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SEVERANCE similar games & best alternatives

SEVERANCE

PC (Microsoft Windows) • 2025

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Quick resume

Severance is an online co-op horror game for 1-5 players. One becomes a ghost, the others are investigators. Stalk players, throw objects, lock doors, and drain their sanity and hunt them. Or choose to work as a team with paranormal tools to uncover the truth.

Global score

72/100

Genres

Action, Adventure, Casual, Indie, Strategy, Early Access, Role-playing (RPG)

Similar games

    Pros

    • Unique concept allowing players to be the ghost
    • Strong developer engagement and frequent updates
    • Fun multiplayer experience with friends
    • Good potential for growth and improvement
    • Engaging jump scares and horror atmosphere

    Cons

    • Early access with bugs and balance issues
    • Limited maps and content currently
    • Some mechanics need polish and better tutorials
    • Small player base affecting matchmaking
    • Lack of customization and progression depth

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore maps, choose equipment, and decide how to approach ghost hunting and capturing."

      Capsule for Ghost Watchers Ghost Watchers

      "Players can choose roles freely (ghost or investigator), and the ghost has strategic control over hunts and abilities."

    • Competence

      Game with the same Competence vibe

      3

      "The game involves puzzle-solving, investigation, and surviving ghost encounters, requiring skill and learning, though some tasks can become repetitive as content is limited."

      Capsule for Remnant Records Remnant Records

      "Game involves skill in gathering evidence, managing sanity, and strategic ghost hunting, though some mechanics are still being balanced."

    • Competition

      Game with the same Competition vibe

      2

      "Leaderboards and ranks exist and some players compete for records, but many play casually without direct competition."

      Capsule for ALTF4 ALTF4

      "Players compete indirectly by trying to outsmart each other, especially ghost vs investigators, but no formal rankings or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report habitual play and repeated sessions, especially with friends; some mention long playtimes and looking forward to updates."

      Capsule for J-Jump Arena J-Jump Arena

      "Players report playing multiple hours per session and returning frequently due to ongoing updates and community engagement."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on teamwork among investigators to survive and complete objectives; communication and coordination are key."

      Capsule for White Noise 2 White Noise 2

      "Strong emphasis on teamwork among investigators to find evidence and survive, with cooperative play highlighted in reviews."

    • Creativity

      Game with the same Creativity vibe

      2

      "Character customization and some player-driven strategies exist, though gameplay follows structured investigation mechanics."

      Capsule for DeathWatchers DeathWatchers

      "Some player-driven rule variations and role choices, but gameplay largely follows set mechanics and evidence gathering."

    • Domination

      Game with the same Domination vibe

      1

      "Some elements of exerting control over others exist in gameplay, but interactions are mostly balanced and respectful."

      Capsule for Medieval: Total War™ - Collection Medieval: Total War™ - Collection

      "Ghost role allows exerting control and scaring others, but interactions are mostly balanced and mutual respect encouraged."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, spooky distraction and social experience, escaping real life stress."

      Capsule for Subterror Subterror

      "Players use the game as a fun, social distraction with jump scares and ghost hunting, escaping real life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, with no obligation or pressure reported."

      Capsule for Eiyuden Chronicle: Rising Eiyuden Chronicle: Rising

      "Players engage voluntarily out of interest and enjoyment, with no obligation or pressure reported."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different strategies, roles, and perks to explore game mechanics."

      Capsule for Unfortunate Spacemen Unfortunate Spacemen

      "Players try different roles, strategies, and community suggested rules, exploring game mechanics actively."

    • Exploration

      Game with the same Exploration vibe

      1

      "Maps are limited and somewhat repetitive; some discovery in map layouts and power-up locations but overall limited exploration."

      Capsule for Holodrive Holodrive

      "Limited maps currently but players explore ghost rooms and evidence locations; exploration is present but constrained."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited customization options; players mainly experience preset environments and characters without personal modification."

