Sherlock Holmes and The Hound of The Baskervilles similar games & best alternatives
Sherlock Holmes and The Hound of The Baskervilles
2012
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Quick resume
Help Sherlock Holmes, the famed detective, investigate the legend of a supernatural hound on the fog-shrouded moorland in England of the 19th century. Immerse yourself into the dangerous world of diabolical curse and discover the truth of the monstrous creature.
Global score
88/100
Genres
Adventure, Casual, Puzzle, Point-and-click
Similar games
Pros
- Engaging puzzles with varied difficulty
- Atmospheric and immersive story
- Use of special powers adds gameplay variety
- Helpful map and fast travel system
- Good value especially on sale
Cons
- Short game length
- Some frustrating puzzles
- Story departs from original sherlock holmes lore
- Dated graphics and limited music variety
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore the mansion and solve puzzles at their own pace, though some puzzle solutions are fixed and require specific actions."
Aooni
"Players have freedom to explore the manor, use special powers, and solve puzzles with some choice in approach, though the game is somewhat corridor-like."
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Competence
Game with the same Competence vibe
3"Puzzles vary from easy to challenging, requiring logical thinking and problem solving, providing a sense of skill and accomplishment."
Fran Bow
"Puzzles vary from easy to challenging, with some requiring thought and skill; achievements reward precision and puzzle solving."
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Competition
Game with the same Competition vibe
-4"Focus is on single-player experience with no competitive elements or leaderboards."
The Last Tinker™: City of Colors
"Focus is on single-player experience with no competitive elements or leaderboards."
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Continuation
Game with the same Continuation vibe
2"Players report being engaged for the 2-4 hour story and some replaying for achievements and endless mode, but not overly long habitual play."
FACEMINER
"Players report being engaged and returning to the game multiple times, though it is relatively short and can be completed in a few hours."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative or multiplayer features."
Lights Off!
"Entirely single-player with no cooperative or multiplayer features."
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Creativity
Game with the same Creativity vibe
1"Some creative puzzle mechanics and use of magical abilities, but mostly uses predefined hidden object scenes and puzzles."
Theatre Of The Absurd
"Some creative elements like using magical amulets and powers to solve puzzles, but mostly follows predefined hidden object and puzzle structures."
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Domination
Game with the same Domination vibe
-5"No social dominance or power over others; purely individual gameplay."
Cookie Clicker
"No social dominance or power over others; purely individual gameplay."
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Escapism
Game with the same Escapism vibe
4"Players use the game to immerse in a supernatural mystery and escape real life through story and atmosphere."
Urban Myth Dissolution Center
"Players use the game to immerse in a supernatural mystery and escape reality through atmospheric storytelling and puzzles."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and puzzle challenge, not out of obligation."
Contract With The Devil
"Players engage voluntarily for enjoyment and puzzle challenge, not out of obligation."
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Experimenting
Game with the same Experimenting vibe
2"Players explore puzzles and hidden objects with some trial and error, but gameplay largely follows established hidden object mechanics."
Varenje
"Some experimentation with powers and puzzle solving approaches, but mostly follows established hidden object gameplay."
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Exploration
Game with the same Exploration vibe
2"Some exploration of different rooms and maps, but environments can feel repetitive and limited."
I Am Legion: Stand Survivors
"Exploration of the manor and revisiting rooms with new abilities, though environments are mostly static and corridor-like."
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Expression
Game with the same Expression vibe
-4"No character customization or player expression; uses fixed character models and environments."
ARAYA
"No character customization or self-expression; uses fixed characters and environments."
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Fantasy
Game with the same Fantasy vibe
4"Strong elements of imaginative fiction blending Sherlock Holmes detective work with Lovecraftian cosmic horror."
Sherlock Holmes The Awakened
"Strong supernatural and magical elements depart from realistic Sherlock Holmes stories."
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Fellowship
Game with the same Fellowship vibe
-5"No community or social interaction; strictly solo play."
Lucius
"No community or social interaction; strictly solo play."
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Growth
Game with the same Growth vibe
3"Players develop puzzle-solving skills and learn mechanics progressively."
FRAMED Collection
"Players develop puzzle-solving skills and learn to use special powers progressively."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
-3"Requires focused attention to find objects and solve puzzles; not designed for passive or background play."
A Tower Full of Cats
"Requires focused attention to find objects and solve puzzles; not designed for passive or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; purely individual experience."
FRACT OSC
"No social or emotional relationship building; purely individual experience."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player only."
APE OUT
"No leadership or group management roles; single-player only."
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Progression
Game with the same Progression vibe
3"Progression through collecting items, unlocking new areas, and solving puzzles."
Monkey Island™ 2 Special Edition: LeChuck’s Revenge™
"Progression through unlocking powers, collecting items, and completing puzzles."
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Relaxation
Game with the same Relaxation vibe
3"Generally relaxing with balanced challenge, though some puzzles can be frustrating."
Lost Lands: The Golden Curse Collector's Edition
"Generally relaxing with balanced challenge; some puzzles can be frustrating but skip options exist."
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Sensation
Game with the same Sensation vibe
2"Atmospheric music and environments provide sensory engagement, though graphics are dated."
Tomb Raider IV: The Last Revelation (1999)
"Atmospheric visuals and music provide sensory engagement, though graphics are dated."
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Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
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Story
Game with the same Story vibe
3"Engaging narrative with character dialogue and plot progression, though story is simple and linear."
Chantelise - A Tale of Two Sisters
"Engaging narrative loosely based on the classic novel with dialogue and plot progression."
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Strategy
Game with the same Strategy vibe
2"Requires logical thinking and puzzle solving, but no complex strategic planning."
Red Matter
"Requires logical thinking and puzzle solving, but no complex strategic planning."
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Thrill
Game with the same Thrill vibe
1"Some suspenseful and mysterious moments, but generally low risk and controlled gameplay."
Contract With The Devil
"Some suspenseful and eerie moments, but overall low risk and controlled gameplay."
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Value
Game with the same Value vibe
3"Good value for price especially on sale; short but enjoyable experience."
100 hidden snails 2
"Good value for price especially on sale; short but enjoyable experience."
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Violence
Game with the same Violence vibe
-3"Minimal violence; focus on puzzle solving and exploration rather than combat."
Dreamscapes: The Sandman - Premium Edition
"Minimal violence; focus on puzzle solving and hidden object finding rather than combat."
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Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics; stable and safe gameplay environment."
Hatsune Miku: Project DIVA Mega Mix+
"No survival or threat avoidance mechanics; stable and safe gameplay environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Expression, Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026