Yakuza Kiwami Thumbnail

Yakuza Kiwami similar games & best alternatives

Yakuza Kiwami

PC (Microsoft Windows), PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 3, PlayStation 5, Nintendo Switch 2 • 2019

Related articles

Quick resume

SEGA’s critically-acclaimed entry that started a legend. Become Kazuma Kiryu, an up-and-coming yakuza who takes the fall for the murder of a crime boss, only to emerge from prison ten years later to a changed world. Remastered from the ground up, now in 4K and uncapped framerates on PC.

Global score

93/100

Genres

Action, Adventure, Role-playing (RPG), Hack and slash/Beat 'em up, Fighting

Similar games

    Pros

    • Engaging story with emotional depth
    • Smooth and satisfying combat system
    • Varied side quests and minigames
    • Majima everywhere adds humor and challenge
    • Well-realized city environment

    Cons

    • Some boss fights are frustrating or repetitive
    • Majima everywhere can become tedious
    • Story pacing and character shifts feel uneven
    • Less content and minigames compared to yakuza 0
    • Some outdated design elements from original game

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore Kamurocho, choose side activities, and switch combat styles, though main story is linear."

      Capsule for Judgment Judgment

      "Players can freely explore Kamurocho, choose fighting styles on the fly, and engage in various side activities and minigames, reflecting high player control and freedom."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires skillful use of deck building and dice rolling mechanics; some boss fights are challenging and require strategic thinking, though combat can become repetitive."

      Capsule for Lost in Random™ Lost in Random™

      "Combat requires skill mastery across multiple fighting styles and boss fights demand tactical play, though some boss fights are criticized for being frustrating or repetitive."

    • Competition

      Game with the same Competition vibe

      1

      "Some competitive elements exist in minigames and leaderboards, but focus is mostly on personal progress and fun."

      Capsule for Thrillville®: Off the Rails™ Thrillville®: Off the Rails™

      "Some competitive elements exist such as leaderboards in minigames and fighting Majima repeatedly, but the game primarily focuses on personal progression and story."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, strong attachment to the world, and habitual engagement with quests and exploration."

      Capsule for Outcast - A New Beginning Outcast - A New Beginning

      "Players report spending many hours, engaging in side quests and minigames, and repeatedly fighting Majima, indicating strong habitual play and attachment."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay and story focus on single-player experience with no indication of multiplayer or cooperative play."

      Capsule for LunarLux LunarLux

      "Gameplay and story focus on single-player experience with no multiplayer or cooperative modes; players engage independently."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize gear and builds, experiment with combat styles, but within predefined systems and narrative."

      Capsule for God of War God of War

      "Players can customize combat styles and engage in various side activities, but the game mostly uses predefined structures and assets."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions are individual and balanced; no evidence of exerting control or superiority over other players."

      Capsule for Let Them Come Let Them Come

      "Interactions are mostly balanced and story-driven; no evidence of players exerting control or superiority over others in a social context."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong escapism through immersive story, atmospheric world, and emotional engagement, providing distraction from real life."

      Capsule for BioShock Infinite BioShock Infinite

      "Strong escapism through immersive story, rich world, and engaging side content that distracts from real life and provides emotional catharsis."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure to play."

      Capsule for TROUBLESHOOTER: Abandoned Children TROUBLESHOOTER: Abandoned Children

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different characters, combos, and team strategies, though core gameplay remains consistent."

      Capsule for NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 NARUTO SHIPPUDEN: Ultimate Ninja STORM 4

      "Players experiment with different fighting styles, abilities, and side activities, though core gameplay follows established patterns."

    • Exploration

      Game with the same Exploration vibe

      3

      "Open-world Kamurocho with many enterable locations and secrets encourages discovery and curiosity-driven play."

      Capsule for Judgment Judgment

      "Exploration of Kamurocho and discovery of substories, minigames, and secrets encourage curiosity-driven activities."

    • Expression

      Game with the same Expression vibe

      1

      "Some self-expression through combat style and weapon choice, but no character customization."

