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Thronebreaker: The Witcher Tales similar games & best alternatives

Thronebreaker: The Witcher Tales

PC (Microsoft Windows), iOS, Xbox One, PlayStation 4, Android, Nintendo Switch • 2018

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Quick resume

Discover a brand new RPG from the creators of The Witcher 3: Wild Hunt. Facing an imminent invasion, Meve — war-veteran and Queen of Lyria and Rivia — is forced to once again enter the warpath and set out on a dark journey of destruction and revenge.

Global score

90/100

Genres

Adventure, Role-playing (RPG), Turn-based strategy (TBS), Strategy, Puzzle, Card & Board Game

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    Pros

    • Engaging story with impactful choices
    • Beautiful art and music
    • Deep strategic card gameplay
    • Rich witcher universe lore
    • High-quality voice acting

    Cons

    • Some repetitive battles and puzzles
    • Lack of manual save system
    • Limited deck customization options
    • Slow map navigation
    • No multiplayer or social features

    Motivations

    • Autonomy

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      4

      "Players make meaningful choices affecting story outcomes, party composition, and exploration paths, showing strong personal control over actions."

      Capsule for Look Outside Look Outside

      "Players make meaningful choices affecting story, party composition, and resource management, reflecting high personal control."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves skillful shooting, puzzle solving, and strategic use of character abilities with some challenge, especially on higher difficulties."

      Capsule for Resident Evil Revelations 2 Resident Evil Revelations 2

      "Gameplay involves strategic card battles and puzzles requiring skill and adaptation, though some battles can be repetitive or easier on lower difficulties."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player experience without leaderboards or direct competition; players engage at their own pace."

      Capsule for TRY AGAIN TRY AGAIN

      "Focus is on single-player experience without ranked or leaderboard competition; players engage at their own pace."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long sessions, high replay value, and habitual play due to the game's depth and emergent storytelling."

      Capsule for Old World Old World

      "Many players report long play sessions and replay value due to story depth and deck experimentation."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no multiplayer or cooperative elements."

      Capsule for Black Myth: Wukong Black Myth: Wukong

      "Entirely single-player with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize decks and build strategies; some experimentation with different characters and builds encouraged."

      Capsule for Meteorfall: Krumit's Tale Meteorfall: Krumit's Tale

      "Players customize and build decks, experiment with card combinations, and make strategic decisions shaping gameplay."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; interactions are narrative and single-player focused."

      Capsule for The Albino Hunter (Original) The Albino Hunter (Original)

      "No evidence of exerting control over others; interactions are narrative and single-player focused."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong atmosphere and narrative encourage immersion and escape from real life."

      Capsule for Lake Haven - Chrysalis Lake Haven - Chrysalis

      "Strong narrative immersion and atmospheric world provide escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in story and gameplay, with no obligation or external pressure."

      Capsule for The Silent Age The Silent Age

      "Players engage voluntarily out of interest in story and gameplay, with no obligation or pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different party builds, spells, and strategies; some routine grinding but also puzzle solving and exploration."

      Capsule for The Bard's Tale Trilogy The Bard's Tale Trilogy

      "Players try different decks, strategies, and puzzle solutions, though some battles become routine."

    • Exploration

      Game with the same Exploration vibe

      3

      "Large maps with side quests, secrets, and revisiting areas encourage discovery despite some backtracking."

      Capsule for Avadon: The Black Fortress Avadon: The Black Fortress

      "Exploration of maps with secrets, side quests, and resource gathering encourages discovery."

    • Expression

      Game with the same Expression vibe

      2

      "Some customization through deck building and camp construction, but limited avatar personalization."

      Capsule for Loop Hero Loop Hero

      "Some customization through deck building and camp upgrades, but limited avatar or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in a rich fantasy world with magic, mythical elements, and fictional lore."

      Capsule for Game of Thrones Game of Thrones

      "Set in a rich fantasy world with fictional characters, magic, and lore consistent with The Witcher universe."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly single-player."

      Capsule for Septerra Core Septerra Core

      "No social or community features; strictly single-player."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn game mechanics and develop strategies over time; character progression through cards."

      Capsule for The Witcher Adventure Game The Witcher Adventure Game

      "Players learn card mechanics, develop strategies, and improve skills through gameplay progression."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for Stick it to The Man! Stick it to The Man!

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and puzzles; some frustration with navigation but generally engaging."

      Capsule for DashBored DashBored

      "Requires focused attention during battles and story; some map navigation can be slow but generally engaging."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited to narrative character relationships; no social or emotional sharing with other players."

      Capsule for CRISIS CORE –FINAL FANTASY VII– REUNION CRISIS CORE –FINAL FANTASY VII– REUNION

      "Limited to narrative relationships with characters; no social or emotional sharing with other players."

    • Leadership

      Game with the same Leadership vibe

      4

      "Players lead noble families, manage armies, and make strategic decisions affecting many characters."

      Capsule for Norland Norland

      "Player leads Queen Meve and her army, making strategic and moral decisions affecting the group."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect cards, upgrade them, and build stronger decks to progress through the game."

      Capsule for Monster Monpiece Monster Monpiece

      "Players collect resources, upgrade camp, and acquire new cards and abilities to strengthen their deck."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally balanced challenge with moments of flow and humor, though some puzzles can cause frustration."

      Capsule for Beyond a Steel Sky Beyond a Steel Sky

      "Generally balanced challenge with moments of tension; some players find puzzles frustrating but story engaging."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable art, music, and voice acting provide sensory and emotional engagement."

      Capsule for Cabernet Cabernet

      "Enjoyable art style, music, and voice acting provide sensory and emotional engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status elements; single-player focus."

      Capsule for The Samaritan Paradox The Samaritan Paradox

      "No social recognition or visibility; single-player focus."

    • Story

      Game with the same Story vibe

      5

      "Highly praised narrative immersion with deep lore, character development, and mature themes."

      Capsule for The Legend of Heroes: Trails through Daybreak The Legend of Heroes: Trails through Daybreak

      "Highly praised narrative immersion with impactful choices, character development, and rich lore."

    • Strategy

      Game with the same Strategy vibe

      4

      "Combat and puzzles require tactical thinking, planning, and problem solving."

      Capsule for Vaporum Vaporum

      "Card battles and puzzles require logical thinking, planning, and tactical decision-making."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and challenge in battles and story, but overall a controlled and steady experience."

      Capsule for FINAL FANTASY IX FINAL FANTASY IX

      "Some suspense and challenge in battles and story decisions, but overall controlled and paced experience."

    • Value

      Game with the same Value vibe

      4

      "Players report high value for time and money due to quality of art, story, and gameplay."

      Capsule for The Dream Machine: Chapter 1 & 2 The Dream Machine: Chapter 1 & 2

      "Players report strong value for time and money due to length, story quality, and gameplay depth."

    • Violence

      Game with the same Violence vibe

      1

      "Combat is abstract and card-based with thematic attacks, mild violence but no graphic destruction."

      Capsule for Yi Xian: The Cultivation Card Game Yi Xian: The Cultivation Card Game

      "Combat is abstracted through card battles; some thematic violence but no graphic depiction."

    • Survival

      Game with the same Survival vibe

      2

      "Some survival elements like resource management and combat threats exist but are not deeply emphasized."

      Capsule for QANGA QANGA

      "Resource management and strategic defense elements present, but not extreme survival mechanics."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Story, Fantasy. It leans lower than usual among comparable games on Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026