ARAYA similar games & best alternatives
ARAYA
2016
Related articles
Quick resume
ARAYA is a first person horror game. Players will get a new thrilling experience inside a Thai hospital. The story will be told from the perspectives of 3 different characters. Players will explore different areas of the hospital in order to piece together the mysterious murder case of Araya.
Global score
77/100
Genres
Action, Adventure, Indie
Similar games
Pros
- Strong and immersive horror atmosphere
- Effective sound design and jump scares
- Multiple character perspectives in story
- Vr support enhances immersion
- Good value at discounted price
Cons
- Clunky controls and animations
- Frequent bugs and glitches
- Short game length
- Repetitive chase sequences
- Weak voice acting and localization issues
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players control two characters with unique abilities and can explore multiple locations, combining clues and making decisions, indicating moderate autonomy."
Blackwell Deception
"Players control three different characters with freedom to explore the hospital and choose paths to find clues and progress."
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Competence
Game with the same Competence vibe
2"Gameplay involves simple puzzles and some chase sequences that require basic skill, but mostly focuses on story and exploration."
Tales of the Black Forest
"Gameplay involves exploration, item collection, and chase sequences that require some skill but are generally straightforward."
-
Competition
Game with the same Competition vibe
-5"Single-player experience focused on personal exploration and story without any competitive elements."
The Land of Pain
"Single-player experience focused on personal exploration and story; no competitive elements."
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Continuation
Game with the same Continuation vibe
1"Players enjoy replaying for relaxation but the game is short and some wish for more content."
Assemble with Care
"Moderate desire to continue playing; some players replay for story clarity or VR experience but many do not feel compelled to replay."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative or multiplayer features."
Lights Off!
"Entirely single-player with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
1"Some environmental storytelling and exploration, but gameplay follows established horror walking sim and stealth routines."
Dread Flats
"Some creative elements in story and atmosphere, but gameplay largely follows established horror walking simulator conventions."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; purely individual experience."
Poppy Playtime
"No elements of exerting control or superiority over others; purely individual experience."
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Escapism
Game with the same Escapism vibe
4"Strong escapism through immersive horror atmosphere and tension, providing distraction from real life."
[Chilla's Art] Night Security | 夜間警備
"Strong escapism through immersive horror atmosphere and tension, providing distraction from real life."
-
Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily for horror enjoyment and story interest, not out of obligation."
Don't Knock Twice
"Players engage voluntarily for horror experience and story interest rather than obligation."
-
Experimenting
Game with the same Experimenting vibe
-1"Mostly follows established puzzle and adventure game routines with limited novelty or experimentation."
Stranded In Time
"Mostly follows established horror game routines; limited novelty or mechanic experimentation."
-
Exploration
Game with the same Exploration vibe
3"Players explore a maze-like hospital environment with some curiosity-driven navigation and item searching."
AfterHours
"Exploration of hospital environments and searching for clues is a core gameplay element."
-
Expression
Game with the same Expression vibe
-4"No character customization or player expression; game uses fixed characters and environments."
Frankenstein: Master of Death
"No character customization or player expression; uses fixed character models and environments."
-
Fantasy
Game with the same Fantasy vibe
3"Engages players in supernatural Thai myths and ghost stories, creating an imaginative horror experience."
Home Sweet Home
"Engages with supernatural horror themes and ghost stories rooted in Thai folklore."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; solo play only."
Bright Memory: Infinite
"No social or community features; solo play only."
-
Growth
Game with the same Growth vibe
1"Some learning involved in puzzle solving and story comprehension, but overall gameplay is simple and accessible."
Summer of '58
"Some learning involved in puzzle solving and story comprehension, but gameplay is simple and repetitive."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during exploration and chase sequences; not designed for idle or background play."
The Shore
"Requires focused attention during exploration and chase sequences; not suitable for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social interactions or relationship building; purely individual experience."
Castlevania: Lords of Shadow – Ultimate Edition
"No close social interactions or relationship building; purely individual experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
2"Progression through story advancement and unlocking new areas via keys and puzzles."
The Moon Sliver
"Progression through collecting keys and items to unlock new areas and advance story."
-
Relaxation
Game with the same Relaxation vibe
-2"Tense and suspenseful atmosphere with frequent jump scares; not relaxing."
September 7th
"Tense and suspenseful atmosphere with frequent jump scares; not relaxing."
-
Sensation
Game with the same Sensation vibe
3"Strong sensory stimulation through sound design and visual atmosphere to evoke fear and suspense."
Left Alone
"Strong sensory stimulation through sound design and atmospheric visuals to induce fear and tension."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
3"Narrative-driven game with unfolding plot, character backstory, and mystery elements."
Left Alone
"Narrative-driven game with multiple character perspectives and unfolding mystery."
-
Strategy
Game with the same Strategy vibe
0"Light puzzle elements present but mostly straightforward choices; minimal strategic depth."
Moral Dilemma: The Interview
"Simple puzzle elements and item collection; minimal strategic depth."
-
Thrill
Game with the same Thrill vibe
4"Strong thrill from suspense, jump scares, and tense chase sequences."
Oakwood
"High thrill from chase sequences, jump scares, and suspenseful atmosphere."
-
Value
Game with the same Value vibe
2"Generally considered good value especially when purchased on sale; short length noted."
Haunt the House: Terrortown
"Generally considered good value especially at discounted price; short length noted."
-
Violence
Game with the same Violence vibe
2"Includes chase and survival horror elements with implied violence, but no graphic combat or destruction."
Cat in the Box
"Includes chase and survival horror violence but no player combat; some scenes of threat and danger."
-
Survival
Game with the same Survival vibe
3"Chase sequences and avoiding capture create survival challenges within the game."
Ann
"Chase sequences and escape mechanics emphasize survival and avoiding failure."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Experimenting, Relaxation, Strategy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026