      Capsule for I'm on Observation Duty 6 I'm on Observation Duty 6

      "Customization options are limited; players mostly use default characters and settings."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features supernatural demons, haunted locations, and jump scares, providing imaginative fiction."

      Capsule for Hellcoming Hellcoming

      "Game features supernatural ghosts, jump scares, and imaginative horror scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community presence on Discord, social interaction, and group play emphasized."

      Capsule for Invisigun Reloaded Invisigun Reloaded

      "Strong community presence with Discord, multiplayer focus, and social play emphasized."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn game mechanics, develop strategies, and improve skills over time."

      Capsule for Age of History 3 Age of History 3

      "Players learn game mechanics, ghost types, and improve skills over time; developer actively improves game."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; typical sedentary gaming experience."

      Capsule for The Baby In Yellow The Baby In Yellow

      "No physical activity involved; typical sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active focus and engagement during matches; not suited for passive or background play."

      Capsule for ONRAID ONRAID

      "Requires active focus and engagement during matches; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Social interactions mainly through cooperative play; some emotional sharing but limited to gameplay context."

      Capsule for HALF DEAD 3 HALF DEAD 3

      "Social interactions mostly casual and gameplay focused; some emotional sharing through cooperative play."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some players may guide teams or coordinate strategies, but no strong leadership roles emphasized."

      Capsule for Boo Men Boo Men

      "Some players lead teams or coordinate strategies but no formal leadership roles emphasized."

    • Progression

      Game with the same Progression vibe

      1

      "Some progression through matches and minor customization, but no deep item or upgrade systems."

      Capsule for Drunken Wrestlers Drunken Wrestlers

      "Limited progression currently; some evidence collection and role rotation but no deep upgrade systems yet."

    • Relaxation

      Game with the same Relaxation vibe

      -1

      "Game has tense moments and jump scares; some players find it fun and lighthearted but not deeply relaxing."

      Capsule for Hide and Shriek Hide and Shriek

      "Gameplay involves tension and jump scares, though players also report fun and laughter."

    • Sensation

      Game with the same Sensation vibe

      3

      "Atmospheric visuals, sound design, and jump scares provide sensory stimulation and excitement."

      Capsule for Granny: Escape Together Granny: Escape Together

      "Jump scares, atmospheric sounds, and visual effects provide sensory excitement."

    • Status

      Game with the same Status vibe

      -3

      "No social status or ranking systems; focus is on cooperative fun rather than recognition."

      Capsule for Occult Occult

      "No social ranking or status systems; focus is on fun rather than recognition."

    • Story

      Game with the same Story vibe

      -4

      "No narrative or plot; gameplay is context-free and focused on mechanics."

      Capsule for Ballionaire Ballionaire

      "No narrative or plot; gameplay is context-free and focused on mechanics."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players use reasoning and planning to identify ghosts and survive hunts."

      Capsule for Untitled Ghost Game Untitled Ghost Game

      "Players use reasoning and planning to find evidence, manage sanity, and hunt or evade the ghost."

    • Thrill

      Game with the same Thrill vibe

      4

      "Jump scares and ghost hunts create suspense and excitement."

      Capsule for Untitled Ghost Game Untitled Ghost Game

      "Jump scares, suspenseful hunts, and ghost interactions create thrilling moments."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for price given content, updates, and developer engagement."

      Capsule for DeadPoly DeadPoly

      "Players feel the game offers good value for price, especially given developer engagement and frequent updates."

    • Violence

      Game with the same Violence vibe

      3

      "Includes combat-related horror elements such as death and attacks by ghostly entities."

      Capsule for Haunted Gas Station Haunted Gas Station

      "Ghost can kill or scare players; combat is indirect but present as part of horror gameplay."

    • Survival

      Game with the same Survival vibe

      3

      "Avoiding capture by ghosts and managing limited lives creates survival challenge."

      Capsule for ARCADE GAME SERIES: Ms. PAC-MAN ARCADE GAME SERIES: Ms. PAC-MAN

      "Investigators try to survive ghost hunts and manage resources like sanity and evidence collection."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Status, Expression, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026