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Folklore Hunter similar games & best alternatives

Folklore Hunter

PC (Microsoft Windows), Nintendo Switch, Xbox Series X|S, PlayStation 5 • 2026

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Quick resume

You are a hunter, world renowned for slaying supernatural beasts. Take on contracts and track down cryptids from all over the world. Gather resources, set traps, prepare your equipment, use your hunter instincts and hunt down the beast, before it hunts you.

Global score

75/100

Genres

Action, Indie, Shooter

Similar games

    Pros

    • Intense horror atmosphere
    • Strong cooperative multiplayer
    • Engaging folklore and lore
    • Active developer community
    • Immersive audio and visuals

    Cons

    • Early access bugs and glitches
    • Limited content/maps currently
    • Some clunky controls and ui
    • Monster ai needs polish
    • Short game length at present

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to choose strategies, manage resources, and decide how to approach farming and survival tasks."

      Capsule for PUMPKIN PANIC PUMPKIN PANIC

      "Players have freedom to explore, choose strategies, and decide how to approach hunting and survival."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skillful evasion, puzzle solving, and teamwork with feedback from monster encounters and objectives."

      Capsule for Dark Hours: Prologue Dark Hours: Prologue

      "Game involves skillful survival, puzzle solving, and managing resources with feedback from monster encounters."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal survival and progression rather than competing against others."

      Capsule for Green Hell Green Hell

      "Focus is on cooperative survival and personal challenge rather than competing against others."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, multiple builds, and habitual engagement with the evolving game."

      Capsule for Gedonia 2 Gedonia 2

      "Players report habitual play, long sessions, and repeated engagement with evolving content."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on teamwork, shared objectives, and helping or reviving teammates in multiplayer."

      Capsule for FOREWARNED FOREWARNED

      "Strong emphasis on multiplayer teamwork to survive and hunt the monster effectively."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players engage in puzzle solving and exploration but limited creation or modification of game elements."

      Capsule for Amanda the Adventurer 2 Amanda the Adventurer 2

      "Players explore and solve puzzles but limited evidence of building or modifying game elements."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize shared survival and mutual support rather than dominance or control over others."

      Capsule for Pacify Pacify

      "Interactions emphasize shared survival and mutual support rather than exerting control over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a thrilling, adrenaline-inducing escape; intense horror atmosphere provides distraction from real life."

      Capsule for Decimate Drive Decimate Drive

      "Game provides intense horror atmosphere and distraction from real life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation."

      Capsule for Partisans 1941 Partisans 1941

      "Players engage voluntarily out of interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different monsters, strategies, and tactics; some experimentation with game mechanics and emergent play."

      Capsule for Dark Hours Dark Hours

      "Players try different strategies, explore maps, and test monster behaviors."

    • Exploration

      Game with the same Exploration vibe

      4

      "Strong emphasis on discovering new locations, secrets, and interacting with the environment."

      Capsule for Slender Threads: Prologue Slender Threads: Prologue

      "Strong focus on discovering clues, new areas, and secrets in the environment."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited customization or avatar personalization; mostly standardized presentation."

      Capsule for A.W.O.L. A.W.O.L.

      "Limited customization or avatar personalization mentioned; mostly standard presentation."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "The game is deeply rooted in fantasy fiction with magic, mythical creatures, and imaginative settings."

      Capsule for Sorcery! Parts 1 and 2 Sorcery! Parts 1 and 2

      "Game centers on mythical creatures and supernatural folklore, providing imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      5

      "Strong sense of community and shared experience; players bond through cooperative play and social interaction."

      Capsule for Chained Together Chained Together

      "Players form social bonds and community through cooperative play and shared experiences."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn game mechanics and improve survival skills over time."

      Capsule for Sophie's Curse Sophie's Curse

      "Players learn game mechanics, monster behaviors, and improve survival skills over time."

    • Health

      Game with the same Health vibe

      -5

      "Game is sedentary with no physical activity or health-related features."

      Capsule for Persona 4 Golden Persona 4 Golden

      "Game is sedentary with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during play sessions."

      Capsule for Assassin’s Creed Shadows Assassin’s Creed Shadows

      "Requires focused attention and continuous engagement during play sessions."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Cooperative play fosters closer social bonds and emotional sharing among friends."

      Capsule for PARANOIA PLACE PARANOIA PLACE

      "Cooperative play fosters closer social interactions and emotional sharing among friends."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players take lead roles in coordinating hunts, but overall teamwork is balanced and collaborative."

      Capsule for Ghost Watchers Ghost Watchers

      "Some players take guiding roles in group hunts, but overall collaboration is balanced."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items, unlock abilities, and progress through story and levels."

      Capsule for Neversong Neversong

      "Players collect items, unlock abilities, and advance through story and challenges."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Sustained tension and suspense dominate the experience rather than relaxation."

      Capsule for IMSCARED IMSCARED

      "Sustained tension and suspense dominate the experience rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation through immersive audio design and unsettling visuals create emotional impact."

      Capsule for THRESHOLD THRESHOLD

      "Immersive audio and visual effects create strong sensory stimulation and emotional impact."

    • Status

      Game with the same Status vibe

      -3

      "Little focus on social recognition or leaderboards; emphasis on cooperative play."

      Capsule for LORT LORT

      "Little emphasis on social recognition or leaderboards; focus on cooperative play."

    • Story

      Game with the same Story vibe

      4

      "Narrative and character interactions are important, with engaging plots and lore."

      Capsule for Castlevania Dominus Collection Castlevania Dominus Collection

      "Narrative elements and lore are important, with unfolding plots and monster backstories."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players must plan routes, avoid traps, and use monster abilities strategically."

      Capsule for Damned Damned

      "Players must plan resource use, traps, and tactics to survive and defeat monsters."

    • Thrill

      Game with the same Thrill vibe

      5

      "High suspense, tension, and risk-taking are core to the experience; players enjoy adrenaline and jump scares."

      Capsule for Lethal Company Lethal Company

      "High suspense, fear, and adrenaline rushes are core to the gameplay experience."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good entertainment value for price, especially with frequent updates."

      Capsule for PAKO 2 PAKO 2

      "Players feel the game offers good entertainment value and ongoing updates for the price."

    • Violence

      Game with the same Violence vibe

      3

      "Hunting and shooting animals is central, involving combat and destruction."

      Capsule for theHunter: Call of the Wild™ theHunter: Call of the Wild™

      "Combat and hunting are central, involving shooting and trapping mythical creatures."

    • Survival

      Game with the same Survival vibe

      5

      "Core gameplay revolves around avoiding death, managing resources, and overcoming threats."

      Capsule for DayZ DayZ

      "Core gameplay revolves around avoiding death, managing resources, and overcoming threats."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Relaxation, Expression, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026