Yakuza 5 Remastered Thumbnail

Yakuza 5 Remastered similar games & best alternatives

Yakuza 5 Remastered

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2021

Related articles

Quick resume

Get ready for a Yakuza experience of unprecedented scale! Follow five characters across five Japanese cities, each trying to achieve their dream. The connections between them bring them together, but the conflict that unfolds is nothing any of them could have predicted.

Global score

89/100

Genres

Action, Adventure

Similar games

    Pros

    • Large, immersive world with five cities
    • Five unique playable characters with distinct gameplay
    • Extensive and varied side content and minigames
    • Deep and engaging narrative with complex characters
    • Improved combat system with satisfying mechanics

    Cons

    • Very long game with pacing issues
    • Some story parts confusing or convoluted
    • High frequency of random street fights can be tedious
    • Haruka and saejima sections divisive or less engaging
    • Lack of multiplayer or cooperative features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to make narrative choices, explore multiple locations, and engage with various mini-games and storylines, reflecting control over their actions."

      Capsule for Inari Inari

      "Players control five distinct protagonists with unique stories and gameplay styles, freely exploring five different cities and engaging in diverse activities."

    • Competence

      Game with the same Competence vibe

      3

      "Combat is satisfying and skill-based with varied weapons and mechanics; difficulty is generally easy but some bosses provide challenge."

      Capsule for BLADECHIMERA BLADECHIMERA

      "Combat is satisfying and varied across characters, with skill-based challenges like heat moves and boss fights, though some parts are easier or repetitive."

    • Competition

      Game with the same Competition vibe

      1

      "Some competitive elements exist such as score contests against rival crews and leaderboards, but the focus is mostly on personal progression and exploration."

      Capsule for Bomb Rush Cyberfunk Bomb Rush Cyberfunk

      "Some competitive elements exist such as taxi racing and coliseum fights, but the focus is mostly on personal progression and story."

    • Continuation

      Game with the same Continuation vibe

      4

      "Long gameplay with many hours, replay value through multiple factions and endings, encouraging extended and habitual play."

      Capsule for Disciples: Liberation Disciples: Liberation

      "The game is very long with extensive side content and multiple characters, encouraging habitual and extended play sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay is primarily single-player and individual-focused with limited multiplayer or cooperative features."

      Capsule for STORY OF SEASONS: Friends of Mineral Town STORY OF SEASONS: Friends of Mineral Town

      "Gameplay is primarily single-player with individual character stories and limited multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players create their own goals and amusement, express themselves through flight patterns, and interact creatively with the environment."

      Capsule for Feather Feather

      "Players engage in a wide variety of unique minigames and side activities, including taxi driving, hunting, dancing, and baseball."

    • Domination

      Game with the same Domination vibe

      -2

      "Interactions emphasize balanced story-driven relationships rather than exerting superiority over others."

      Capsule for Yakuza 3 Remastered Yakuza 3 Remastered

      "Interactions focus on story and character development rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "The game offers an immersive fantasy world and narrative that provides a strong escape from real life."

      Capsule for The Legend of Heroes: Trails into Reverie The Legend of Heroes: Trails into Reverie

      "The game offers a large, immersive world with diverse activities and dramatic storytelling that provides strong real-life escape."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and enjoyment of the series and genre."

      Capsule for Goodbye Deponia Goodbye Deponia

      "Players engage voluntarily out of intrinsic interest and enjoyment of the series and its content."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "The game encourages trying different characters, builds, and strategies, with varied talents and upgrades to explore."

      Capsule for Ravenswatch Ravenswatch

      "The game encourages trying different characters, gameplay styles, and exploring various side activities and minigames."

    • Exploration

      Game with the same Exploration vibe

      5

      "Large, detailed hub city and multiple locations encourage extensive exploration and discovery of secrets and side quests."

      Capsule for Deus Ex: Mankind Divided Deus Ex: Mankind Divided

      "Players explore five large, distinct cities with many side quests and hidden content, encouraging discovery."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization is limited but players express themselves through choices and interactions affecting story."

