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Remnant Records similar games & best alternatives

Remnant Records

PC (Microsoft Windows) • 2024

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Quick resume

Remnant Records is a horror investigation game for 1 to 4 players. Explore places haunted by the dead, survive elaborate and unique ghosts and find out what happened to them through thousands of generated stories.

Global score

77/100

Genres

Action, Indie

Similar games

    Pros

    • Unique investigative gameplay with narrative depth
    • Distinct ghost types with varied mechanics
    • Cooperative roles encouraging teamwork
    • Immersive atmosphere and sound design
    • Active developer engagement and community support

    Cons

    • Limited content and repetitive stories/maps
    • Bugs and glitches affecting gameplay
    • Small player base and dead public servers
    • Some unclear or frustrating mechanics
    • Limited character customization and progression

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose from four characters with unique abilities and freely explore large levels with multiple objectives, deciding how to approach tasks and combat."

      Capsule for Final Exam Final Exam

      "Players choose from four distinct roles with unique abilities and can decide how to use vouchers and hints, encouraging player-driven decision making and experimentation."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skillful ghost identification, exorcism mechanics, and puzzle solving, though some tasks can be repetitive due to grind."

      Capsule for Demonologist Demonologist

      "The game involves puzzle-solving, investigation, and surviving ghost encounters, requiring skill and learning, though some tasks can become repetitive as content is limited."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on cooperative play and personal progress rather than competing against others; no mention of leaderboards or ranked modes."

      Capsule for Emissary Zero Emissary Zero

      "Focus is on cooperative play and personal/team progress rather than competing against others; no mention of ranked or leaderboard modes."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long play sessions and habitual engagement, though some note eventual repetitiveness after progression."

      Capsule for Colony Survival Colony Survival

      "Players report habitual play sessions, enjoying repeated rounds and progression, though some note content repetition may reduce long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong multiplayer focus with teamwork required to investigate and perform exorcisms."

      Capsule for Ghost Exile Ghost Exile

      "Strong emphasis on teamwork with distinct player roles, cooperative investigation, and shared exorcism mechanics; multiplayer recommended for best experience."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players creatively use camera mechanics to interact with ghosts and solve puzzles; some customization available."

      Capsule for DreadOut DreadOut

      "Players piece together ghost stories from notes and select items for exorcism, with randomized item placement and role-based abilities allowing creative problem solving."

    • Domination

      Game with the same Domination vibe

      -5

      "No player dominance or power imposition; interactions are friendly and cooperative."

      Capsule for Palia Palia

      "Interactions emphasize shared team roles and cooperation without evidence of dominance or power imposition among players."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players seek immersive horror experiences and distraction from reality through suspenseful gameplay."

      Capsule for DeathWatchers DeathWatchers

      "Players seek immersive horror experiences and distraction through suspenseful ghost hunting and investigation gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure to play."

      Capsule for Warhammer 40,000: Inquisitor - Prophecy Warhammer 40,000: Inquisitor - Prophecy

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying different characters, combos, skills, and strategies; players report extensive experimentation."

      Capsule for SaGa Frontier Remastered SaGa Frontier Remastered

      "Game encourages trying different roles, strategies, and use of hints; players experiment with clues and exorcism item combinations."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore haunted environments and uncover secrets, though maps are limited and familiar."

      Capsule for Pacify Pacify

      "Players explore maps to find notes and objects related to ghost stories, though maps and stories are limited and sometimes repetitive."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; players select gender but no avatar personalization or cosmetic modifications."

      Capsule for ELDERBORN ELDERBORN

      "Limited character customization; players choose roles with fixed gender and few cosmetic options, though some desire for more skins exists."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features supernatural ghosts and horror elements, creating an imaginative and fictional experience."

      Capsule for Boo Men Boo Men

      "Game features supernatural ghosts with unique mechanics and imaginative stories, providing a strong fantasy/horror experience."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Active community and Discord with social interaction; players form groups and share experiences despite small player base."

      Capsule for Sirocco Sirocco

      "Players enjoy a sense of community through cooperative play and active Discord support, though public player base is small."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop investigative skills and knowledge of ghost types and lore over time."

