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GONE Fishing similar games & best alternatives

GONE Fishing

PC (Microsoft Windows) • 2025

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Quick resume

GONE Fishing is a co-op multiplayer survival horror game where you and your friends must work together to stay alive, by fishing. The only way to survive is to keep feeding the lake’s insatiable hunger before it feeds on you. Can you satisfy the hunger... or will you become the next offering?

Global score

90/100

Genres

Action, Adventure, Indie, Early Access

Similar games

    Pros

    • Unique blend of fishing and horror
    • Strong multiplayer and social experience
    • Active and responsive developers
    • Addictive gameplay loop with progression
    • Atmospheric and immersive environment

    Cons

    • Early access bugs and glitches
    • Some ui and quality of life issues
    • Controller support needs improvement
    • Quota system can feel unintuitive
    • Performance optimization needed on some systems

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore, choose fishing spots, and upgrade their boat, indicating control over actions."

      Capsule for UMIGARI | ウミガリ UMIGARI | ウミガリ

      "Players have freedom to explore maps, choose fishing spots, upgrade gear, and decide risk-taking strategies such as gambling fish or using corpses as bait."

    • Competence

      Game with the same Competence vibe

      3

      "Fishing mechanics require skill and learning, with feedback on line tension and fish behavior, though not overly complex."

      Capsule for Catch & Release Catch & Release

      "Fishing mechanics require skillful timing and tension management; players receive feedback and improve over time, though some find the system buggy."

    • Competition

      Game with the same Competition vibe

      3

      "Leaderboards and fishing competitions among viewers create a strong social comparison and competitive environment."

      Capsule for LurkBait Twitch Fishing LurkBait Twitch Fishing

      "Presence of leaderboards and player-driven competition to catch biggest fish and top rankings."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many reviews mention long play sessions, addictive gameplay, and habitual return to the game."

      Capsule for Airport CEO Airport CEO

      "Many reviews mention long play sessions, addictive gameplay loop, and habitual return to the game."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on co-op play with friends; multiplayer is more enjoyable and recommended; solo play possible but less engaging."

      Capsule for Arcadegeddon Arcadegeddon

      "Strong emphasis on co-op play with friends; multiplayer is highlighted as more fun and chaotic."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize some gameplay elements and use creative combat tactics, but limited building or creation."

      Capsule for GORN GORN

      "Some customization of gear and upgrades; players can experiment with strategies and use environment creatively, but limited building or modding."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize shared survival and cooperation rather than exerting control or superiority over others."

      Capsule for Valheim Valheim

      "Interactions emphasize shared survival and cooperation rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, immersive distraction with tense atmosphere and horror elements, providing escape from real life."

      Capsule for Zombie Panic! Source Zombie Panic! Source

      "Players use the game as a fun distraction blending relaxation and horror, escaping real life through immersive atmosphere."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and social experience; no indication of obligation or pressure."

      Capsule for Alien Swarm Alien Swarm

      "Players engage voluntarily for fun and social experience; no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different upgrade strategies and adapt to various map challenges, showing some experimentation."

      Capsule for Far Fishing Far Fishing

      "Players explore maps, test different baits, upgrade paths, and try new strategies to improve performance."

    • Exploration

      Game with the same Exploration vibe

      4

      "Exploring new fishing spots, ports, and map areas is a key part of gameplay."

      Capsule for Fishing: Barents Sea Fishing: Barents Sea

      "Game encourages discovering new fishing spots, caves, secrets, and map areas."

    • Expression

      Game with the same Expression vibe

      2

      "Character customization and cosmetic options exist but are somewhat limited; some desire more."

      Capsule for Novarith Novarith

      "Some character customization and cosmetic options exist, though limited in scope."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game blends fishing with spooky swamp monsters and voodoo themes, creating imaginative fiction."

      Capsule for Voodoo Fishin' Voodoo Fishin'

      "Game blends realistic fishing with horror and supernatural elements, creating an imaginative and surreal experience."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community and multiplayer focus foster a sense of belonging and shared experience."

      Capsule for ToeJam & Earl: Back in the Groove! ToeJam & Earl: Back in the Groove!

      "Strong community engagement and multiplayer focus foster a sense of belonging and shared experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn fishing mechanics, improve skills, and progress through missions and gear unlocks."

      Capsule for Catch & Release Catch & Release

      "Players learn fishing mechanics, monster behaviors, and improve skills over time."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; typical sedentary gaming."

      Capsule for Worms W.M.D Worms W.M.D

      "No physical activity involved; typical sedentary gaming."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention due to horror and challenge elements; not casual or background play."

      Capsule for FIVE NIGHTS AT FREDDY'S: HELP WANTED FIVE NIGHTS AT FREDDY'S: HELP WANTED

      "Requires active attention and focus due to tension and horror elements."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Players form social bonds and friendships through gameplay, though interactions remain mostly casual."

      Capsule for Liar's Bar Liar's Bar

      "Social interactions with friends are meaningful, though mostly casual and gameplay-focused."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Gameplay emphasizes cooperative participation without strong leadership or authoritative roles."

      Capsule for Only Up: SKIBIDI TOGETHER Only Up: SKIBIDI TOGETHER

      "Gameplay emphasizes cooperative roles without strong leadership or authoritative dynamics."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate items, upgrades, and unlock new areas through progression."

      Capsule for Bear Simulator Bear Simulator

      "Players accumulate upgrades, better rods, and unlock new areas through progression."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Mix of chill fishing and moments of tension; overall relaxing with bursts of excitement."

      Capsule for Voodoo Fishin' Voodoo Fishin'

      "Mix of relaxing fishing and moments of tension; overall balance between calm and thrill."

    • Sensation

      Game with the same Sensation vibe

      3

      "Atmospheric audio and visual effects create emotional excitement and sensory engagement."

      Capsule for Deceit Deceit

      "Atmospheric audio and visual effects create emotional excitement and sensory engagement."

    • Status

      Game with the same Status vibe

      3

      "Leaderboards and ranks provide recognition and social status within the community."

      Capsule for Depth Depth

      "Leaderboards and recognition for top catches provide social status within the community."

    • Story

      Game with the same Story vibe

      2

      "Some narrative elements and lore present but minimal; story unfolds subtly through environment."

      Capsule for Anemoiapolis: Chapter 1 Anemoiapolis: Chapter 1

      "Some narrative elements and lore hinted through environment and events, but not heavily story-driven."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan fishing locations, manage resources, and optimize crew and upgrades."

      Capsule for Fishing: Barents Sea Fishing: Barents Sea

      "Players must plan fishing routes, manage resources, and decide when to risk or play safe."

    • Thrill

      Game with the same Thrill vibe

      4

      "Horror elements and suspenseful moments create tension and emotional excitement."

      Capsule for The Letter - Horror Visual Novel The Letter - Horror Visual Novel

      "Horror elements and time pressure create suspense and adrenaline moments."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value for price given its fun and developer support."

      Capsule for Warcube Warcube

      "Players feel the game offers good value for price considering content and developer support."

    • Violence

      Game with the same Violence vibe

      1

      "Some combat elements against monsters, but mostly puzzle-focused with limited violence."

      Capsule for Magrunner: Dark Pulse Magrunner: Dark Pulse

      "Some combat-like elements with monsters and creatures, but mostly survival and avoidance rather than aggressive violence."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay revolves around avoiding death, managing resources, and surviving monster threats."

      Capsule for Dark Hours: Prologue Dark Hours: Prologue

      "Core gameplay involves avoiding monsters, managing quotas, and surviving each day."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Competition. It leans lower than usual among comparable games on Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026