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Meteorfall: Krumit's Tale similar games & best alternatives

Meteorfall: Krumit's Tale

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Android, Nintendo Switch, PlayStation 5 • 2020

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Quick resume

Krumit's Tale, the second game in the Meteorfall universe, is a new take on the deckbuilding roguelike genre. Use your cards to clear dungeons, then upgrade your deck with new cards and perks to press forward. The fate of the world is in your hands.

Global score

90/100

Genres

Indie, Role-playing (RPG), Strategy, Puzzle, Card & Board Game

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    Pros

    • Unique and strategic gameplay
    • Charming art style and animations
    • Multiple distinct characters
    • Developer actively supports game
    • Good value for price

    Cons

    • Limited content and replay variety
    • Some bugs and polish issues
    • Steep difficulty curve for some players
    • Lack of deep story or lore
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to customize characters, choose equipment, and build decks, allowing control over playstyle and decisions."

      Capsule for Deep Sky Derelicts Deep Sky Derelicts

      "Players have freedom to choose characters, build decks, and decide the order of tile interactions on the board."

    • Competence

      Game with the same Competence vibe

      4

      "The game is challenging with complex mechanics, requiring skillful play and strategic decision-making to overcome difficult enemies and survival elements."

      Capsule for Stoneshard: Prologue Stoneshard: Prologue

      "The game is challenging and strategic, requiring careful planning and skillful play to overcome complex puzzles and enemies."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on individual runs and personal progression; no mention of ranked modes or direct player-vs-player competition."

      Capsule for Terminus: Zombie Survivors Terminus: Zombie Survivors

      "Focus is on individual runs and personal mastery; no explicit mention of ranked modes or direct player-vs-player competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many reviews mention addictive gameplay and long play sessions, though some note repetitiveness over time"

      Capsule for Tropico 3 Tropico 3

      "Many reviews mention addictive gameplay and long play sessions, though some note repetition and content limits."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative multiplayer elements."

      Capsule for 暖雪 Warm Snow 暖雪 Warm Snow

      "Single-player experience with no cooperative multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize and build decks, experiment with card combinations, and make strategic decisions shaping gameplay."

      Capsule for Thronebreaker: The Witcher Tales Thronebreaker: The Witcher Tales

      "Players customize decks and build strategies; some experimentation with different characters and builds encouraged."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is solo and self-focused."

      Capsule for Leap of Fate Leap of Fate

      "No evidence of exerting control or superiority over others; gameplay is solo and self-focused."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy a charming, humorous, and immersive fantasy world to relax and escape real life."

      Capsule for The WereCleaner The WereCleaner

      "Players enjoy immersive, humorous, and charming fantasy world that provides a break from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no obligation or external pressure noted."

      Capsule for Witchfire Witchfire

      "Players engage voluntarily out of intrinsic interest and enjoyment; no obligation or external pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying different character combinations and tactics, fostering exploration of mechanics."

      Capsule for Shadow Gambit: The Cursed Crew Shadow Gambit: The Cursed Crew

      "Game encourages trying new strategies, experimenting with different characters, and exploring synergies."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some discovery in unlocking characters and items, but runs are short and environments limited."

      Capsule for FORWARD: Escape the Fold - Ultimate Edition FORWARD: Escape the Fold - Ultimate Edition

      "Some discovery in unlocking characters and cards, but runs are on fixed 3x3 grids with limited map variety."

    • Expression

      Game with the same Expression vibe

      2

      "Players customize their decks and choose units, but limited character or avatar personalization beyond gameplay choices."

      Capsule for Necroking Necroking

      "Players customize decks and choose characters with distinct playstyles, though no avatar customization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy theme with imaginative magic, whimsical story, and humorous characters."

      Capsule for Magicmaker Magicmaker

      "Strong fantasy theme with imaginative characters, humorous writing, and cartoonish art style."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social interaction; community exists but gameplay is individual."

      Capsule for Super Fantasy Kingdom Super Fantasy Kingdom

      "Primarily a solo experience; some community interaction via Discord but gameplay is individual."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn enemy patterns, improve skills, and unlock new characters and upgrades over time."

      Capsule for Bunker Punks Bunker Punks

      "Players learn enemy patterns, optimize strategies, and unlock new characters and cards over time."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; sedentary gameplay."

      Capsule for Broken Reality Broken Reality

      "No physical activity involved; sedentary gameplay."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and strategic thinking; not a casual or background game."

      Capsule for ADOM (Ancient Domains Of Mystery) ADOM (Ancient Domains Of Mystery)

      "Requires focused attention and strategic thinking; not a casual or background game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building in gameplay."

      Capsule for BIT.TRIP RUNNER BIT.TRIP RUNNER

      "No social or emotional relationship building within gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; solo play only."

      Capsule for Soulstone Survivors Soulstone Survivors

      "No leadership or group management roles; solo play only."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate cards, upgrades, and improve decks to progress through the game."

      Capsule for Space Food Truck Space Food Truck

      "Players accumulate cards, items, and perks to build stronger decks and progress through levels."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and enjoyable, though it can also be challenging and tense."

      Capsule for F1® 24 F1® 24

      "Some players find the game relaxing and enjoyable, though others note it can be challenging and tense."

    • Sensation

      Game with the same Sensation vibe

      3

      "Appealing art, animations, and sound provide sensory enjoyment."

      Capsule for Faeria Faeria

      "Appealing art, animations, and sound design provide sensory enjoyment."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or status systems mentioned; focus is on personal achievement."

      Capsule for Halls of Torment: Prelude Halls of Torment: Prelude

      "No social status or recognition systems mentioned; focus is on individual achievement."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative; some lore and humor add flavor but no deep story immersion."

      Capsule for Pickle Clicker Pickle Clicker

      "Minimal narrative and lore; some flavor text and humor but no deep story immersion."

    • Strategy

      Game with the same Strategy vibe

      5

      "Highly strategic gameplay requiring planning, resource management, and tactical decision-making."

      Capsule for Supreme Commander Supreme Commander

      "Highly strategic gameplay requiring planning, resource management, and tactical decision-making."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some tension from challenging puzzles and battles, but overall gameplay is controlled and predictable."

      Capsule for Mirror Mirror

      "Some tension and challenge present, but overall gameplay is predictable and fair."

    • Value

      Game with the same Value vibe

      4

      "Many reviews praise the game as a great value for its low price and hours of entertainment."

      Capsule for Unholy Heights Unholy Heights

      "Many reviews praise the game as good value for money with many hours of content."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and defeating enemies is a core part of gameplay, though presented in a light, cartoonish style."

      Capsule for Just A Humble Swordsmith Just A Humble Swordsmith

      "Combat and defeating enemies are core gameplay elements, though presented in a cartoonish style."

    • Survival

      Game with the same Survival vibe

      4

      "Players must manage health, stamina, curses, and resources to survive increasingly difficult enemies and bosses."

      Capsule for Curse of the Dead Gods Curse of the Dead Gods

      "Players manage health and resources to survive increasingly difficult enemies and bosses."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Survival, Strategy. It leans lower than usual among comparable games on Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026