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Samurai Jack: Battle Through Time similar games & best alternatives

Samurai Jack: Battle Through Time

PC (Microsoft Windows), Mac, iOS, Xbox One, PlayStation 4, Nintendo Switch • 2020

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Quick resume

Become Samurai Jack, the greatest warrior across time. Journey through time to finally stop Aku’s evil reign in this new adventure told by the creators of Samurai Jack.

Global score

85/100

Genres

Action, Adventure, Platform, Hack and slash/Beat 'em up, Fighting

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    Pros

    • Faithful to samurai jack series and lore
    • Challenging and satisfying combat system
    • Original voice actors and cutscenes
    • Variety of weapons and skill upgrades
    • Nostalgic and immersive art style

    Cons

    • Short game length
    • Linear and railroaded level design
    • Some clunky controls and ui issues
    • Weapon durability limits usage
    • Mixed opinions on price and replayability

    Motivations

    • Autonomy

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      2

      "Players have some freedom in combat style and weapon upgrades, but the game is largely linear and on-rails."

      Capsule for RoboCop: Rogue City - Unfinished Business RoboCop: Rogue City - Unfinished Business

      "Players have some freedom in combat style and skill upgrades but the game is largely linear and railroaded in level design."

    • Competence

      Game with the same Competence vibe

      4

      "Combat is challenging and skill-based, requiring timing, stamina management, and learning enemy patterns."

      Capsule for Pharaonic Pharaonic

      "Combat is challenging and skill-based with a significant learning curve, especially on higher difficulties."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player experience with no evidence of competitive modes or leaderboards."

      Capsule for Tales of Zestiria Tales of Zestiria

      "Focus is on single-player experience with no evidence of player-vs-player or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players replay for achievements and to explore different outcomes, but overall the game is short and has limited replay value."

      Capsule for Dude, Stop Dude, Stop

      "Some replay value through challenges and harder difficulties, but overall game is short and not highly replayable."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative gameplay elements."

      Capsule for DOOM 64 DOOM 64

      "Entirely single-player with no cooperative gameplay elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players customize skill trees and fighting styles, but within predefined structures and limited character customization."

      Capsule for Punch Club Punch Club

      "Players can customize combat style through skill trees and weapon choices, though within predefined systems."

    • Domination

      Game with the same Domination vibe

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      "No multiplayer or social dominance features; gameplay is individual and balanced."

      Capsule for Wolfenstein 3D Wolfenstein 3D

      "No multiplayer or social dominance aspects; gameplay is individual and balanced."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive samurai setting and open-ended gameplay provide strong escape from real life."

      Capsule for Way of the Samurai 3 Way of the Samurai 3

      "Strong nostalgic and immersive experience allowing players to escape into the Samurai Jack universe."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and nostalgia rather than obligation."

      Capsule for Baldur's Gate: Enhanced Edition Baldur's Gate: Enhanced Edition

      "Players engage voluntarily out of interest and nostalgia rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Skill trees and combat styles encourage trying new moves and strategies; exploration invites discovery."

      Capsule for ONE PIECE World Seeker ONE PIECE World Seeker

      "Skill trees and weapon variety encourage trying new combat approaches and tactics."

    • Exploration

      Game with the same Exploration vibe

      0

      "Limited exploration with mostly linear levels; some hidden areas and secrets exist but not extensive."

      Capsule for The Vagrant The Vagrant

      "Limited exploration due to linear and railroaded level design; some secret areas exist but minimal."

    • Expression

      Game with the same Expression vibe

      1

      "Some self-expression through weapon choice and playstyle, but limited character or environment customization."

      Capsule for Gun Devil Gun Devil

      "Some self-expression through combat style and weapon choice, but no character customization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy theme with imaginative characters, humorous writing, and cartoonish art style."

      Capsule for Meteorfall: Krumit's Tale Meteorfall: Krumit's Tale

      "Strong fantasy theme based on the animated series with imaginative fiction and characters."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No multiplayer or community features; strictly solo play."

      Capsule for Arthurian Legends Arthurian Legends

      "No multiplayer or community features; strictly solo play."

    • Growth

      Game with the same Growth vibe

      4

      "Skill point system and combat mastery offer learning and personal development opportunities."

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      "Skill point system and upgrades provide learning and personal development in combat mastery."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay elements; standard sedentary gaming."

      Capsule for The First Berserker: Khazan The First Berserker: Khazan

      "No physical activity or health-related gameplay elements; standard sedentary gaming."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention due to combat difficulty and exploration; not a casual idle experience."

      Capsule for Enclave Enclave

      "Requires focused attention due to combat difficulty and mechanics; not a casual idle experience."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; single-player narrative focus."

      Capsule for Dishonored Dishonored

      "No social or emotional relationship building; single-player narrative focus."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; solo gameplay only."

      Capsule for Arthurian Legends Arthurian Legends

      "No leadership or group management elements; solo gameplay only."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through leveling, skill trees, perks, weapon upgrades, and acquiring items."

      Capsule for Encased: A Sci-Fi Post-Apocalyptic RPG Encased: A Sci-Fi Post-Apocalyptic RPG

      "Strong progression through skill trees, weapon upgrades, and collectibles."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Combat is tense and challenging, with some players experiencing frustration and difficulty."

      Capsule for Knight's Path: The Tournament Knight's Path: The Tournament

      "Combat can be tense and challenging, especially on higher difficulties, limiting relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual style and combat animations provide satisfying sensory feedback."

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      "Visual style and combat animations provide satisfying sensory feedback and excitement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      4

      "Narrative is integral with cutscenes, thematic depth, and story progression enhancing immersion."

      Capsule for ZeroRanger ZeroRanger

      "Narrative is integral, continuing and expanding the animated series story with voice acting and cutscenes."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat requires planning, timing, and tactical use of skills and equipment."

      Capsule for Fearless Fantasy Fearless Fantasy

      "Combat requires timing, skill use, and tactical thinking, though not deeply complex."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat difficulty and boss fights provide suspense and challenge."

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      "Combat difficulty and boss fights provide suspense and challenge, creating thrill."

    • Value

      Game with the same Value vibe

      -1

      "Mixed opinions on value due to short length; some find it worth the price, others suggest waiting for discounts."

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      "Mixed opinions on price; some feel it is overpriced for length but generally good value on sale."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves hack-and-slash fighting and defeating enemies with weapons and powers."

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      "Combat involves melee and ranged attacks with enemies destroyed, consistent with hack and slash."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid death and manage resources to survive battles and complete objectives."

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      "Players must avoid death and manage resources like weapon durability and health."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Value, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026