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Deep Sky Derelicts similar games & best alternatives

Deep Sky Derelicts

PC (Microsoft Windows), Mac, Linux • 2018

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Quick resume

Deep Sky Derelicts is an original combination of turn-based strategy and RPG, enriched with tactical card combat and popular roguelike elements. Explore derelict alien ships, fight, loot and upgrade your gear, all in distinctive retro-futuristic comic book aesthetic style.

Global score

74/100

Genres

Indie, Role-playing (RPG), Strategy, Adventure, Card & Board Game

Similar games

    Pros

    • Deep character and deck customization
    • Engaging turn-based combat
    • Immersive sci-fi comic art style
    • Good pacing and relaxing vibe
    • Strong replayability

    Cons

    • Limited content and variety at early stages
    • Some ui and tutorial shortcomings
    • Minor bugs and occasional clunky controls
    • Lack of multiplayer or social features
    • Some repetitive exploration and grind

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose characters, build decks, and customize skills and equipment, allowing personal control over playstyle."

      Capsule for Emberhold Emberhold

      "Players have freedom to customize characters, choose equipment, and build decks, allowing control over playstyle and decisions."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves strategic team building and overcoming stages, with skill in composition and positioning rewarded, but also includes grinding and some RNG elements."

      Capsule for Idle Big Devil Idle Big Devil

      "Game involves strategic deck building, skillful combat, and resource management with feedback on performance; some grind and RNG elements present."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and exploration rather than direct competition or leaderboards."

      Capsule for GRIME II GRIME II

      "Focus is on personal progression and exploration rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions, replaying for parts collection and experimenting with builds."

      Capsule for Megabyte Punch Megabyte Punch

      "Players report long play sessions and engagement with repeated runs and experimentation with builds."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay centers on controlling a small party of two characters with no multiplayer or cooperative play."

      Capsule for Iron Danger Iron Danger

      "Gameplay centers on controlling a small party of three characters independently; no multiplayer or team collaboration."

    • Creativity

      Game with the same Creativity vibe

      4

      "Extensive character customization, build crafting, and equipment choices encourage creative playstyles."

      Capsule for Clair Obscur: Expedition 33 Clair Obscur: Expedition 33

      "Deep customization of characters, equipment, and decks allows creative build strategies and playstyles."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over other players; interactions are single-player focused."

      Capsule for Crying Suns Crying Suns

      "No evidence of exerting control or superiority over other players; interactions are single-player focused."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive sci-fi setting and challenging gameplay provide strong distraction and engagement from real life."

      Capsule for AI War 2 AI War 2

      "Immersive sci-fi setting and engaging gameplay provide distraction and escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

      Capsule for Assassin's Creed® Unity Assassin's Creed® Unity

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying new builds, adapting decks, and exploring different character and side job combinations."

      Capsule for Yi Xian: The Cultivation Card Game Yi Xian: The Cultivation Card Game

      "Encourages trying new character builds, equipment combinations, and deck strategies."

    • Exploration

      Game with the same Exploration vibe

      4

      "Players explore derelicts, stations, and outer space, discovering new ships and secrets."

      Capsule for Ostranauts Ostranauts

      "Exploration of procedurally generated derelict ships with discovery of loot, secrets, and quests."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization via costumes, but mostly players use predefined characters and styles."

      Capsule for Poi Poi

      "Some character customization in appearance and gear, though limited variety noted by players."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a dark sci-fi world with imaginative creatures and narrative, providing a strong fictional experience."

      Capsule for MO:Astray MO:Astray

      "Set in a dark sci-fi universe with imaginative fiction elements and narrative."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Single-player experience with minimal social or community interaction."

      Capsule for Outcast - A New Beginning Outcast - A New Beginning

      "Single-player experience with minimal social or community interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Character leveling, skill trees, and equipment upgrades provide learning and personal development opportunities."

      Capsule for Pathway Pathway

      "Character leveling, skill trees, and equipment upgrades provide learning and development opportunities."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay elements."

      Capsule for Insecticide Part 1 Insecticide Part 1

      "No physical activity or health-related gameplay elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention during missions and combat; some downtime during exploration."

      Capsule for Rustler (Grand Theft Horse) Rustler (Grand Theft Horse)

      "Requires focused attention during exploration and combat; some downtime between missions."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional social interactions."

      Capsule for Chime Chime

      "No evidence of forming close relationships or emotional social interactions."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players manage and lead a small party of characters with strategic decisions and resource management."

      Capsule for Pathway Pathway

      "Players manage and direct a small team of characters with strategic decisions."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on accumulating items, upgrades, god points, and character development."

      Capsule for Thea 2: The Shattering Thea 2: The Shattering

      "Strong emphasis on accumulating items, upgrades, and character development."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally described as casual and relaxing, though some difficulty spikes cause frustration."

      Capsule for Dungelot: Shattered Lands Dungelot: Shattered Lands

      "Generally described as chill and relaxing with good pacing, though some difficulty spikes exist."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable comic art style and sound effects provide moderate sensory stimulation."

      Capsule for All You Can Eat All You Can Eat

      "Enjoyable comic book art style and fitting music provide sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or popularity mechanics present."

      Capsule for dotAGE dotAGE

      "No social recognition or popularity mechanics present."

    • Story

      Game with the same Story vibe

      3

      "Engaging narrative with quests, characters, and lore integrated into gameplay."

      Capsule for Saleblazers Saleblazers

      "Narrative elements and lore are present with engaging side quests and character interactions."

    • Strategy

      Game with the same Strategy vibe

      4

      "Game requires tactical thinking in deck building, card placement, and resource management."

      Capsule for Monster Monpiece Monster Monpiece

      "Requires tactical thinking in deck building, combat, resource and energy management."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some tension from combat and resource challenges, but overall controlled and manageable gameplay."

      Capsule for WitchHand WitchHand

      "Some tension from resource constraints and combat challenge, but overall more controlled experience."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good content and replayability especially at discounted prices."

      Capsule for Solareth Solareth

      "Players find good value especially on discount; some note limited content but good replayability."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves defeating opponents with abilities and attacks; destruction is part of gameplay."

      Capsule for Battlerite Royale Battlerite Royale

      "Combat involves attacking enemies with weapons and abilities; destruction is part of gameplay."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources and avoid failure to survive expeditions and progress."

      Capsule for Renowned Explorers: International Society Renowned Explorers: International Society

      "Players must manage energy and resources to avoid failure and survive derelict exploration."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Fellowship, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026