Home Sweet Home similar games & best alternatives
Home Sweet Home
2017
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Quick resume
Home Sweet Home is a first-person horror adventure game based on Thai myths and beliefs. The core gameplay focuses on storytelling and stealth to avoid perilous spirits hunting you. Moreover, few puzzles are added into the game, making gameplay more various.
Global score
87/100
Genres
Adventure, Indie
Similar games
Pros
- Authentic thai horror atmosphere and mythology
- Engaging stealth and puzzle gameplay
- Strong suspense and jump scares
- Immersive audio and environment design
- Compelling narrative with cultural depth
Cons
- Episodic format not clearly disclosed
- Performance issues and stuttering reported
- Repetitive stealth sections can be frustrating
- Some puzzles and controls unintuitive
- Short game length with limited replay value
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore, solve puzzles, and choose stealth or combat approaches, though within a linear narrative."
Penumbra Overture
"Players have some freedom to explore and solve puzzles but must follow stealth mechanics and story progression."
-
Competence
Game with the same Competence vibe
3"Requires skillful stealth, planning, and timing to avoid detection and complete objectives, with challenge increasing on higher difficulties."
The Slater
"Requires skillful stealth, puzzle solving, and timing to avoid enemies and progress."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal survival and story progression without player-vs-player or leaderboard competition."
Pathologic 2
"Focuses on personal survival and story experience without player-vs-player or leaderboard elements."
-
Continuation
Game with the same Continuation vibe
2"Players often replay to explore different endings and uncover more story, showing some attachment."
The Music Machine
"Players are engaged by suspense and story but some find repetitive stealth sections tiring; episodic format encourages return."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual stealth and puzzle-solving without cooperative gameplay."
Hello Neighbor Alpha 4
"Single-player experience focused on individual stealth and puzzle solving."
-
Creativity
Game with the same Creativity vibe
2"Players engage in exploration and puzzle solving with some freedom, but within a structured environment and predefined puzzles."
Flesh Made Fear
"Players solve puzzles and explore environments with some freedom, but within predefined game structure."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; cooperative or competitive dominance absent."
神明的一天世界(God's One Day World)
"No elements of exerting power over others; cooperative or competitive dominance absent."
-
Escapism
Game with the same Escapism vibe
5"Strong immersion in a horror atmosphere provides escape from reality and intense emotional distraction."
The Mortuary Assistant
"Strong horror atmosphere and Thai myth immersion provide escape from reality and intense emotional experience."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for intrinsic interest in horror and exploration, not out of obligation."
DreadOut
"Players engage voluntarily for horror experience and cultural exploration, not out of obligation."
-
Experimenting
Game with the same Experimenting vibe
1"Some exploration and puzzle solving encourage trying different approaches, though mostly within set gameplay routines."
[Chilla's Art] The Caregiver | 終焉介護
"Some exploration and puzzle solving encourage trying different approaches, but stealth routines are repeated."
-
Exploration
Game with the same Exploration vibe
3"Players explore varied locations and environments, uncovering story elements and secrets."
The Drifter
"Players explore varied environments and uncover story clues and collectibles."
-
Expression
Game with the same Expression vibe
-3"Limited character customization; focus is on narrative and atmosphere rather than player self-expression."
SILENT HILL f
"Limited character customization; focus is on narrative and atmosphere rather than player self-expression."
-
Fantasy
Game with the same Fantasy vibe
4"Engages players in a supernatural horror narrative with imaginative and eerie elements."
Tiny Bunny: Prologue
"Engages players in supernatural Thai myths and ghost stories, creating an imaginative horror experience."
-
Fellowship
Game with the same Fellowship vibe
-5"Primarily a solo experience with minimal social interaction."
Rogue Legacy 2
"Primarily a solo experience with minimal social interaction."
-
Growth
Game with the same Growth vibe
2"Players improve skills in timing, stealth, and puzzle solving, and learn game mechanics over time."
Mr. Hopp's Playhouse
"Players improve stealth skills and puzzle solving, learning enemy patterns and game mechanics."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of first-person horror games."
Unforgiving - A Northern Hymn
"Sedentary gameplay typical of first-person horror games."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention due to tension and stealth mechanics; not suitable for casual or background play."
The Backrooms 1998 - Found Footage Survival Horror Game
"Requires sustained attention due to stealth and tension; not suitable for casual or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships; experience is solitary."
Firmament
"No focus on forming close relationships; story is personal but solitary."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
3"Players collect items and unlock story progression through puzzles and exploration."
Infliction
"Players collect items and unlock story progression through puzzles and exploration."
-
Relaxation
Game with the same Relaxation vibe
-4"Sustained tension and suspense dominate; game is designed to induce stress and fear."
Dead Space (2008)
"Sustained tension and suspense dominate; game is designed to create fear and adrenaline."
-
Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation through unsettling visuals, audio, and jump scares."
Murder House
"Strong sensory stimulation through audio cues, dark visuals, and jump scares."
-
Status
Game with the same Status vibe
-5"No social recognition or ranking systems."
Trover Saves the Universe
"No social recognition or ranking systems."
-
Story
Game with the same Story vibe
4"Narrative immersion through environmental storytelling, notes, multiple endings, and lore exploration."
ZERO PROTOCOL
"Narrative immersion through Thai folklore, notes, and environmental storytelling."
-
Strategy
Game with the same Strategy vibe
3"Requires planning stealth approaches, combat tactics, and puzzle solving."
Prince of Persia: The Two Thrones™
"Requires planning stealth routes, puzzle solving, and timing to avoid enemies."
-
Thrill
Game with the same Thrill vibe
5"High suspense and fear from unpredictable enemy encounters and chase sequences."
Murder House
"High suspense and adrenaline from stealth chases and unpredictable enemy encounters."
-
Value
Game with the same Value vibe
1"Generally perceived as good value for a short but intense horror experience, especially on sale."
From The Darkness
"Generally perceived as good value for a short but intense horror experience, though some find episodic format limiting."
-
Violence
Game with the same Violence vibe
3"Includes chase and threat elements with enemies, some violent imagery, but no player combat."
Into The Gloom
"Includes violent enemy encounters and chase sequences, though player cannot fight back."
-
Survival
Game with the same Survival vibe
4"Core gameplay centers on avoiding capture and surviving hostile supernatural threats."
Pacify
"Core gameplay revolves around avoiding death and surviving hostile supernatural threats."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Thrill, Survival. It leans lower than usual among comparable games on Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026