      Capsule for Samurai Jack: Battle Through Time Samurai Jack: Battle Through Time

      "Limited character customization but some self-expression through choice of fighting styles and engagement with side content."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong narrative with fictional characters and dramatic storylines set in a stylized version of Japan."

      Capsule for Yakuza 3 Remastered Yakuza 3 Remastered

      "Strong narrative immersion in a fictionalized Japanese underworld with dramatic, stylized characters and events."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Single-player experience with minimal social interaction or community feeling."

      Capsule for The Book of Unwritten Tales: The Critter Chronicles The Book of Unwritten Tales: The Critter Chronicles

      "Primarily a single-player experience with limited social interaction; community feeling is minimal."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn mechanics, and progress through story and unlockables, fostering personal development."

      Capsule for Wild Animal Racing Wild Animal Racing

      "Players develop skills, unlock abilities, and progress through story and combat challenges, supporting learning and personal development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and story; not designed for idle or background play."

      Capsule for Stories: The Path of Destinies Stories: The Path of Destinies

      "Requires focused attention during combat and story; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -2

      "Some emotional connection to characters, but limited evidence of close social relationships or emotional sharing."

      Capsule for Cognition: An Erica Reed Thriller Cognition: An Erica Reed Thriller

      "Some emotional connections to characters and story, but limited evidence of close social relationships or emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership roles or group management; players act independently."

      Capsule for Idle Hero TD - Tower Defense Idle Hero TD - Tower Defense

      "No leadership roles or group management; players act independently."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on accumulating skills, upgrades, and completing story and side quests."

      Capsule for Yakuza 3 Remastered Yakuza 3 Remastered

      "Strong emphasis on accumulating experience, unlocking combat styles, and completing story and side quests."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "While challenging at times, many players find the gameplay satisfying and cathartic, balancing tension and flow."

      Capsule for Command & Conquer™ Remastered Collection Command & Conquer™ Remastered Collection

      "While some tension exists in combat, many players find the game engaging and cathartic, balancing challenge and flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable audiovisual presentation with satisfying combat effects and atmosphere."

      Capsule for Shadow Complex Remastered Shadow Complex Remastered

      "Enjoyable audiovisual presentation with dynamic combat effects and atmospheric city environment."

    • Status

      Game with the same Status vibe

      0

      "No strong evidence of social recognition or popularity motives in reviews."

      Capsule for Sonic Origins Sonic Origins

      "No significant social recognition or popularity mechanics evident from reviews."

    • Story

      Game with the same Story vibe

      5

      "Highly praised narrative with emotional depth, character development, and immersive plot."

      Capsule for FixFox FixFox

      "Highly praised narrative with emotional depth, character development, and immersive plot."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and boss fights require tactical thinking and planning, especially on harder difficulties."

      Capsule for Eiyuden Chronicle: Hundred Heroes Eiyuden Chronicle: Hundred Heroes

      "Combat and boss fights require tactical thinking, style switching, and planning, though some fights criticized for repetitiveness."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and boss encounters provide suspense and excitement, though some frustration noted."

      Capsule for Advent Rising Advent Rising

      "Combat encounters and Majima ambushes provide suspense and excitement, though some players find boss fights frustrating."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for time and money, especially with extensive content and replayability."

      Capsule for Fell Seal: Arbiter's Mark Fell Seal: Arbiter's Mark

      "Players generally feel the game offers good value for time and money, with extensive content and replayability."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay centers on combat, fighting moves, and defeating opponents."

      Capsule for THE KING OF FIGHTERS 2002 UNLIMITED MATCH THE KING OF FIGHTERS 2002 UNLIMITED MATCH

      "Core gameplay centers on combat, fighting, and physical confrontations with enemies."

    • Survival

      Game with the same Survival vibe

      2

      "Combat involves avoiding failure and managing resources like health and heat, but overall risk is moderate and manageable."

      Capsule for Like a Dragon Gaiden: The Man Who Erased His Name Like a Dragon Gaiden: The Man Who Erased His Name

      "Combat involves managing health and overcoming threats, but overall risk is moderate and manageable."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Competition, Status, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026