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Pacify similar games & best alternatives

Pacify

PC (Microsoft Windows), Mac, Xbox One, PlayStation 4, Nintendo Switch • 2019

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Quick resume

There is reportedly an evil inside that house. Something about an old funeral parlor offering a last chance to talk to their dead loved ones. Plus something about lights, laughter, a girl, missing people, etc... You know the same stuff everyone claims. Take a team, and check the place out.

Global score

86/100

Genres

Action, Adventure, Casual, Indie, Strategy, Simulator

Similar games

    Pros

    • Fun cooperative multiplayer experience
    • Engaging horror atmosphere and suspense
    • Good value for price
    • Simple controls and accessible gameplay
    • Frequent updates and developer support

    Cons

    • Limited maps and repetitive gameplay
    • Bugs and glitches reported
    • Single player mode is difficult and less enjoyable
    • Lack of internal voice chat
    • Some players find it boring after mastering

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to choose strategies, explore maps, and decide how to cooperate or hide, though objectives and escape methods are preset."

      Capsule for PANICORE PANICORE

      "Players have freedom to explore, choose actions, and solve puzzles with some emergent gameplay, though objectives are preset."

    • Competence

      Game with the same Competence vibe

      2

      "Game involves skillful shooting and positioning with increasing difficulty, but mechanics are simple and repetitive."

      Capsule for State of Anarchy State of Anarchy

      "Game involves skillful evasion, puzzle solving, and teamwork with increasing difficulty, but mechanics are relatively simple."

    • Competition

      Game with the same Competition vibe

      1

      "PvP exists but is not the main focus; many players prefer casual or cooperative play without heavy emphasis on competition."

      Capsule for Onmyoji Onmyoji

      "PvP mode exists with scoring, but majority of play focuses on cooperative or casual play rather than competition."

    • Continuation

      Game with the same Continuation vibe

      -1

      "Players report fun for short sessions but also note the game can get stale quickly without new content."

      Capsule for Beast Battle Simulator Beast Battle Simulator

      "Players report fun but short sessions; game can get repetitive and boring after mastering maps."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Game is designed for multiplayer cooperative play with teamwork essential for success."

      Capsule for Restaurats Restaurats

      "Strong emphasis on cooperative multiplayer gameplay; teamwork is essential to succeed and enjoy the game."

    • Creativity

      Game with the same Creativity vibe

      -2

      "Players follow predefined puzzles and story; limited creative freedom or building."

      Capsule for Blanc Blanc

      "Players follow established objectives and puzzles with limited creative modification or building."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize shared survival and mutual support rather than exerting control over others."

      Capsule for Folklore Hunter Folklore Hunter

      "Interactions emphasize shared survival and mutual support rather than dominance or control over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to escape reality, enjoy horror thrills and social fun with friends."

      Capsule for SCP: Containment Breach Multiplayer SCP: Containment Breach Multiplayer

      "Players use the game as a thrilling escape from reality, enjoying scares and social fun with friends."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Play is driven by personal interest and enjoyment, not obligation or external pressure."

      Capsule for LoveBeat LoveBeat

      "Play is driven by intrinsic interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration of upgrades and strategies, but core gameplay is repetitive and follows established routines."

      Capsule for You Must Build A Boat You Must Build A Boat

      "Some exploration and trying different strategies occur, but core gameplay is repetitive and routine."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore different maps and search for ghosts, though maps are limited."

      Capsule for Untitled Ghost Game Untitled Ghost Game

      "Players explore haunted environments and uncover secrets, though maps are limited and familiar."

    • Expression

      Game with the same Expression vibe

      -4

      "Limited customization or personalization options; players use default characters and environments."

      Capsule for Granny Granny

      "Little character or environment customization; players use default appearances and assets."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong supernatural and horror themes with imaginative ghosts, cursed objects, and paranormal scenarios."

      Capsule for Project Unknown Project Unknown

      "Strong supernatural horror theme with ghosts, spirits, and paranormal elements."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community and social bonding through multiplayer and shared experiences."

      Capsule for Bean Battles Bean Battles

      "Community and social bonding through multiplayer and shared scary experiences."

    • Growth

      Game with the same Growth vibe

      1

      "Some learning involved in mastering setups and achieving high scores, but limited depth for personal development."

      Capsule for Turbo Dismount™ Turbo Dismount™

      "Some learning curve and skill improvement, but limited depth for long-term personal development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during gameplay sessions."

      Capsule for Not Tonight Not Tonight

      "Requires focused attention and continuous engagement during gameplay sessions."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Social play with friends fosters some emotional connection, though not deeply intimate."

      Capsule for Mad Adventures Mad Adventures

      "Social interactions with friends foster emotional connection, though not deeply intimate."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some informal leadership in coordinating team actions but no formal roles."

      Capsule for MIMESIS MIMESIS

      "Some informal leadership in coordinating team actions, but no formal authority or roles."

    • Progression

      Game with the same Progression vibe

      2

      "Players collect items and achievements; progression is short and limited."

      Capsule for MOMO.EXE MOMO.EXE

      "Players collect items and complete objectives to progress, but overall progression is limited."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Game induces tension and stress rather than relaxation or flow."

      Capsule for Damned Damned

      "Game induces tension and adrenaline rather than relaxation or flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong sensory stimulation through atmospheric audio, visuals, and jump scares."

      Capsule for Obey the Voice™ Obey the Voice™

      "Engaging sensory stimuli with jump scares, eerie sounds, and atmospheric visuals."

    • Status

      Game with the same Status vibe

      -2

      "Limited social recognition or ranking systems; focus is on gameplay rather than status."

      Capsule for Damned Damned

      "Minimal social status or recognition mechanisms; focus is on gameplay rather than social ranking."

    • Story

      Game with the same Story vibe

      1

      "Some narrative elements and lore exist but are minimal and secondary to gameplay."

      Capsule for ROBOBEAT ROBOBEAT

      "Some lore and narrative elements exist but story is minimal and secondary to gameplay."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires planning, stealth tactics, and problem solving to evade threats and complete objectives."

      Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

      "Requires planning and problem solving to complete objectives and evade threats."

    • Thrill

      Game with the same Thrill vibe

      5

      "High suspense and adrenaline from chase sequences, jump scares, and unpredictable AI behavior."

      Capsule for HBDIE: 2 HBDIE: 2

      "High suspense and adrenaline from jump scares and unpredictable AI behavior."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value for price given multiplayer fun and unique concept, despite bugs and limited content."

      Capsule for Mass Exodus Redux Mass Exodus Redux

      "Generally considered good value for price, especially for multiplayer fun."

    • Violence

      Game with the same Violence vibe

      3

      "Gameplay involves evading or being killed by hostile entities; combat is not emphasized but threat of violence is present."

      Capsule for The Classrooms The Classrooms

      "Gameplay involves combat-like actions such as burning dolls and evading hostile entities."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay revolves around avoiding death and surviving hostile supernatural threats."

      Capsule for Home Sweet Home Home Sweet Home

      "Core gameplay centers on avoiding capture and surviving hostile supernatural threats."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026