Pleasure Puzzle:Portrait 趣拼拼:肖像画 Thumbnail

Pleasure Puzzle:Portrait 趣拼拼:肖像画 similar games & best alternatives

Pleasure Puzzle:Portrait 趣拼拼:肖像画

PC (Microsoft Windows) • 2018

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Quick resume

Elaborate jigsaw puzzle: 100 beautiful pictures, 100 custom difficulty, 100 game achievements.

Global score

91/100

Genres

Casual, Indie, Simulator

Similar games

    Pros

    • Beautiful artwork
    • Relaxing and easy gameplay
    • Multiple difficulty levels
    • Ability to import own music
    • Good value for price

    Cons

    • Very simple and repetitive gameplay
    • Lack of challenge
    • Limited replayability
    • Few music tracks by default
    • No social or competitive features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can freely choose their own music tracks which directly influence gameplay, enemy waves, and difficulty, allowing personal control over the experience."

      Capsule for Beat Hazard Beat Hazard

      "Players can freely choose puzzle difficulty and import their own music, indicating control over gameplay experience."

    • Competence

      Game with the same Competence vibe

      -2

      "Puzzles are simple and easy, with a hint system; gameplay is straightforward and not skill-demanding."

      Capsule for The Search The Search

      "Gameplay is simple and easy with minimal challenge; puzzles are straightforward with hints and low difficulty."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements; focus is on personal pace and relaxed play without comparison to others."

      Capsule for Here Comes Niko! Here Comes Niko!

      "No competitive elements or comparison to others; focus is on personal pace and casual play."

    • Continuation

      Game with the same Continuation vibe

      1

      "Players tend to engage for a few hours with some replayability of puzzles but overall limited long-term attachment."

      Capsule for The Secret Order 2: Masked Intent The Secret Order 2: Masked Intent

      "Some players report playing through all puzzles and achievements in a few hours; moderate attachment but limited replayability."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative or multiplayer features."

      Capsule for Just Ignore Them Just Ignore Them

      "Entirely single-player with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      -3

      "Players solve predefined puzzles with no ability to create or import custom images, limiting creative expression."

      Capsule for Super Jigsaw Puzzle: Generations Super Jigsaw Puzzle: Generations

      "Players solve predefined puzzles with no creation or modification; some ability to import images but no in-game creation."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; purely individual experience."

      Capsule for Poppy Playtime Poppy Playtime

      "No elements of exerting control or superiority over others; purely individual experience."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a relaxing, stress-relieving experience and distraction."

      Capsule for Beneath The Surface Beneath The Surface

      "Players use the game as a relaxing, stress-relieving pastime and distraction."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for relaxation and enjoyment; no pressure or obligation reported."

      Capsule for Depth Hunter 2: Deep Dive Depth Hunter 2: Deep Dive

      "Players engage voluntarily for relaxation and enjoyment; no obligation or pressure reported."

    • Experimenting

      Game with the same Experimenting vibe

      -2

      "Gameplay involves familiar puzzle-solving routines with limited novelty or mechanic experimentation."

      Capsule for DISTRAINT 2 DISTRAINT 2

      "Gameplay involves repeating similar puzzle-solving routines; limited novelty or exploration."

    • Exploration

      Game with the same Exploration vibe

      -4

      "No exploration of new areas; puzzles and images are fixed and familiar."

      Capsule for Pretty Neko Pretty Neko

      "No discovery of new areas or secrets; puzzles are known and static."

    • Expression

      Game with the same Expression vibe

      1

      "Some customization of music and minor choices allow self-expression, but visual customization is minimal."

      Capsule for This Is the Police This Is the Police

      "Some self-expression possible via importing own music and images, but limited in-game customization."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "Engages with pixel art and realistic or stylized images rather than imaginative fiction or roleplay."

      Capsule for Coloring Game Coloring Game

      "Realistic portraits without imaginative or fictional elements; no roleplaying or fantasy."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No community or social features; purely solo play."

      Capsule for Bright Memory Bright Memory

      "No community or social features; purely solo play."

    • Growth

      Game with the same Growth vibe

      -3

      "Minimal learning or skill development; puzzles are easy and repetitive."

      Capsule for Pretty Neko Pretty Neko

      "Minimal learning or skill development; puzzles are easy and repetitive."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      3

      "Suitable for short sessions and casual play; some use it as a background or filler game."

      Capsule for Cyberhunt Cyberhunt

      "Suitable for short sessions and casual play; some players use it as a background or filler activity."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional connections formed; no multiplayer or communication."

      Capsule for Loot Grind Simulator Loot Grind Simulator

      "No social or emotional connections formed; no multiplayer or interaction."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player experience."

      Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

      "No leadership or group management roles; single-player experience."

    • Progression

      Game with the same Progression vibe

      2

      "Players earn badges and achievements by completing puzzles under various conditions, providing a sense of progression."

      Capsule for Glass Masquerade 3: Honeylines Glass Masquerade 3: Honeylines

      "Players accumulate achievements and unlock higher difficulty puzzles, providing some sense of progression."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Game is described as relaxing and soothing with calming music and simple gameplay."

      Capsule for Bejeweled Deluxe Bejeweled Deluxe

      "Game is described as relaxing and calming with soothing music and easy gameplay."

    • Sensation

      Game with the same Sensation vibe

      1

      "Pleasant visuals and music provide mild sensory enjoyment."

      Capsule for Splendor Splendor

      "Visual enjoyment from artwork and pleasant music; sensory stimulation is mild and soothing."

    • Status

      Game with the same Status vibe

      -4

      "Achievements do not count toward Steam profile; limited social recognition or visibility."

      Capsule for Pacifish Pacifish

      "Achievements do not contribute to Steam profile showcase; limited social recognition."

    • Story

      Game with the same Story vibe

      -5

      "No narrative or story elements; purely puzzle solving."

      Capsule for Classic Sudoku Classic Sudoku

      "No narrative or story elements; purely puzzle solving."

    • Strategy

      Game with the same Strategy vibe

      -3

      "Puzzle solving involves straightforward tile swapping with minimal strategic depth."

      Capsule for Pretty Angel Pretty Angel

      "Minimal strategic thinking required; gameplay is straightforward tile swapping."

    • Thrill

      Game with the same Thrill vibe

      -4

      "No suspense or risk; gameplay is predictable and low tension."

      Capsule for Seek Girl Ⅱ Seek Girl Ⅱ

      "No suspense or risk; gameplay is predictable and low tension."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for its low price and content amount."

      Capsule for SUPER CHICKEN JUMPER SUPER CHICKEN JUMPER

      "Players consider the game good value for its low price and amount of content."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence; peaceful and constructive puzzle gameplay."

      Capsule for Island Farmer - Jigsaw Puzzle Island Farmer - Jigsaw Puzzle

      "No violence or destructive gameplay; constructive and peaceful puzzle solving."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat elements; stable and safe gameplay environment."

      Capsule for Bratz™: Flaunt your fashion Bratz™: Flaunt your fashion

      "No survival or threat elements; stable and safe gameplay environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. It leans lower than usual among comparable games on Story, Fantasy, Growth.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026