SEVERANCE similar games & best alternatives
SEVERANCE
2025
Related articles
Quick resume
Severance is an online co-op horror game for 1-5 players. One becomes a ghost, the others are investigators. Stalk players, throw objects, lock doors, and drain their sanity and hunt them. Or choose to work as a team with paranormal tools to uncover the truth.
Global score
72/100
Genres
Action, Adventure, Casual, Indie, Strategy, Early Access, Role-playing (RPG)
Similar games
Pros
- Unique concept allowing players to be the ghost
- Strong developer engagement and frequent updates
- Fun multiplayer experience with friends
- Good potential for growth and improvement
- Engaging jump scares and horror atmosphere
Cons
- Early access with bugs and balance issues
- Limited maps and content currently
- Some mechanics need polish and better tutorials
- Small player base affecting matchmaking
- Lack of customization and progression depth
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore maps, choose equipment, and decide how to approach ghost hunting and capturing."
Ghost Watchers
"Players can choose roles freely (ghost or investigator), and the ghost has strategic control over hunts and abilities."
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Competence
Game with the same Competence vibe
3"The game involves puzzle-solving, investigation, and surviving ghost encounters, requiring skill and learning, though some tasks can become repetitive as content is limited."
Remnant Records
"Game involves skill in gathering evidence, managing sanity, and strategic ghost hunting, though some mechanics are still being balanced."
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Competition
Game with the same Competition vibe
2"Leaderboards and ranks exist and some players compete for records, but many play casually without direct competition."
ALTF4
"Players compete indirectly by trying to outsmart each other, especially ghost vs investigators, but no formal rankings or leaderboards."
-
Continuation
Game with the same Continuation vibe
3"Players report habitual play and repeated sessions, especially with friends; some mention long playtimes and looking forward to updates."
J-Jump Arena
"Players report playing multiple hours per session and returning frequently due to ongoing updates and community engagement."
-
Cooperation
Game with the same Cooperation vibe
4"Strong emphasis on teamwork among investigators to survive and complete objectives; communication and coordination are key."
White Noise 2
"Strong emphasis on teamwork among investigators to find evidence and survive, with cooperative play highlighted in reviews."
-
Creativity
Game with the same Creativity vibe
2"Character customization and some player-driven strategies exist, though gameplay follows structured investigation mechanics."
DeathWatchers
"Some player-driven rule variations and role choices, but gameplay largely follows set mechanics and evidence gathering."
-
Domination
Game with the same Domination vibe
1"Some elements of exerting control over others exist in gameplay, but interactions are mostly balanced and respectful."
Medieval: Total War™ - Collection
"Ghost role allows exerting control and scaring others, but interactions are mostly balanced and mutual respect encouraged."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a fun, spooky distraction and social experience, escaping real life stress."
Subterror
"Players use the game as a fun, social distraction with jump scares and ghost hunting, escaping real life stress."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, with no obligation or pressure reported."
Eiyuden Chronicle: Rising
"Players engage voluntarily out of interest and enjoyment, with no obligation or pressure reported."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different strategies, roles, and perks to explore game mechanics."
Unfortunate Spacemen
"Players try different roles, strategies, and community suggested rules, exploring game mechanics actively."
-
Exploration
Game with the same Exploration vibe
1"Maps are limited and somewhat repetitive; some discovery in map layouts and power-up locations but overall limited exploration."
Holodrive
"Limited maps currently but players explore ghost rooms and evidence locations; exploration is present but constrained."
-
Expression
Game with the same Expression vibe
-2"Limited customization options; players mainly experience preset environments and characters without personal modification."
I'm on Observation Duty 6
"Customization options are limited; players mostly use default characters and settings."
-
Fantasy
Game with the same Fantasy vibe
4"Game features supernatural demons, haunted locations, and jump scares, providing imaginative fiction."
Hellcoming
"Game features supernatural ghosts, jump scares, and imaginative horror scenarios."
-
Fellowship
Game with the same Fellowship vibe
4"Strong community presence on Discord, social interaction, and group play emphasized."
Invisigun Reloaded
"Strong community presence with Discord, multiplayer focus, and social play emphasized."
-
Growth
Game with the same Growth vibe
3"Players learn game mechanics, develop strategies, and improve skills over time."
Age of History 3
"Players learn game mechanics, ghost types, and improve skills over time; developer actively improves game."
-
Health
Game with the same Health vibe
-5"No physical activity involved; typical sedentary gaming experience."
The Baby In Yellow
"No physical activity involved; typical sedentary gaming experience."
-
Idle
Game with the same Idle vibe
-3"Requires active focus and engagement during matches; not suited for passive or background play."
ONRAID
"Requires active focus and engagement during matches; not designed for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
2"Social interactions mainly through cooperative play; some emotional sharing but limited to gameplay context."
HALF DEAD 3
"Social interactions mostly casual and gameplay focused; some emotional sharing through cooperative play."
-
Leadership
Game with the same Leadership vibe
1"Some players may guide teams or coordinate strategies, but no strong leadership roles emphasized."
Boo Men
"Some players lead teams or coordinate strategies but no formal leadership roles emphasized."
-
Progression
Game with the same Progression vibe
1"Some progression through matches and minor customization, but no deep item or upgrade systems."
Drunken Wrestlers
"Limited progression currently; some evidence collection and role rotation but no deep upgrade systems yet."
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Relaxation
Game with the same Relaxation vibe
-1"Game has tense moments and jump scares; some players find it fun and lighthearted but not deeply relaxing."
Hide and Shriek
"Gameplay involves tension and jump scares, though players also report fun and laughter."
-
Sensation
Game with the same Sensation vibe
3"Atmospheric visuals, sound design, and jump scares provide sensory stimulation and excitement."
Granny: Escape Together
"Jump scares, atmospheric sounds, and visual effects provide sensory excitement."
-
Status
Game with the same Status vibe
-3"No social status or ranking systems; focus is on cooperative fun rather than recognition."
Occult
"No social ranking or status systems; focus is on fun rather than recognition."
-
Story
Game with the same Story vibe
-4"No narrative or plot; gameplay is context-free and focused on mechanics."
Ballionaire
"No narrative or plot; gameplay is context-free and focused on mechanics."
-
Strategy
Game with the same Strategy vibe
3"Players use reasoning and planning to identify ghosts and survive hunts."
Untitled Ghost Game
"Players use reasoning and planning to find evidence, manage sanity, and hunt or evade the ghost."
-
Thrill
Game with the same Thrill vibe
4"Jump scares and ghost hunts create suspense and excitement."
Untitled Ghost Game
"Jump scares, suspenseful hunts, and ghost interactions create thrilling moments."
-
Value
Game with the same Value vibe
4"Players feel the game offers good value for price given content, updates, and developer engagement."
DeadPoly
"Players feel the game offers good value for price, especially given developer engagement and frequent updates."
-
Violence
Game with the same Violence vibe
3"Includes combat-related horror elements such as death and attacks by ghostly entities."
Haunted Gas Station
"Ghost can kill or scare players; combat is indirect but present as part of horror gameplay."
-
Survival
Game with the same Survival vibe
3"Avoiding capture by ghosts and managing limited lives creates survival challenge."
ARCADE GAME SERIES: Ms. PAC-MAN
"Investigators try to survive ghost hunts and manage resources like sanity and evidence collection."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Status, Expression, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026