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New Arc Line similar games & best alternatives

New Arc Line

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2024

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Quick resume

Take a stand in the eternal conflict between Arcane Magic and Steampunk Revolution and tip the uneasy balance between sorcery, elves, dwarves and mysterious monsters on one side and steampunk gadgets, zeppelins, and tesla guns on the other in this single-player, party-based, story-rich RPG.

Global score

77/100

Genres

Role-playing (RPG), Early Access, Turn-based strategy (TBS), Tactical

Similar games

    Pros

    • Engaging story and worldbuilding
    • Unique steampunk fantasy setting
    • Meaningful player choices and faction alignment
    • Fun tactical combat and skill checks
    • Good value for price in early access

    Cons

    • Early access bugs and performance issues
    • Limited character customization and classes
    • Clunky inventory and ui
    • Some pacing and combat balance concerns
    • Lack of multiplayer or deep social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose which factions to ally with or oppose, influence world politics, and decide order of quests, though some linear story constraints exist."

      Capsule for Pine Pine

      "Players have meaningful choices affecting story and world, with faction alignment and multiple quest paths, though some quest order restrictions exist."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires skill and timing; RPG progression and skill trees provide feedback on player effectiveness."

      Capsule for Assassin's Creed® Origins Assassin's Creed® Origins

      "Combat and skill checks provide challenge and feedback; some players find leveling and combat balance needing improvement."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal story progression and exploration without competitive elements or leaderboards."

      Capsule for Kraken Academy!! Kraken Academy!!

      "Focus is on personal story progression and exploration without competitive or leaderboard elements."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, multiple playthroughs, and high engagement with the game world and story."

      Capsule for The Outer Worlds 2 The Outer Worlds 2

      "Players report engaging story and world encouraging multiple playthroughs and long play sessions despite early access state."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay centers on individual party management with limited multiplayer or cooperative features."

      Capsule for Zoria: Age of Shattering Zoria: Age of Shattering

      "Gameplay centers on single-player party management with limited multiplayer or cooperative features."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can craft and mod weapons and armor, customize characters, and experiment with ability combinations."

      Capsule for Mass Effect™: Andromeda Deluxe Edition Mass Effect™: Andromeda Deluxe Edition

      "Players can craft spells and items, customize characters, and influence world state, though some systems are still limited in EA."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize mutual respect and narrative choices rather than exerting control or superiority over others"

      Capsule for Vagrus - The Riven Realms Vagrus - The Riven Realms

      "Interactions emphasize narrative and roleplay over exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive fantasy steampunk world with deep narrative offers strong escape from real life."

      Capsule for An Octave Higher An Octave Higher

      "Steampunk fantasy setting and immersive story provide strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and nostalgia for classic RPGs."

      Capsule for Gedonia 2 Gedonia 2

      "Players engage voluntarily out of interest and nostalgia for Arcanum-style RPGs."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different faction relationships, combat styles, and puzzle solutions, encouraging experimentation."

      Capsule for Pine Pine

      "Players explore different classes, faction alignments, and spell crafting, encouraging experimentation."

    • Exploration

      Game with the same Exploration vibe

      4

      "Game features exploration of world map, randomized dungeons, hidden lore, puzzles, and secrets, rewarding curiosity and discovery."

      Capsule for Battle Chasers: Nightwar Battle Chasers: Nightwar

      "Game features detailed world with hidden quests and areas, rewarding curiosity."

    • Expression

      Game with the same Expression vibe

      2

      "Character customization and cosmetic options exist but are somewhat limited; some desire more."

      Capsule for Novarith Novarith

      "Character customization and some cosmetic options exist but are currently limited."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Steampunk fantasy setting with magic, apocalyptic themes, and imaginative fiction elements."

      Capsule for Gestalt: Steam & Cinder Gestalt: Steam & Cinder

      "Strong fantasy elements blended with steampunk technology create an imaginative setting."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Social interaction is limited to NPCs with minimal community or multiplayer features."

      Capsule for Kardboard Kings: Card Shop Simulator Kardboard Kings: Card Shop Simulator

      "Social interaction is limited to NPCs and companions; minimal multiplayer or community features."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, learn game mechanics, and improve through progression and challenges."

      Capsule for Chicken Invaders Universe Chicken Invaders Universe

      "Players develop skills, learn mechanics, and improve character builds through play."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary computer RPG gameplay with no physical activity elements."

      Capsule for The Witcher: Enhanced Edition Director's Cut The Witcher: Enhanced Edition Director's Cut

      "Typical sedentary computer RPG gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention on story, combat, and exploration; not designed for background or casual play."

      Capsule for Banishers: Ghosts of New Eden Banishers: Ghosts of New Eden

      "Requires focused attention on story, combat, and exploration; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Limited to surface-level interactions with NPCs and companions; no deep emotional or social relationships."

      Capsule for Exiled Kingdoms Exiled Kingdoms

      "Interactions are mostly surface-level with companions and NPCs; no deep relationship mechanics noted."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players manage party members and make strategic decisions, but no leadership over other players or groups."

      Capsule for WrestleQuest WrestleQuest

      "Players manage party members and make strategic decisions, but no large-scale leadership or authority roles."

    • Progression

      Game with the same Progression vibe

      4

      "Character leveling, gear acquisition, and story advancement provide clear progression."

      Capsule for Demons Roots Demons Roots

      "Character leveling, item acquisition, and faction influence provide clear progression paths."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Players find the game fun and engaging, though fast pace creates moderate tension."

      Capsule for Storm Striker Storm Striker

      "Some players find pacing slow early on; overall balance of challenge and flow is moderate."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual style, music, and voice acting contribute to sensory enjoyment."

      Capsule for Gedonia 2 Gedonia 2

      "Visuals, music, and voice acting contribute to sensory enjoyment, though some technical issues noted."

    • Status

      Game with the same Status vibe

      -4

      "Game focuses on individual experience without social recognition or leaderboards."

      Capsule for The Outer Worlds: Spacer's Choice Edition The Outer Worlds: Spacer's Choice Edition

      "Game focuses on individual experience without social recognition or ranking systems."

    • Story

      Game with the same Story vibe

      5

      "Narrative immersion is a core strength with rich lore, character development, and meaningful choices."

      Capsule for Pillars of Eternity II: Deadfire Pillars of Eternity II: Deadfire

      "Narrative immersion is a core strength with engaging plot, lore, and character development."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and skill systems require tactical thinking and planning."

      Capsule for Devil Spire Falls Devil Spire Falls

      "Combat and skill checks require planning and tactical thinking, though some find it straightforward."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense in combat and story, but overall moderate tension."

      Capsule for GreedFall GreedFall

      "Some suspense in story and combat, but overall moderate tension and risk."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for money and time invested, especially given early access content."

      Capsule for Cowboy Life Simulator Cowboy Life Simulator

      "Players perceive good value for price given content and potential, especially in early access."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves defeating enemies with weapons and skills; some destruction but balanced with crafting."

      Capsule for Gatewalkers (Alpha) Gatewalkers (Alpha)

      "Combat involves tactical fighting and destruction, balanced with crafting and exploration."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource management and avoiding damage in combat, but overall low risk and forgiving mechanics."

      Capsule for Black Skylands Black Skylands

      "Some resource and combat management, but low threat level and forgiving mechanics."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Story, Exploration. It leans lower than usual among comparable games on Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026