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Home Sweet Home similar games & best alternatives

Home Sweet Home

PC (Microsoft Windows), Handheld Electronic LCD • 2017

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Quick resume

Home Sweet Home is a first-person horror adventure game based on Thai myths and beliefs. The core gameplay focuses on storytelling and stealth to avoid perilous spirits hunting you. Moreover, few puzzles are added into the game, making gameplay more various.

Global score

87/100

Genres

Adventure, Indie

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    Pros

    • Authentic thai horror atmosphere and mythology
    • Engaging stealth and puzzle gameplay
    • Strong suspense and jump scares
    • Immersive audio and environment design
    • Compelling narrative with cultural depth

    Cons

    • Episodic format not clearly disclosed
    • Performance issues and stuttering reported
    • Repetitive stealth sections can be frustrating
    • Some puzzles and controls unintuitive
    • Short game length with limited replay value

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore, solve puzzles, and choose stealth or combat approaches, though within a linear narrative."

      Capsule for Penumbra Overture Penumbra Overture

      "Players have some freedom to explore and solve puzzles but must follow stealth mechanics and story progression."

    • Competence

      Game with the same Competence vibe

      3

      "Requires skillful stealth, planning, and timing to avoid detection and complete objectives, with challenge increasing on higher difficulties."

      Capsule for The Slater The Slater

      "Requires skillful stealth, puzzle solving, and timing to avoid enemies and progress."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal survival and story progression without player-vs-player or leaderboard competition."

      Capsule for Pathologic 2 Pathologic 2

      "Focuses on personal survival and story experience without player-vs-player or leaderboard elements."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players often replay to explore different endings and uncover more story, showing some attachment."

      Capsule for The Music Machine The Music Machine

      "Players are engaged by suspense and story but some find repetitive stealth sections tiring; episodic format encourages return."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual stealth and puzzle-solving without cooperative gameplay."

      Capsule for Hello Neighbor Alpha 4 Hello Neighbor Alpha 4

      "Single-player experience focused on individual stealth and puzzle solving."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players engage in exploration and puzzle solving with some freedom, but within a structured environment and predefined puzzles."

      Capsule for Flesh Made Fear Flesh Made Fear

      "Players solve puzzles and explore environments with some freedom, but within predefined game structure."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; cooperative or competitive dominance absent."

      Capsule for 神明的一天世界(God's One Day World) 神明的一天世界(God's One Day World)

      "No elements of exerting power over others; cooperative or competitive dominance absent."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong immersion in a horror atmosphere provides escape from reality and intense emotional distraction."

      Capsule for The Mortuary Assistant The Mortuary Assistant

      "Strong horror atmosphere and Thai myth immersion provide escape from reality and intense emotional experience."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for intrinsic interest in horror and exploration, not out of obligation."

      Capsule for DreadOut DreadOut

      "Players engage voluntarily for horror experience and cultural exploration, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration and puzzle solving encourage trying different approaches, though mostly within set gameplay routines."

      Capsule for [Chilla's Art] The Caregiver | 終焉介護 [Chilla's Art] The Caregiver | 終焉介護

      "Some exploration and puzzle solving encourage trying different approaches, but stealth routines are repeated."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore varied locations and environments, uncovering story elements and secrets."

      Capsule for The Drifter The Drifter

      "Players explore varied environments and uncover story clues and collectibles."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; focus is on narrative and atmosphere rather than player self-expression."

      Capsule for SILENT HILL f SILENT HILL f

      "Limited character customization; focus is on narrative and atmosphere rather than player self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Engages players in a supernatural horror narrative with imaginative and eerie elements."

      Capsule for Tiny Bunny: Prologue Tiny Bunny: Prologue

      "Engages players in supernatural Thai myths and ghost stories, creating an imaginative horror experience."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Primarily a solo experience with minimal social interaction."

      Capsule for Rogue Legacy 2 Rogue Legacy 2

      "Primarily a solo experience with minimal social interaction."

    • Growth

      Game with the same Growth vibe

      2

      "Players improve skills in timing, stealth, and puzzle solving, and learn game mechanics over time."

      Capsule for Mr. Hopp's Playhouse Mr. Hopp's Playhouse

      "Players improve stealth skills and puzzle solving, learning enemy patterns and game mechanics."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of first-person horror games."

      Capsule for Unforgiving - A Northern Hymn Unforgiving - A Northern Hymn

      "Sedentary gameplay typical of first-person horror games."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention due to tension and stealth mechanics; not suitable for casual or background play."

      Capsule for The Backrooms 1998 - Found Footage Survival Horror Game The Backrooms 1998 - Found Footage Survival Horror Game

      "Requires sustained attention due to stealth and tension; not suitable for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships; experience is solitary."

      Capsule for Firmament Firmament

      "No focus on forming close relationships; story is personal but solitary."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items and unlock story progression through puzzles and exploration."

      Capsule for Infliction Infliction

      "Players collect items and unlock story progression through puzzles and exploration."

    • Relaxation

      Game with the same Relaxation vibe

      -4

      "Sustained tension and suspense dominate; game is designed to induce stress and fear."

      Capsule for Dead Space (2008) Dead Space (2008)

      "Sustained tension and suspense dominate; game is designed to create fear and adrenaline."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation through unsettling visuals, audio, and jump scares."

      Capsule for Murder House Murder House

      "Strong sensory stimulation through audio cues, dark visuals, and jump scares."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems."

      Capsule for Trover Saves the Universe Trover Saves the Universe

      "No social recognition or ranking systems."

    • Story

      Game with the same Story vibe

      4

      "Narrative immersion through environmental storytelling, notes, multiple endings, and lore exploration."

      Capsule for ZERO PROTOCOL ZERO PROTOCOL

      "Narrative immersion through Thai folklore, notes, and environmental storytelling."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning stealth approaches, combat tactics, and puzzle solving."

      Capsule for Prince of Persia: The Two Thrones™ Prince of Persia: The Two Thrones™

      "Requires planning stealth routes, puzzle solving, and timing to avoid enemies."

    • Thrill

      Game with the same Thrill vibe

      5

      "High suspense and fear from unpredictable enemy encounters and chase sequences."

      Capsule for Murder House Murder House

      "High suspense and adrenaline from stealth chases and unpredictable enemy encounters."

    • Value

      Game with the same Value vibe

      1

      "Generally perceived as good value for a short but intense horror experience, especially on sale."

      Capsule for From The Darkness From The Darkness

      "Generally perceived as good value for a short but intense horror experience, though some find episodic format limiting."

    • Violence

      Game with the same Violence vibe

      3

      "Includes chase and threat elements with enemies, some violent imagery, but no player combat."

      Capsule for Into The Gloom Into The Gloom

      "Includes violent enemy encounters and chase sequences, though player cannot fight back."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay centers on avoiding capture and surviving hostile supernatural threats."

      Capsule for Pacify Pacify

      "Core gameplay revolves around avoiding death and surviving hostile supernatural threats."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Thrill, Survival. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026