Gedonia 2 similar games & best alternatives
Gedonia 2
2025
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Quick resume
Gedonia 2 is an online coop RPG, which allows up to 4 players to freely explore living open world and build absolutely unique characters. An expanded and improved sequel for RPG Gedonia.
Global score
83/100
Genres
Role-playing (RPG), Early Access
Similar games
Pros
- Deep character customization and build variety
- Engaging open world exploration
- Cooperative multiplayer enhances gameplay
- Active and responsive developer
- Nostalgic classic rpg vibe with modern improvements
Cons
- Early access bugs and janky combat
- Some ui and control clunkiness
- Incomplete content and polish
- Limited character customization options
- Occasional performance issues
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose their character background, crew, quests, and multiple story paths with meaningful choices."
A House of Many Doors
"Players have freedom to choose character backgrounds, skill builds, and multiple quest paths with meaningful choices."
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Competence
Game with the same Competence vibe
3"Progression and skill tree provide a sense of mastery; combat and puzzles offer moderate challenge."
Forager
"Skill trees and combat require some mastery; players report satisfaction from overcoming challenges despite some jank."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progression and exploration; multiplayer is cooperative rather than competitive."
Into the Radius 2
"Focus is on personal exploration and build experimentation; multiplayer is cooperative rather than competitive."
-
Continuation
Game with the same Continuation vibe
4"Players report long sessions, habitual play, and engagement with evolving campaign and upgrades."
Boat Crew
"Players report long play sessions, multiple builds, and habitual engagement with the evolving game."
-
Cooperation
Game with the same Cooperation vibe
4"Co-op multiplayer is a major feature with teamwork, reviving allies, and shared progression enhancing cooperative play."
Heroes of Hammerwatch II
"Multiplayer co-op is a key feature, enhancing the experience and encouraging teamwork."
-
Creativity
Game with the same Creativity vibe
4"Extensive character customization and housing decoration allow for strong creative expression."
Black Desert
"Extensive character customization, build variety, and housing construction support creative expression."
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Domination
Game with the same Domination vibe
-4"Interactions emphasize shared experiences and mutual respect; no evidence of dominance or power imposition."
Little Witch Academia: Chamber of Time
"Interactions emphasize shared experiences and mutual respect; no evidence of dominance or power imposition."
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Escapism
Game with the same Escapism vibe
5"Strong fantasy setting and immersive storytelling provide escape from real life."
King's Quest™ Collection
"Strong fantasy setting with immersive exploration and narrative offers escape from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by intrinsic interest and nostalgia for classic RPGs."
Divine Divinity
"Players engage voluntarily out of intrinsic interest and nostalgia for classic RPGs."
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Experimenting
Game with the same Experimenting vibe
5"Players try many different builds, skills, and mechanics; game encourages exploration and tinkering."
The Bloodline
"Players enjoy trying different builds, exploring hidden content, and testing various skill combinations."
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Exploration
Game with the same Exploration vibe
5"Open world with puzzles, secrets, collectibles, and varied environments encourages discovery and curiosity."
Wuthering Waves
"Open world with secrets, puzzles, and multiple quest outcomes encourages discovery."
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Expression
Game with the same Expression vibe
4"Character customization and housing decoration allow for personal expression."
Swords 'n Magic and Stuff
"Character appearance customization and housing decoration allow personal expression."
-
Fantasy
Game with the same Fantasy vibe
5"High fantasy setting with magic, mythical creatures, and epic quests."
The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009)
"High fantasy setting with magic, mythical creatures, and imaginative quests."
-
Fellowship
Game with the same Fellowship vibe
4"Community engagement and multiplayer cooperation foster a sense of belonging."
Ghost Exile
"Community engagement and cooperative multiplayer foster a sense of belonging."
-
Growth
Game with the same Growth vibe
4"Players develop skills, learn mechanics, and improve builds over time."
Cinderwake
"Players develop skills, learn game mechanics, and improve builds over time."
-
Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity elements."
9th Dawn III
"Primarily sedentary gameplay with no physical activity elements."
-
Idle
Game with the same Idle vibe
-3"Requires active management and attention; players engage deeply rather than casual or background play."
Let's School
"Requires focused attention; players engage deeply rather than casual or background play."
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Intimacy
Game with the same Intimacy vibe
2"Some social interaction and cooperative play, but limited evidence of close emotional relationships."
Entropy Survivors
"Some social interaction and cooperative play, but limited evidence of close emotional relationships."
-
Leadership
Game with the same Leadership vibe
-2"Players mostly participate collaboratively with no strong emphasis on leading or managing others."
STRANGER OF PARADISE FINAL FANTASY ORIGIN
"Players mostly participate collaboratively; no strong emphasis on leadership roles."
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Progression
Game with the same Progression vibe
4"Character leveling, skill acquisition, and equipment upgrades provide clear progression."
Cosmic Star Heroine
"Character leveling, skill unlocking, and gear acquisition provide clear progression."
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Relaxation
Game with the same Relaxation vibe
2"Some players find it relaxing and enjoyable; others note tension from bugs and difficulty."
Devil Spire Falls
"Some players find the game relaxing and enjoyable despite occasional tension from bugs and combat."
-
Sensation
Game with the same Sensation vibe
3"Visuals, music, and voice acting contribute to sensory enjoyment, though some technical issues noted."
New Arc Line
"Visual style, music, and voice acting contribute to sensory enjoyment."
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Status
Game with the same Status vibe
-3"Little emphasis on social recognition or leaderboards; focus is on personal experience."
FIVE NIGHTS AT FREDDY'S: HELP WANTED
"Little emphasis on social recognition or leaderboards; focus is on personal experience."
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Story
Game with the same Story vibe
4"Narrative immersion with branching quests, meaningful choices, and character-driven story."
Drova - Forsaken Kin
"Narrative with branching quests, character interactions, and lore immersion."
-
Strategy
Game with the same Strategy vibe
3"Combat and skill development require planning and tactical thinking."
Orake Classic
"Skill specialization and combat require planning and tactical thinking."
-
Thrill
Game with the same Thrill vibe
1"Some tension during combat encounters but overall a casual experience with limited suspense."
Unholy Heights
"Some combat tension and challenge, but overall a casual and exploratory experience."
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Value
Game with the same Value vibe
4"Players perceive good value for price given content and gameplay depth."
BROKE PROTOCOL
"Players perceive good value for price due to content depth and developer engagement."
-
Violence
Game with the same Violence vibe
2"Combat involves violence but also strategic use of environment and magic."
Divinity: Original Sin 2 - Definitive Edition
"Combat and magic involve violence but are not the sole focus; also crafting and building present."
-
Survival
Game with the same Survival vibe
1"Some challenge in combat and resource management, but not a core survival focus."
Risen 3 - Titan Lords
"Some resource management and combat threat, but not a core survival experience."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Exploration, Story. It leans lower than usual among comparable games on Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026