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Old World similar games & best alternatives

Old World

PC (Microsoft Windows), Mac, Linux • 2022

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Quick resume

Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?

Global score

82/100

Genres

Role-playing (RPG), Simulator, Strategy, Turn-based strategy (TBS)

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    Pros

    • Deep strategic gameplay
    • Innovative orders system
    • Engaging dynasty and event mechanics
    • Strong ai challenge
    • Immersive historical setting

    Cons

    • Steep learning curve
    • Ui can be overwhelming
    • Late game performance issues
    • Limited multiplayer cooperation
    • Some combat unpredictability

    Motivations

    • Autonomy

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      4

      "Players have significant control over decisions, strategy, diplomacy, and development, shaping the future of their domain."

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    • Competence

      Game with the same Competence vibe

      4

      "The game offers complex strategic challenges, requiring skillful management of resources, diplomacy, warfare, and adaptation to emergent events."

      Capsule for Stellaris Stellaris

      "The game offers deep strategic challenges, requiring skillful management of resources, units, and political relationships."

    • Competition

      Game with the same Competition vibe

      2

      "Includes multiplayer modes and AI opponents, but many reviews focus on single-player campaign and personal challenge rather than ranked competition."

      Capsule for Age of Wonders II: The Wizard's Throne Age of Wonders II: The Wizard's Throne

      "While there is multiplayer and AI competition, many reviews emphasize personal strategy and adapting to game mechanics rather than ranked or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions and replay value due to story depth and deck experimentation."

      Capsule for Thronebreaker: The Witcher Tales Thronebreaker: The Witcher Tales

      "Many players report long sessions, high replay value, and habitual play due to the game's depth and emergent storytelling."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "The game is mainly single-player focused with limited multiplayer; cooperation is minimal and not a core feature."

      Capsule for Medieval: Total War™ - Collection Medieval: Total War™ - Collection

      "The game is primarily single-player or competitive multiplayer; cooperation is limited and not a core focus."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize characters, build and upgrade towns, and modding support is anticipated to enhance creativity."

      Capsule for Aurora Dusk: Steam Age Aurora Dusk: Steam Age

      "Players customize dynasties, city development, and strategies; mod support and game customization options enhance creativity."

    • Domination

      Game with the same Domination vibe

      -2

      "While conquest and war exist, many players avoid combat and focus on balanced growth and trade; interactions are not focused on domination."

      Capsule for Anno 1404 - History Edition Anno 1404 - History Edition

      "While conquest is possible, the game emphasizes balanced interactions, diplomacy, and story-driven play rather than domination or trash talk."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in historical settings and escape real life through engaging strategy gameplay."

      Capsule for Cossacks: European Wars Cossacks: European Wars

      "Players use the game to immerse themselves in historical roleplay and complex strategy, providing a strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

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    • Experimenting

      Game with the same Experimenting vibe

      4

      "Randomized tech trees and perks encourage trying new strategies and adapting to different conditions every run."

      Capsule for Slipways Slipways

      "The semi-random tech tree, event system, and multiple strategies encourage players to try new approaches and adapt."

    • Exploration

      Game with the same Exploration vibe

      3

      "Exploration of the map, monuments, and resource locations is important and encouraged for survival and advantage."

      Capsule for Rust Rust

      "Exploration of the map and discovery of resources and city sites is important and engaging."

    • Expression

      Game with the same Expression vibe

      3

      "Players express themselves through build customization and strategic choices, though cosmetic customization is limited."

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      "Players express themselves through dynasty management, city specialization, and strategic choices, though cosmetic customization is limited."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "The game emphasizes historical realism and plausible scenarios based on ancient history rather than imaginative fiction."

      Capsule for Total War: ROME REMASTERED Total War: ROME REMASTERED

      "The game focuses on a realistic ancient historical setting with plausible events and characters."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "The experience is mostly solitary with limited social or community interaction."

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      "The experience is mostly individual with limited social or community interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop strategic skills and learn complex systems over time."

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      "Players learn complex systems and develop strategic skills over time."

    • Health

      Game with the same Health vibe

      -4

      "The game involves sedentary play with no physical activity components."

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      "The game involves sedentary play with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and planning each turn; not suited for idle or casual background play."

      Capsule for Making History: The Calm & the Storm Making History: The Calm & the Storm

      "Requires focused attention and strategic planning each turn; not suited for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are limited to political relationships with minimal emotional or personal connection."

      Capsule for The Political Process The Political Process

      "Social interactions are limited to political and diplomatic relationships, with minimal emotional or close personal connections."

    • Leadership

      Game with the same Leadership vibe

      4

      "Players lead their dynasty and political factions, managing groups and guiding decisions."

      Capsule for The Guild II The Guild II

      "Players lead their dynasty and empire, making key decisions and managing multiple roles and characters."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate knowledge, items, upgrades, and territory; dynasty and economy development."

      Capsule for Norland Norland

      "Players accumulate resources, units, city improvements, and dynasty developments to progress."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "The game balances challenge and flow, though some players find pacing uneven or occasionally tense."

      Capsule for Between Horizons – A Sci-Fi Detective Adventure Between Horizons – A Sci-Fi Detective Adventure

      "The game balances challenge and flow, but some players find the learning curve and late game somewhat tense or tedious."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable visuals and soundtrack provide sensory stimulation, but gameplay is more cognitive than sensory."

      Capsule for The Crust The Crust

      "Enjoyable soundtrack and visual style provide sensory pleasure, though the game is more cerebral than sensory."

    • Status

      Game with the same Status vibe

      -3

      "Achievements and recognition exist but are mostly personal; social status or popularity is not a core motivator."

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      "Achievements and recognition are mostly personal; social status or popularity is not a core motivator."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with detailed characters, plot twists, and lore integral to gameplay."

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      "Strong narrative immersion through dynasty events, character stories, and emergent gameplay."

    • Strategy

      Game with the same Strategy vibe

      5

      "High mental challenge requiring planning, resource management, and tactical decision-making."

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      "High mental challenge requiring planning, resource management, and tactical decision-making."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tension from political intrigue and risk of peril creates suspense and emotional engagement."

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      "Tension and suspense arise from political intrigue, combat, and succession risks."

    • Value

      Game with the same Value vibe

      4

      "Players perceive strong value for time and money due to depth, replayability, and developer support."

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      "Players perceive strong value for time and money due to depth, replayability, and developer support."

    • Violence

      Game with the same Violence vibe

      2

      "Combat and fleet battles are part of gameplay but balanced with diplomacy and non-violent victory paths."

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      "Combat is a significant part of gameplay, though balanced with diplomacy and management."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage threats, resource scarcity, and strategic defense to survive and thrive."

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      "Players must manage threats, resource scarcity, and political stability to survive and thrive."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Competition, Story. It leans lower than usual among comparable games on Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026