      Capsule for In Stars And Time In Stars And Time

      "Character customization is limited but players can express themselves through choices in side activities and minigames."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features exaggerated, fictional criminal scenarios and characters, providing strong fantasy elements."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "The game features dramatic, fictional crime stories with exaggerated characters and scenarios typical of the Yakuza series."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "The experience is primarily solitary with limited social interaction or community involvement."

      Capsule for The Darkest Files The Darkest Files

      "The experience is mostly solitary with limited social or community interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, crew abilities, and progress through story and character arcs."

      Capsule for A House of Many Doors A House of Many Doors

      "Players develop skills, unlock abilities, and progress through complex storylines and character arcs."

    • Health

      Game with the same Health vibe

      -4

      "The game involves long sedentary play sessions with no physical activity or health-related features."

      Capsule for ELDEN RING ELDEN RING

      "The game involves long sedentary play sessions with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement during combat and story progression."

      Capsule for The Mageseeker: A League of Legends Story™ The Mageseeker: A League of Legends Story™

      "Requires focused attention with continuous engagement in combat, story, and minigames."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Limited to scripted character relationships; no deep social or emotional connections with other players."

      Capsule for Assassin's Creed® Syndicate Assassin's Creed® Syndicate

      "Limited to scripted character relationships and no deep social or emotional player connections."

    • Leadership

      Game with the same Leadership vibe

      -4

      "Players follow quests and storylines without leading others or managing groups."

      Capsule for Amber Isle Amber Isle

      "Players follow preset storylines without leading or managing groups or others."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on accumulating and upgrading items, leveling classes, and unlocking skills."

      Capsule for B100X - Auto Dungeon RPG B100X - Auto Dungeon RPG

      "Strong emphasis on accumulating skills, items, upgrades, and completing extensive side content."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Provides moments of flow and enjoyment but also includes tension and challenge in battles and story."

      Capsule for The Hundred Line -Last Defense Academy- The Hundred Line -Last Defense Academy-

      "Offers moments of flow and fun in minigames and exploration, but also includes sustained tension in combat and story."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, music, and combat animations provide sensory stimulation and emotional engagement."

      Capsule for Like a Dragon: Ishin! Like a Dragon: Ishin!

      "Visuals, music, and dramatic combat provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through achievements and in-game progression, but social status is not a major focus."

      Capsule for Yakuza: Like a Dragon Yakuza: Like a Dragon

      "Some recognition through in-game achievements and story progression, but social status is not a core focus."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with complex plot, multiple perspectives, and deep character development."

      Capsule for Root Double -Before Crime * After Days- Xtend Edition Root Double -Before Crime * After Days- Xtend Edition

      "Deep narrative immersion with multiple protagonists, complex plots, and rich character development."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and group content require planning and tactical thinking, though some mechanics are straightforward."

      Capsule for STAR WARS™: The Old Republic™ STAR WARS™: The Old Republic™

      "Combat and side activities require tactical thinking and planning, though some parts are straightforward."

    • Thrill

      Game with the same Thrill vibe

      3

      "Plot twists and combat challenges provide suspense and excitement."

      Capsule for STAR WARS™ Knights of the Old Republic™ STAR WARS™ Knights of the Old Republic™

      "Combat and story twists provide suspense and excitement, balanced with predictable minigames."

    • Value

      Game with the same Value vibe

      5

      "Large amount of content and replayability offers strong perceived value for time and money."

      Capsule for Nioh 2 – The Complete Edition Nioh 2 – The Complete Edition

      "Extensive content and replayability offer high perceived value for time invested."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves frequent fighting, brawling, and destruction consistent with beat-em-up style gameplay."

      Capsule for Judgment Judgment

      "Combat involves frequent fighting, brawling, and destruction typical of the beat-em-up genre."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid death and manage resources; some challenge but not extreme survival mechanics."

      Capsule for 9th Dawn III 9th Dawn III

      "Players face threats and challenges requiring resource and health management, but not extreme survival mechanics."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Status, Competition, Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026