Yakuza Kiwami similar games & best alternatives
Yakuza Kiwami
2019
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Quick resume
SEGA’s critically-acclaimed entry that started a legend. Become Kazuma Kiryu, an up-and-coming yakuza who takes the fall for the murder of a crime boss, only to emerge from prison ten years later to a changed world. Remastered from the ground up, now in 4K and uncapped framerates on PC.
Global score
93/100
Genres
Action, Adventure, Role-playing (RPG), Hack and slash/Beat 'em up, Fighting
Similar games
Pros
- Engaging story with emotional depth
- Smooth and satisfying combat system
- Varied side quests and minigames
- Majima everywhere adds humor and challenge
- Well-realized city environment
Cons
- Some boss fights are frustrating or repetitive
- Majima everywhere can become tedious
- Story pacing and character shifts feel uneven
- Less content and minigames compared to yakuza 0
- Some outdated design elements from original game
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore Kamurocho, choose side activities, and switch combat styles, though main story is linear."
Judgment
"Players can freely explore Kamurocho, choose fighting styles on the fly, and engage in various side activities and minigames, reflecting high player control and freedom."
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Competence
Game with the same Competence vibe
3"Combat requires skillful use of deck building and dice rolling mechanics; some boss fights are challenging and require strategic thinking, though combat can become repetitive."
Lost in Random™
"Combat requires skill mastery across multiple fighting styles and boss fights demand tactical play, though some boss fights are criticized for being frustrating or repetitive."
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Competition
Game with the same Competition vibe
1"Some competitive elements exist in minigames and leaderboards, but focus is mostly on personal progress and fun."
Thrillville®: Off the Rails™
"Some competitive elements exist such as leaderboards in minigames and fighting Majima repeatedly, but the game primarily focuses on personal progression and story."
-
Continuation
Game with the same Continuation vibe
4"Players report long play sessions, strong attachment to the world, and habitual engagement with quests and exploration."
Outcast - A New Beginning
"Players report spending many hours, engaging in side quests and minigames, and repeatedly fighting Majima, indicating strong habitual play and attachment."
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Cooperation
Game with the same Cooperation vibe
-4"Gameplay and story focus on single-player experience with no indication of multiplayer or cooperative play."
LunarLux
"Gameplay and story focus on single-player experience with no multiplayer or cooperative modes; players engage independently."
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Creativity
Game with the same Creativity vibe
2"Players can customize gear and builds, experiment with combat styles, but within predefined systems and narrative."
God of War
"Players can customize combat styles and engage in various side activities, but the game mostly uses predefined structures and assets."
-
Domination
Game with the same Domination vibe
-3"Interactions are individual and balanced; no evidence of exerting control or superiority over other players."
Let Them Come
"Interactions are mostly balanced and story-driven; no evidence of players exerting control or superiority over others in a social context."
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Escapism
Game with the same Escapism vibe
5"Strong escapism through immersive story, atmospheric world, and emotional engagement, providing distraction from real life."
BioShock Infinite
"Strong escapism through immersive story, rich world, and engaging side content that distracts from real life and provides emotional catharsis."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure to play."
TROUBLESHOOTER: Abandoned Children
"Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure to play."
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Experimenting
Game with the same Experimenting vibe
3"Players experiment with different characters, combos, and team strategies, though core gameplay remains consistent."
NARUTO SHIPPUDEN: Ultimate Ninja STORM 4
"Players experiment with different fighting styles, abilities, and side activities, though core gameplay follows established patterns."
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Exploration
Game with the same Exploration vibe
3"Open-world Kamurocho with many enterable locations and secrets encourages discovery and curiosity-driven play."
Judgment
"Exploration of Kamurocho and discovery of substories, minigames, and secrets encourage curiosity-driven activities."
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Expression
Game with the same Expression vibe
1"Some self-expression through combat style and weapon choice, but no character customization."
