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Depth similar games & best alternatives

Depth

PC (Microsoft Windows) • 2014

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Quick resume

Play as a shark or a diver in a dark aquatic world and overcome your enemies by employing cunning, teamwork, and stealth. Depth blends tension and visceral action as you team up against AI or be matched with other players in heart pounding combat.

Global score

88/100

Genres

Action, Indie, Puzzle

Similar games

    Pros

    • Unique asymmetrical gameplay
    • Strong team cooperation
    • Immersive underwater atmosphere
    • Skill-based progression and upgrades
    • Active and friendly community

    Cons

    • Small player base and matchmaking issues
    • Limited game modes and maps
    • Steep learning curve for new players
    • Balance issues at different skill levels
    • Game no longer actively developed

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose to play as divers or sharks, select different weapons, and explore maps freely, indicating high control over actions."

      Capsule for Shark Attack Deathmatch 2 Shark Attack Deathmatch 2

      "Players can choose to play as sharks or divers with distinct playstyles and upgrade paths, allowing freedom in tactics and decisions."

    • Competence

      Game with the same Competence vibe

      4

      "The game requires skillful coordination, manual gear shifting, aiming, and teamwork with feedback on performance, providing a challenging and effective skill experience."

      Capsule for Steel Crew Steel Crew

      "The game requires skillful aiming, teamwork, and strategic use of equipment and abilities, with a notable learning curve and skill gap."

    • Competition

      Game with the same Competition vibe

      4

      "Multiplayer features ranked modes and skill-based matchmaking; players engage in competitive matches and leaderboards."

      Capsule for Call of Duty®: Black Ops Cold War Call of Duty®: Black Ops Cold War

      "Competitive multiplayer with ranked leaderboards and skill-based matchmaking, though matchmaking quality varies."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report habitual play and long sessions, but some mention limited content and small player base reduce long-term engagement."

      Capsule for Vox Machinae Vox Machinae

      "Players report hours of engagement and replayability, but some mention limited content and small player base affecting long-term retention."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on teamwork with distinct roles for players managing the submarine and diving expeditions, requiring communication."

      Capsule for Murky Divers Murky Divers

      "Strong emphasis on team play, coordination between divers and sharks, and tactical cooperation to achieve objectives."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players explore maps and collect upgrades, but gameplay follows a set structure with limited customization."

      Capsule for Miss Neko: Pirates Miss Neko: Pirates

      "Players can customize loadouts and upgrade paths, but gameplay follows established modes and objectives with limited map variety."

    • Domination

      Game with the same Domination vibe

      -3

      "While competitive, the game encourages team play and balanced interactions rather than domination or trash talk."

      Capsule for Primal Carnage Primal Carnage

      "While competitive, the game encourages teamwork and balanced play rather than dominance or trash talk."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a thrilling, immersive escape into a tense underwater horror environment."

      Capsule for Murky Divers Murky Divers

      "Immersive underwater horror atmosphere and tense gameplay provide strong escapism and adrenaline."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."

      Capsule for PARTICLE MACE PARTICLE MACE

      "Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different characters, strategies, and aquarium setups; the game encourages trying new tactics and mastering unique abilities."

      Capsule for NEO AQUARIUM - The King of Crustaceans - NEO AQUARIUM - The King of Crustaceans -

      "Players experiment with different sharks, weapons, and tactics to counter opponents and adapt strategies."

    • Exploration

      Game with the same Exploration vibe

      2

      "Maps offer some discovery and destructible environments, but limited number of maps restricts exploration."

      Capsule for Forefront Forefront

      "Maps have some exploration elements with treasure locations and destructible environments, but limited in number."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of ships, crew roles, and cosmetic skins allows personal expression."

      Capsule for Pixel Starships Pixel Starships

      "Customization through skins for sharks, divers, and weapons allows personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Players experience an imaginative underwater world controlling a fictional evolving microorganism."

      Capsule for Sparkle 3 Genesis Sparkle 3 Genesis

      "Players experience a fictional underwater world with evolved sharks and treasure hunting, blending realistic and fantasy elements."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Community is supportive and cooperative; game is best enjoyed with friends or friendly players."

      Capsule for Warhammer: End Times - Vermintide Warhammer: End Times - Vermintide

      "Community is described as friendly and helpful, with social features like Discord groups and cooperative play."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn game mechanics, improve skills, and unlock new classes and upgrades over time."

      Capsule for SYNTHETIK 2 SYNTHETIK 2

      "Players learn game mechanics, improve skills, and unlock new weapons and abilities over time."

    • Health

      Game with the same Health vibe

      -4

      "Standard sedentary gameplay with no physical activity involved."

      Capsule for CoH 2 - The Western Front Armies: Oberkommando West CoH 2 - The Western Front Armies: Oberkommando West

      "Standard sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during matches; not a casual or idle experience."

      Capsule for Bean Battles Bean Battles

      "Requires focused attention and teamwork during matches; not a casual or idle experience."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social interaction and team bonding, though mostly focused on gameplay communication rather than deep relationships."

      Capsule for Breachers™ Breachers™

      "Some social interaction and team bonding, but limited to gameplay communication rather than close relationships."

    • Leadership

      Game with the same Leadership vibe

      2

      "Team coordination and tactical play suggest some leadership roles, though not heavily emphasized."

      Capsule for Vox Machinae Vox Machinae

      "Opportunities for leading team tactics and coordinating strategies, though not explicitly emphasized."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect gold, items, and experience points to level up and unlock new attacks; some weapon upgrades available."

      Capsule for Age of Barbarian Extended Cut Age of Barbarian Extended Cut

      "Players accumulate gold and evolution points to upgrade weapons and shark abilities each match."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Gameplay is tense and adrenaline-filled rather than relaxing."

      Capsule for Switchcars Switchcars

      "Gameplay is tense and adrenaline-filled rather than relaxing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Atmospheric visuals and sounds provide sensory engagement and excitement."

      Capsule for PIT OF GOBLIN PIT OF GOBLIN

      "Atmospheric visuals, sound design, and intense moments provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      3

      "Leaderboards and ranks provide recognition and social status within the community."

      Capsule for Sky Knights Sky Knights

      "Leaderboards and ranks provide recognition and social status within the community."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative context; focus is on gameplay and atmosphere rather than deep story immersion."

      Capsule for Granny: Chapter Two Granny: Chapter Two

      "Minimal narrative context; focus is on multiplayer matches and objectives rather than story immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires tactical planning, resource management, and strategic use of weapons and abilities."

      Capsule for SYNTHETIK: Legion Rising SYNTHETIK: Legion Rising

      "Requires tactical planning, counter-picking, and strategic use of equipment and abilities."

    • Thrill

      Game with the same Thrill vibe

      5

      "High suspense, tension, and adrenaline from horror elements and unpredictable monster encounters."

      Capsule for Species: Unknown Species: Unknown

      "High tension, suspense, and adrenaline from surprise attacks and close encounters."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value especially on sale, with frequent updates and replayability."

      Capsule for Exit the Gungeon Exit the Gungeon

      "Generally considered good value especially on sale, with frequent updates and cosmetic rewards."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay involves sinking ships and combat with destroyers and aircraft."

      Capsule for Silent Hunter® III Silent Hunter® III

      "Core gameplay revolves around combat, killing, and destruction between sharks and divers."

    • Survival

      Game with the same Survival vibe

      5

      "Strong survival elements with resource management, avoiding death, and overcoming threats."

      Capsule for Propagation: Paradise Hotel Propagation: Paradise Hotel

      "Strong survival elements with limited lives, resource management, and threat avoidance."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Domination, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026