恶魔迷宫 | Evil Maze Thumbnail

恶魔迷宫 | Evil Maze similar games & best alternatives

恶魔迷宫 | Evil Maze

PC (Microsoft Windows) • 2016

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Quick resume

Random Iiem and Skills + Hidden elements RPG + Strategy ARPG The game starts in a dark underground maze where a female officer is confined in a prison. She wants to get out of this nightmare maze! Would you like to help her?

Global score

75/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Strategy

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    Pros

    • Challenging and strategic gameplay
    • Many hidden secrets and exploration
    • Character customization with equipment
    • Atmospheric pixel art and music
    • Good value for price

    Cons

    • Steep difficulty and trial-and-error frustration
    • Poor english translation
    • Limited story and narrative depth
    • Small game window and ui issues
    • Controller configuration problems

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose weapons, explore levels with secrets, and decide how to approach combat, showing moderate control over actions."

      Capsule for Darkenstein 3D Darkenstein 3D

      "Players must carefully manage keys and resources, choose which doors to open and which enemies to fight, allowing strategic decision-making and personal control."

    • Competence

      Game with the same Competence vibe

      4

      "The game is challenging with a steep learning curve requiring skillful resource management, combat, and planning, rewarding player mastery."

      Capsule for Don't Starve Don't Starve

      "The game is challenging with a steep learning curve, requiring skillful resource management, strategic combat, and puzzle solving."

    • Competition

      Game with the same Competition vibe

      -4

      "No evidence of competitive multiplayer or leaderboards; gameplay focuses on personal progression and exploration."

      Capsule for Black Skylands Black Skylands

      "No evidence of competitive multiplayer or leaderboards; focus is on individual progression and puzzle solving."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report being hooked and engaged for long sessions, with replayability through difficulty modes and extra content."

      Capsule for Last Command Last Command

      "Players report being hooked and playing for hours, exploring secrets and replaying to improve; some frustration with difficulty but overall engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative or multiplayer elements."

      Capsule for SIGNALIS SIGNALIS

      "Single-player experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can discover hidden secrets and use different strategies, but level design and weapons are fixed."

      Capsule for Wolfenstein 3D Wolfenstein 3D

      "Players explore hidden secrets and experiment with different equipment and skill combinations, but game structure is mostly fixed."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; gameplay is solitary and self-directed."

      Capsule for Slay the Spire Slay the Spire

      "No social dominance or power over others; gameplay is solitary and self-directed."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as immersive distraction and stress relief, enjoying the fantasy dungeon environment."

      Capsule for Ancient Dungeon Ancient Dungeon

      "Players use the game as a challenging distraction and stress relief, immersing in a dark dungeon atmosphere."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for fun and challenge, not out of obligation or pressure."

      Capsule for Tropico 5 Tropico 5

      "Players engage voluntarily for fun and challenge, not due to obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different skill builds, equipment setups, and combat strategies; exploration encourages discovery of secrets."

      Capsule for Chained Echoes Chained Echoes

      "Encourages trying different strategies, skill combinations, and exploration of secrets."

    • Exploration

      Game with the same Exploration vibe

      4

      "Strong emphasis on discovering secrets, hidden areas, and varied level environments."

      Capsule for DUSK DUSK

      "Strong emphasis on discovering hidden items, secret passages, and exploring every corner of levels."

    • Expression

      Game with the same Expression vibe

      2

      "Character appearance changes with equipment, allowing some self-expression, but limited cosmetic customization."

      Capsule for Stoneshard: Prologue Stoneshard: Prologue

      "Character appearance changes with equipment, allowing some visual customization and self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a dark fantasy world with imaginative lore, monsters, and magical abilities."

      Capsule for Path of Exile Path of Exile

      "Set in a dark fantasy dungeon with monsters and magic, featuring an imaginative fictional world."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; purely single-player."

      Capsule for Go! Go! Nippon! ~My First Trip to Japan~ Go! Go! Nippon! ~My First Trip to Japan~

      "No social or community features; purely single-player."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn boss patterns, and improve character stats and equipment through progression."

      Capsule for Ys: The Oath in Felghana Ys: The Oath in Felghana

      "Players develop character stats, learn skills, and improve equipment to progress."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; typical sedentary gameplay."

      Capsule for Ozymandias: Bronze Age Empire Sim Ozymandias: Bronze Age Empire Sim

      "No physical activity involved; typical sedentary gameplay."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and focus; not a casual or background game."

      Capsule for BioGun BioGun

      "Requires continuous attention and active decision-making; not a casual or background game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; solitary gameplay."

      Capsule for Portal Portal

      "No social or emotional relationship building; solitary gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      4

      "Clear progression through levels, equipment upgrades, and skill improvements."

      Capsule for Eternal Senia Eternal Senia

      "Clear progression through levels, acquiring items, equipment, and skills to become stronger."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find it relaxing and fun, but challenge and difficulty can cause tension and frustration."

      Capsule for iBomber Defense Pacific iBomber Defense Pacific

      "Some players find it fun and engaging, but difficulty and trial-and-error can cause frustration and tension."

    • Sensation

      Game with the same Sensation vibe

      2

      "Catchy music and pixel art provide sensory enjoyment, though graphics are simple."

      Capsule for Shower With Your Dad Simulator 2015: Do You Still Shower With Your Dad Shower With Your Dad Simulator 2015: Do You Still Shower With Your Dad

      "Pixel art and atmospheric music provide sensory enjoyment, though graphics are simple."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      0

      "Minimal story presence; narrative is light and secondary to gameplay."

      Capsule for Snake Pass Snake Pass

      "Minimal story presence; narrative is simple and secondary to gameplay."

    • Strategy

      Game with the same Strategy vibe

      4

      "Strong strategic elements in resource management, dungeon layout, and combat tactics."

      Capsule for Dungeon Keeper™ 2 Dungeon Keeper™ 2

      "Strong strategic elements in resource management, combat tactics, and puzzle solving."

    • Thrill

      Game with the same Thrill vibe

      3

      "Game offers suspenseful moments and challenge, with risk of death and consequences adding tension."

      Capsule for Deadeye Deepfake Simulacrum Deadeye Deepfake Simulacrum

      "Challenging gameplay with tension from limited resources and risk of death creates suspense."

    • Value

      Game with the same Value vibe

      4

      "Players consider the game good value for its low price and amount of content."

      Capsule for Pleasure Puzzle:Portrait 趣拼拼:肖像画 Pleasure Puzzle:Portrait 趣拼拼:肖像画

      "Players consider the game good value for its low price and gameplay depth."

    • Violence

      Game with the same Violence vibe

      4

      "Combat against monsters and enemies is a core gameplay element."

      Capsule for Resident Evil Revelations Resident Evil Revelations

      "Combat and defeating monsters are core gameplay elements."

    • Survival

      Game with the same Survival vibe

      4

      "Players must manage resources and avoid death in challenging dungeon runs."

      Capsule for Buriedbornes - Dungeon RPG Buriedbornes - Dungeon RPG

      "Resource management and avoiding death are key to progressing through the dungeon."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026