Samurai Jack: Battle Through Time
"Limited character customization but some self-expression through choice of fighting styles and engagement with side content."
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Fantasy
Game with the same Fantasy vibe
4"Strong narrative with fictional characters and dramatic storylines set in a stylized version of Japan."
Yakuza 3 Remastered
"Strong narrative immersion in a fictionalized Japanese underworld with dramatic, stylized characters and events."
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Fellowship
Game with the same Fellowship vibe
-3"Single-player experience with minimal social interaction or community feeling."
The Book of Unwritten Tales: The Critter Chronicles
"Primarily a single-player experience with limited social interaction; community feeling is minimal."
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Growth
Game with the same Growth vibe
4"Players develop skills, learn mechanics, and progress through story and unlockables, fostering personal development."
Wild Animal Racing
"Players develop skills, unlock abilities, and progress through story and combat challenges, supporting learning and personal development."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during combat and story; not designed for idle or background play."
Stories: The Path of Destinies
"Requires focused attention during combat and story; not designed for idle or background play."
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Intimacy
Game with the same Intimacy vibe
-2"Some emotional connection to characters, but limited evidence of close social relationships or emotional sharing."
Cognition: An Erica Reed Thriller
"Some emotional connections to characters and story, but limited evidence of close social relationships or emotional sharing."
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Leadership
Game with the same Leadership vibe
-4"No leadership roles or group management; players act independently."
Idle Hero TD - Tower Defense
"No leadership roles or group management; players act independently."
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Progression
Game with the same Progression vibe
4"Strong emphasis on accumulating skills, upgrades, and completing story and side quests."
Yakuza 3 Remastered
"Strong emphasis on accumulating experience, unlocking combat styles, and completing story and side quests."
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Relaxation
Game with the same Relaxation vibe
2"While challenging at times, many players find the gameplay satisfying and cathartic, balancing tension and flow."
Command & Conquer™ Remastered Collection
"While some tension exists in combat, many players find the game engaging and cathartic, balancing challenge and flow."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable audiovisual presentation with satisfying combat effects and atmosphere."
Shadow Complex Remastered
"Enjoyable audiovisual presentation with dynamic combat effects and atmospheric city environment."
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Status
Game with the same Status vibe
0"No strong evidence of social recognition or popularity motives in reviews."
Sonic Origins
"No significant social recognition or popularity mechanics evident from reviews."
-
Story
Game with the same Story vibe
5"Highly praised narrative with emotional depth, character development, and immersive plot."
FixFox
"Highly praised narrative with emotional depth, character development, and immersive plot."
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Strategy
Game with the same Strategy vibe
3"Combat and boss fights require tactical thinking and planning, especially on harder difficulties."
Eiyuden Chronicle: Hundred Heroes
"Combat and boss fights require tactical thinking, style switching, and planning, though some fights criticized for repetitiveness."
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Thrill
Game with the same Thrill vibe
3"Combat and boss encounters provide suspense and excitement, though some frustration noted."
Advent Rising
"Combat encounters and Majima ambushes provide suspense and excitement, though some players find boss fights frustrating."
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Value
Game with the same Value vibe
4"Players feel the game offers good value for time and money, especially with extensive content and replayability."
Fell Seal: Arbiter's Mark
"Players generally feel the game offers good value for time and money, with extensive content and replayability."
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Violence
Game with the same Violence vibe
5"Core gameplay centers on combat, fighting moves, and defeating opponents."
THE KING OF FIGHTERS 2002 UNLIMITED MATCH
"Core gameplay centers on combat, fighting, and physical confrontations with enemies."
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Survival
Game with the same Survival vibe
2"Combat involves avoiding failure and managing resources like health and heat, but overall risk is moderate and manageable."
Like a Dragon Gaiden: The Man Who Erased His Name
"Combat involves managing health and overcoming threats, but overall risk is moderate and manageable."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Competition, Status, Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026