons, maps, and game modes freely; some customization and loadout choices available."

      Capsule for Rebel Forces Rebel Forces

      "Players can choose classes, weapons, perks, and grenades freely; some customization available especially in offline mode."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves skill-based shooting mechanics, aiming, and strategic use of skills and builds, with some grind and boss challenges requiring player effectiveness."

      Capsule for Sword Art Online: Fatal Bullet Sword Art Online: Fatal Bullet

      "Gameplay involves skillful shooting, movement, and strategy; players report satisfying gunplay and skill-based combat."

    • Competition

      Game with the same Competition vibe

      4

      "Strong focus on multiplayer PvP modes including deathmatch and team deathmatch with leaderboards and MVP recognition."

      Capsule for Holodrive Holodrive

      "Multiplayer PvP with team deathmatch and free-for-all modes, leaderboards and ranks not emphasized but competitive play encouraged."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players enjoy repeated sessions especially with friends, though some mention potential for boredom after extended play."

      Capsule for Dodgy Deliveries Dodgy Deliveries

      "Players enjoy short sessions and casual play; some mention boredom after extended play but also frequent daily play by others."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Multiplayer supports private lobbies and split-screen play, enabling cooperative or social play with friends."

      Capsule for HOT WHEELS UNLEASHED™ HOT WHEELS UNLEASHED™

      "Supports team-based multiplayer modes and playing with friends in private servers; cooperation present but not deeply emphasized."

    • Creativity

      Game with the same Creativity vibe

      -3

      "Limited customization and content currently; players mostly use predefined loadouts and maps."

      Capsule for Bodycam Bodycam

      "Limited customization mostly confined to loadouts; no workshop support yet but requested by players."

    • Domination

      Game with the same Domination vibe

      1

      "Some trash talk and competitive banter reported but mostly balanced interactions; no strong evidence of domination or toxic behavior."

      Capsule for Project Hardline Project Hardline

      "Some trash talk and competitive banter reported but no strong evidence of domination or toxic behavior as core experience."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a casual, relaxing distraction and stress relief, escaping real-life concerns."

      Capsule for Dwarfs - F2P Dwarfs - F2P

      "Players use the game as a fun distraction and stress relief; casual and enjoyable gameplay provides escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and personal interest; no evidence of obligation or pressure to play."

      Capsule for Deuterium Wars Deuterium Wars

      "Players engage voluntarily for fun and personal interest; no evidence of obligation or pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different weapons, tactics, and map creation; some experimentation encouraged."

      Capsule for Impact Point Impact Point

      "Players try different weapons, tactics, and explore maps; some desire for more experimentation with mechanics and customization."

    • Exploration

      Game with the same Exploration vibe

      2

      "Maps contain secrets and easter eggs encouraging players to explore beyond the main path."

      Capsule for Sanctum Sanctum

      "Maps offer some flanking routes and secrets; players enjoy exploring maps and finding easter eggs."

    • Expression

      Game with the same Expression vibe

      -4

      "Minimal character customization; fixed appearances and limited cosmetic options."

      Capsule for Showgunners Showgunners

      "Minimal character or environment customization; mostly default appearances and limited cosmetic options."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "Military-themed realistic setting with plausible weapons and enemies rather than imaginative fantasy."

      Capsule for Defense Zone 3 Ultra HD Defense Zone 3 Ultra HD

      "Realistic modern military shooter setting; no fantasy or imaginative fiction elements."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and social interaction through online multiplayer, chat, and playing with friends."

      Capsule for Munchkin Digital Munchkin Digital

      "Community play with friends and online multiplayer; some social interaction and shared experiences."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in aiming, tactics, and map knowledge; some learning curve and personal improvement reported."

      Capsule for Project Hardline Project Hardline

      "Players develop aiming and movement skills; some learning curve and personal improvement reported."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay typical of FPS; no physical activity or health-related features."

      Capsule for Red Orchestra 2: Heroes of Stalingrad with Rising Storm Red Orchestra 2: Heroes of Stalingrad with Rising Storm

      "Typical sedentary FPS gameplay; no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active engagement; not designed for background or idle play."

      Capsule for Builder Simulator Builder Simulator

      "Requires focused attention and active engagement; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are surface-level; no evidence of close relationships or emotional sharing."

      Capsule for Planet Centauri Planet Centauri

      "Social interactions are casual and surface-level; no evidence of close relationships or emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some team play and coordination possible, but no strong evidence of leadership roles or management."

      Capsule for Fallen Arena Fallen Arena

      "Some team play and coordination possible but no strong leadership roles or management features."

    • Progression

      Game with the same Progression vibe

      2

      "Some item collection and weapon upgrades, but no deep progression or leveling systems."

      Capsule for HARD BULLET HARD BULLET

      "Basic progression through weapon and class selection; no complex upgrade or item collection systems yet."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Game provides casual, fun gameplay with some tension from battles but generally balanced for enjoyable flow."

      Capsule for Total Tank Simulator Total Tank Simulator

      "Generally fun and casual gameplay provides relaxation; some tension from combat but balanced by simplicity."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable gunplay, sound design, and graphics provide sensory stimulation and excitement."

      Capsule for Deadside Deadside

      "Enjoyable gunplay, smooth graphics, and sound effects provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -2

      "Limited social recognition or ranking systems; focus is on gameplay rather than status."

      Capsule for Damned Damned

      "Limited social recognition or ranking systems; players mostly focus on gameplay rather than status."

    • Story

      Game with the same Story vibe

      -5

      "No story or narrative elements; purely multiplayer action-focused gameplay."

      Capsule for Pixel Strike 3D Pixel Strike 3D

      "No story or narrative elements; purely multiplayer and gameplay focused."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players use tactics, team composition, and combo timing; some strategic depth in character roles and map control."

      Capsule for ArcheBlade™ ArcheBlade™

      "Players use tactics, map knowledge, and positioning; strategic movement and flanking encouraged."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced combat and risk of defeat create excitement and suspense."

      Capsule for Hunger Dungeon Hunger Dungeon

      "Fast-paced combat and quick time-to-kill create suspense and excitement."

    • Value

      Game with the same Value vibe

      5

      "Free to play with good quality and enjoyable experience, considered great value by players."

      Capsule for URBO: Dream One URBO: Dream One

      "Free to play with good quality for no cost; players appreciate the value and generosity."

    • Violence

      Game with the same Violence vibe

      4

      "Core gameplay involves combat, shooting, and elimination of opponents."

      Capsule for CRSED: Cuisine Royale CRSED: Cuisine Royale

      "Core gameplay involves shooting and combat; destruction and elimination of opponents central."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid death and manage combat threats; some resource management with ammo and positioning."

      Capsule for War Brokers War Brokers

      "Players must avoid death and manage combat threats; some resource management like ammo but limited."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Fellowship, Cooperation, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026