      Capsule for Conrad Stevenson's Paranormal P.I. Conrad Stevenson's Paranormal P.I.

      "Players develop understanding of ghost types, investigation mechanics, and role abilities, though progression system is limited and content sparse."

    • Health

      Game with the same Health vibe

      -5

      "Game is sedentary with no physical activity elements."

      Capsule for DELTARUNE DELTARUNE

      "Game is sedentary with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during investigations and interrogations; not designed for casual or background play."

      Capsule for L.A. Noire L.A. Noire

      "Requires focused attention during investigation and exorcism phases; not suitable for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Cooperative play fosters social interaction and bonding, though not deeply emotional or intimate."

      Capsule for Sonic the Hedgehog 4 - Episode II Sonic the Hedgehog 4 - Episode II

      "Cooperative play fosters social interaction and shared experiences, but no evidence of deep emotional or intimate connections."

    • Leadership

      Game with the same Leadership vibe

      0

      "No clear leadership roles; all players contribute equally without formal guiding or managing roles."

      Capsule for Mysterium: A Psychic Clue Game Mysterium: A Psychic Clue Game

      "No clear evidence of leadership roles; players select roles with unique abilities but no mention of managing or directing others."

    • Progression

      Game with the same Progression vibe

      2

      "Players accumulate score, coins, and unlock helpers temporarily; achievements provide progression goals."

      Capsule for Dimension Tripper Neptune: TOP NEP Dimension Tripper Neptune: TOP NEP

      "Players earn vouchers and unlock tips and conditions, but overall progression is limited and some find it unsatisfying after initial play."

    • Relaxation

      Game with the same Relaxation vibe

      -1

      "Game has tense moments and jump scares; some players find it fun and lighthearted but not deeply relaxing."

      Capsule for Hide and Shriek Hide and Shriek

      "Game creates tension and suspense rather than relaxation, though some players find the slow-burn horror less jump-scare intense."

    • Sensation

      Game with the same Sensation vibe

      3

      "Creepy atmosphere, sound design, and visual effects provide sensory stimulation and emotional engagement."

      Capsule for I'm on Observation Duty 6 I'm on Observation Duty 6

      "Sound design and atmosphere contribute to sensory stimulation and emotional engagement, with some jump scares and creepy moments."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; focus is on cooperative play without ranking."

      Capsule for Ale & Tale Tavern Ale & Tale Tavern

      "No social status or recognition systems; focus is on cooperative play without leaderboards or visibility rewards."

    • Story

      Game with the same Story vibe

      4

      "Narrative-driven experience with mystery and lore discovery central to gameplay."

      Capsule for Cave Crawler Cave Crawler

      "Strong narrative element with ghost backstories and investigation-driven gameplay that immerses players in lore."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players use reasoning and planning to identify ghosts and complete exorcisms."

      Capsule for Demonologist Demonologist

      "Players must analyze clues, plan exorcism item placement, and adapt to ghost behaviors, requiring problem solving and teamwork."

    • Thrill

      Game with the same Thrill vibe

      4

      "Game delivers suspense, scares, and tension typical of survival horror, providing thrilling moments."

      Capsule for Nightmare of Decay Nightmare of Decay

      "Game delivers suspense, fear, and excitement through ghost encounters and survival mechanics."

    • Value

      Game with the same Value vibe

      3

      "Players generally feel the game offers good value for its price given its unique mechanics and fun gameplay."

      Capsule for Weird RPG Weird RPG

      "Players generally feel the game offers good value for price, especially given its unique mechanics and cooperative fun."

    • Violence

      Game with the same Violence vibe

      2

      "Includes some violent horror elements and threats but limited player-driven violence."

      Capsule for Terroro Terroro

      "Includes ghost attacks and player deaths, but violence is not gratuitous and is part of horror survival context."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay involves avoiding death, managing threats, and surviving aggressive ghost attacks."

      Capsule for Ghost Exorcism INC. Ghost Exorcism INC.

      "Core gameplay involves avoiding ghost attacks, managing risk, and surviving exorcism phases."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Expression, Competition, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026