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Showgunners similar games & best alternatives

Showgunners

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5 • 2023

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Quick resume

As a contestant on a high stakes reality game show of the future, you must survive a dangerous urban environment packed with traps, confounding puzzles, and heavily armed psychopaths. Turn-based combat in hand crafted levels, built for entertainment.

Global score

93/100

Genres

Strategy, Turn-based strategy (TBS), Tactical

Similar games

    Pros

    • Engaging tactical combat
    • Unique dystopian game show setting
    • Well-crafted hand-made levels
    • Solid progression and skill systems
    • Polished graphics and sound design

    Cons

    • Limited character customization
    • Short campaign with low replayability
    • Some ui and camera issues
    • Story is straightforward and somewhat generic
    • Small squad size limits tactical variety early on

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose weapons, builds, and playstyles; exploration and combat require player decision and skill."

      Capsule for GRIME GRIME

      "Players have freedom to choose characters, skills, weapons, and tactical approaches in combat and exploration."

    • Competence

      Game with the same Competence vibe

      4

      "Combat and skill systems offer meaningful challenges and require strategic thinking; players receive feedback and can improve builds."

      Capsule for Wasteland 3 Wasteland 3

      "Combat challenges require skillful tactical decisions; players receive feedback and progression through skill trees and upgrades."

    • Competition

      Game with the same Competition vibe

      1

      "Mostly single-player focused with optional ranked leaderboards; competition exists but is not central to gameplay."

      Capsule for Slipways Slipways

      "Game is primarily single-player with no direct player-vs-player competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      2

      "Many players report addictive gameplay loops and wanting to keep playing, though some find the game short and endgame lacking."

      Capsule for Discounty Discounty

      "Players report addictive gameplay loops and desire to continue playing, though game length is moderate and replayability limited."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay is primarily single-player controlling a squad; no multiplayer or cooperative modes."

      Capsule for Silent Storm Gold Edition Silent Storm Gold Edition

      "Gameplay focuses on controlling a small squad independently; no multiplayer or cooperative play."

    • Creativity

      Game with the same Creativity vibe

      1

      "Limited player creativity mainly in tactical combat and character progression; no building or extensive customization."

      Capsule for Gorky 17 Gorky 17

      "Some tactical creativity in combat and exploration, but limited character customization and linear progression."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are single-player and balanced; no evidence of exerting control or superiority over others."

      Capsule for Slave Zero X Slave Zero X

      "Interactions are balanced with no evidence of exerting control or superiority over others; single-player experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a form of escapism, enjoying immersive story and visuals to distract from real life."

      Capsule for Dreamland Dreamland

      "Players enjoy immersive dystopian setting and engaging gameplay as a form of escapism from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

      Capsule for Gnomoria Gnomoria

      "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different weapons, combos, and puzzle solutions; exploration encourages trying new approaches."

      Capsule for Darksiders™ Darksiders™

      "Players experiment with different skills, weapons, and tactical approaches; exploration and puzzle solving add novelty."

    • Exploration

      Game with the same Exploration vibe

      3

      "Exploration of maps with secrets, side quests, and resource gathering encourages discovery."

      Capsule for Thronebreaker: The Witcher Tales Thronebreaker: The Witcher Tales

      "Exploration of hand-crafted maps with hidden loot, traps, and puzzles encourages discovery."

    • Expression

      Game with the same Expression vibe

      -4

      "Minimal character customization; no cosmetic or expressive options."

      Capsule for Slash or Die Slash or Die

      "Minimal character customization; fixed appearances and limited cosmetic options."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features a sci-fi dystopian setting with exaggerated character design and surreal elements."

      Capsule for Haydee 2 Haydee 2

      "Strong dystopian, sci-fi, and game show fantasy setting inspired by The Running Man and similar fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Single-player focus with minimal social interaction or community feeling."

      Capsule for A.W.O.L. A.W.O.L.

      "Single-player focus with limited social or community interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop characters through leveling and skill trees, learning enemy abilities and tactics."

      Capsule for Aarklash: Legacy Aarklash: Legacy

      "Players develop characters through skill trees and upgrades, learning new abilities and tactics."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay typical of turn-based tactics; no physical activity involved."

      Capsule for Metal Slug Tactics Metal Slug Tactics

      "Sedentary gameplay typical of turn-based tactics; no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during tactical combat and exploration; not suited for idle play."

      Capsule for Mutant Year Zero: Road to Eden Mutant Year Zero: Road to Eden

      "Requires focused attention during tactical combat and exploration; not suited for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited emotional or social connections; character interactions are narrative-driven but not deeply intimate."

      Capsule for Slitterhead Slitterhead

      "Limited social interactions; character relationships are basic and mostly narrative-driven."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead a small squad, managing roles and tactics."

      Capsule for Marauder Marauder

      "Players lead a small squad in tactical combat, making strategic decisions and managing team abilities."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through leveling, skill trees, perks, weapon upgrades, and acquiring items."

      Capsule for Encased: A Sci-Fi Post-Apocalyptic RPG Encased: A Sci-Fi Post-Apocalyptic RPG

      "Strong progression through leveling, skill trees, weapon upgrades, and sponsorship rewards."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Gameplay balances challenge and flow; some players find it relaxing, though others note difficulty spikes and tension."

      Capsule for Commander Quest Commander Quest

      "Gameplay balances challenge and flow; some players find it relaxing while others note increasing difficulty."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual style, sound effects, and music contribute to sensory engagement."

      Capsule for SteamWorld Heist SteamWorld Heist

      "Enjoyable visual style, sound design, gore effects, and music contribute to sensory engagement."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through in-game titles and reputation, but no social status or popularity mechanics."

      Capsule for Hero-U: Rogue to Redemption Hero-U: Rogue to Redemption

      "Fame and sponsorship systems provide some in-game recognition, but no social status or multiplayer ranking."

    • Story

      Game with the same Story vibe

      3

      "Narrative and lore are present and contribute to immersion, though story is somewhat simple"

      Capsule for Minoria Minoria

      "Narrative and character development are present and enhance immersion, though story is straightforward."

    • Strategy

      Game with the same Strategy vibe

      4

      "Combat and puzzles require tactical thinking, planning, and problem solving."

      Capsule for Vaporum Vaporum

      "Tactical combat requires planning, positioning, and problem solving; puzzles add additional mental challenge."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and exploration include suspenseful and risky encounters, providing moments of tension and excitement."

      Capsule for Planet Alcatraz 2 Planet Alcatraz 2

      "Combat and exploration provide suspense and excitement, with risk of failure and tense encounters."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value for price with free content, DLCs, and ongoing updates."

      Capsule for Dark Deception: Monsters & Mortals Dark Deception: Monsters & Mortals

      "Players feel the game offers good value for price and time invested, especially with free DLC content."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of combat, destruction, and gore is a core part of the game experience."

      Capsule for Sairento VR Sairento VR

      "Enjoyment of violent combat and gore is a core part of the game's theme and player experience."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources, avoid threats, and survive tactical encounters."

      Capsule for Stellar Tactics Stellar Tactics

      "Players must manage threats, resources, and tactical positioning to survive combat encounters."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Status, Competition. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026