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Monster Monpiece similar games & best alternatives

Monster Monpiece

PC (Microsoft Windows), PlayStation Vita • 2017

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Quick resume

Collect and train over 100 "monster girls" that come to life in strategic, card-based battles! Strengthen your cards with the First Crush ❤ Rub mode, taking on a hands-on role to warm them up and gain more artwork!

Global score

73/100

Genres

Strategy, Role-playing (RPG), Card & Board Game

Similar games

    Pros

    • Unique and strategic card gameplay
    • Large variety of collectible cards
    • Uncensored anime-style artwork
    • Relaxing and casual play
    • Low price with optional microtransactions

    Cons

    • No multiplayer or online mode
    • Tedious card upgrading minigame
    • Repetitive battles and grinding
    • Predictable and easy ai
    • Generic and forgettable story

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose actions freely during turns and use cards strategically, indicating control over decisions."

      Capsule for Bullet Roulette VR Bullet Roulette VR

      "Players build and customize their own decks and choose cards to play each turn, but once cards are summoned, their movement and actions are automatic."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves skillful shooting, tactical decision-making, and overcoming AI challenges, though AI is sometimes inconsistent."

      Capsule for Dagger Directive Dagger Directive

      "Gameplay involves strategic deck building and tactical placement, with some challenge in optimizing cards and combos, though AI is often predictable and game is relatively easy."

    • Competition

      Game with the same Competition vibe

      -3

      "No multiplayer in main game; focus is on single-player challenges and AI opponents without player ranking or leaderboards."

      Capsule for Circle Empires Circle Empires

      "No multiplayer in PC version; gameplay is single player focused without ranked or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report spending multiple hours and returning for progression and tournaments, though some find grind tedious."

      Capsule for Fishing Adventure Fishing Adventure

      "Players report spending many hours and repeated playthroughs, but some find grinding and repetitive battles tedious."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "The game is single-player only with no multiplayer or cooperative modes; players engage independently."

      Capsule for Second Front Second Front

      "Game is single player only with no cooperative modes or multiplayer interaction."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize decks, upgrade cards in multiple ways, and build unique strategies with relics and equipment."

      Capsule for Menace from the Deep Menace from the Deep

      "Players create and customize decks with many card combinations and upgrade cards via unique rubbing mechanic."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced and respectful; no evidence of power over others or trash talk, as the game is single-player focused."

      Capsule for Vibrant Venture Vibrant Venture

      "Interactions are single player and balanced; no evidence of exerting control over others or trash talk."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing distraction and stress relief, enjoying the anime aesthetic and story."

      Capsule for Metal Waltz: Anime tank girls Metal Waltz: Anime tank girls

      "Players use the game as a casual, relaxing distraction with anime art and lighthearted story."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and interest; no indication of obligation or pressure to play."

      Capsule for Scrap Garden - The Day Before Scrap Garden - The Day Before

      "Players engage voluntarily for fun and interest; no indication of obligation or pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different deck builds and strategies adapting to random cards each game."

      Capsule for Dwarf Tower Dwarf Tower

      "Players experiment with different deck builds, card upgrades, and strategies to optimize play."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some level variety and branching paths offer limited exploration, but mostly structured gameplay."

      Capsule for Oh My Gore! Oh My Gore!

      "Game has map with branching paths and side areas, but mostly linear progression with limited exploration."

    • Expression

      Game with the same Expression vibe

      3

      "Players customize decks and strategies to express their play style; some cosmetic customization noted but limited."

      Capsule for Eternal Card Game Eternal Card Game

      "Players customize decks and upgrade cards, changing card art and stats, expressing play style."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features anime-style fantasy characters, supernatural powers, and imaginative combat scenarios."

      Capsule for Beautiful Mystic Survivors Beautiful Mystic Survivors

      "Game features monster girls, fantasy setting, and anime-style fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "No multiplayer or social community features; play is solitary."

      Capsule for The Brookhaven Experiment The Brookhaven Experiment

      "No multiplayer or social features; play is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn deck building, card synergies, and improve strategic skills over time."

      Capsule for System Crash System Crash

      "Players learn deck building, card synergies, and improve skills over time."

    • Health

      Game with the same Health vibe

      -5

      "Game is sedentary with no physical activity involved."

      Capsule for Call of Duty®: Black Ops II Call of Duty®: Black Ops II

      "Game is sedentary with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during battles and deck management; not a background or idle game."

      Capsule for Monster Slayers Monster Slayers

      "Requires focused attention during battles and deck management; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are limited to gameplay cooperation; no deep emotional or personal connections emphasized."

      Capsule for BlazBlue Entropy Effect BlazBlue Entropy Effect

      "No social or emotional connections with others; interactions limited to game content."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or group management roles; single-player experience."

      Capsule for Baldr Sky Baldr Sky

      "No leadership or group management roles; single player experience."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate cards, upgrades, and improve decks to progress through the game."

      Capsule for Space Food Truck Space Food Truck

      "Players collect cards, upgrade them, and build stronger decks to progress through the game."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally a casual and relaxing game, though some find grinding tedious and stressful."

      Capsule for Braveland Wizard Braveland Wizard

      "Game is described as relaxing and casual, though some find grinding tedious."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory fanservice elements provide sensory stimulation and enjoyment."

      Capsule for Horizon Walker Horizon Walker

      "Visual and auditory fanservice elements provide sensory stimulation and enjoyment."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or multiplayer ranking; achievements are personal."

      Capsule for Northmark: Hour of the Wolf Northmark: Hour of the Wolf

      "No social recognition or multiplayer ranking; achievements are personal."

    • Story

      Game with the same Story vibe

      1

      "Story is serviceable and provides context but is considered forgettable and secondary to gameplay."

      Capsule for Gears Tactics Gears Tactics

      "Story is present but considered generic and forgettable; mostly context for battles."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires tactical thinking in deck building, combat, resource and energy management."

      Capsule for Deep Sky Derelicts Deep Sky Derelicts

      "Game requires tactical thinking in deck building, card placement, and resource management."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some tension from combat and AI challenge but generally controlled and predictable."

      Capsule for Ravenfield Ravenfield

      "Some challenge and tension in battles, but overall predictable and easy AI."

    • Value

      Game with the same Value vibe

      4

      "Players find good value especially on sale; microtransactions are optional and not required."

      Capsule for Knights of Pen and Paper +1 Edition Knights of Pen and Paper +1 Edition

      "Game offers many hours of content at low price; microtransactions are optional and not required."

    • Violence

      Game with the same Violence vibe

      -3

      "Combat is stylized and turn-based with no graphic violence; focus on tactical card battles rather than destruction."

      Capsule for SteamWorld Quest: Hand of Gilgamech SteamWorld Quest: Hand of Gilgamech

      "Combat is stylized and strategic with no graphic violence; focus on card battles and fantasy."

    • Survival

      Game with the same Survival vibe

      1

      "Battles involve avoiding defeat and managing resources, but overall low-risk environment."

      Capsule for Dokimon: Quest Dokimon: Quest

      "Battles involve managing resources and defending bases, but low risk and no permadeath."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Violence, Exploration, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026