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Dirty Bomb® similar games & best alternatives

Dirty Bomb®

PC (Microsoft Windows) • 2015

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Quick resume

Work together or die alone! Fight to restore peace to London or tear it down for profit in the most challenging team based shooter around.

Global score

81/100

Genres

Action, Free To Play, Shooter

Similar games

    Pros

    • Fast-paced and skill-based gameplay
    • Strong team cooperation and objective focus
    • Fair free-to-play model with no pay-to-win
    • Varied mercenaries with unique abilities
    • Active developer communication and updates

    Cons

    • Small and declining player base
    • Limited map variety and game modes
    • Balance issues with some mercs and weapons
    • Lack of party system in casual modes
    • Slow progression and grind for unlocks

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose different mercenaries, build and customize decks, and select different archetypes and relics, showing strong control over their gameplay decisions."

      Capsule for Cross Blitz Cross Blitz

      "Players choose from multiple mercenaries before matches and can switch between them on respawn, allowing flexible playstyles and strategic decisions."

    • Competence

      Game with the same Competence vibe

      4

      "High skill ceiling with satisfying gunplay, movement mechanics like sliding and jumping, and tactical gameplay requiring aiming and reloading skills."

      Capsule for Contractors Contractors

      "High skill ceiling with emphasis on aiming, movement, and team coordination; gunplay rewards precision and headshots."

    • Competition

      Game with the same Competition vibe

      3

      "Competitive modes like paintball, laser tag, and battle royale encourage comparison and ranked play, but casual modes exist too."

      Capsule for Rec Room Rec Room

      "Competitive modes and matchmaking exist; players compare skill and ranks, but casual and objective modes support personal pace."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions and habitual engagement, though some mention frustration and quitting due to bugs."

      Capsule for Soccer Manager 2020 Soccer Manager 2020

      "Players report long playtimes and habitual engagement, though some mention frustration and eventual disengagement due to balance or dev support issues."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on teamwork, coordination, and helping others; friendly fire and squad dynamics are core gameplay elements."

      Capsule for HELLDIVERS™ 2 HELLDIVERS™ 2

      "Strong emphasis on teamwork and objective-based gameplay; healing, ammo support, and coordinated attacks are essential."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize weapons, companions, and vehicles, and experiment with different loadouts, though within a defined structure."

      Capsule for Mighty Goose Mighty Goose

      "Loadout cards allow some customization of weapons and perks, but within predefined sets; limited player-driven modification."

    • Domination

      Game with the same Domination vibe

      -3

      "Community described as respectful with balanced interactions; no evidence of trash talk or dominance behavior."

      Capsule for Rivals of Aether II Rivals of Aether II

      "Community generally cooperative and respectful; no strong evidence of trash talk or dominance behaviors."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a fun distraction and stress relief with immersive movement and combat."

      Capsule for Project Sparrow Project Sparrow

      "Players use the game as a fast-paced distraction and stress relief, enjoying immersive team combat."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and skill improvement; no obligation or pressure noted."

      Capsule for Warhammer 40,000: Boltgun - Words of Vengeance Warhammer 40,000: Boltgun - Words of Vengeance

      "Players engage voluntarily for fun and skill improvement; no pressure or obligation reported."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different merc combinations, tactics, and modded gameplay, exploring mechanics and strategies."

      Capsule for Jagged Alliance - Back in Action Jagged Alliance - Back in Action

      "Players try different mercs, loadouts, and tactics; some frustration with fixed loadouts per match limits experimentation."

    • Exploration

      Game with the same Exploration vibe

      1

      "Maps have unique events and secrets, but limited number of maps and repeated wave-based gameplay reduce exploration depth."

      Capsule for The Haunted: Hells Reach The Haunted: Hells Reach

      "Maps have multiple routes and secrets, but limited number of maps and repeated play reduce novelty."

    • Expression

      Game with the same Expression vibe

      2

      "Character classes and loadouts offer some self-expression, but cosmetic customization is limited or not mentioned."

      Capsule for Immortal Redneck Immortal Redneck

      "Cosmetic skins and loadout card appearances allow some self-expression, but core character models are fixed."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Fictional setting with exaggerated characters and absurd humor, but grounded in a somewhat realistic British town."

      Capsule for Hector: Badge of Carnage - Full Series Hector: Badge of Carnage - Full Series

      "Futuristic London setting with mercenaries and abilities adds some imaginative fiction elements."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Community is friendly and supportive; players form clans and friendships, enhancing social connection."

      Capsule for STALCRAFT: X STALCRAFT: X

      "Community is friendly and supportive; team identity and social interaction important."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills and knowledge over time; some grind for unlocks and mastery."

      Capsule for Super Animal Royale Super Animal Royale

      "Players develop skills, learn maps and mercs, and improve over time; some grind involved for unlocks."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary FPS gameplay; no physical activity involved."

      Capsule for Codename CURE Codename CURE

      "Typical sedentary FPS gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during matches; not suited for idle play."

      Capsule for Hunt: Showdown 1896 Hunt: Showdown 1896

      "Requires focused attention and continuous engagement during matches; not suited for idle play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social interaction and team bonding, but limited evidence of close relationships."

      Capsule for Awesomenauts Awesomenauts

      "Some social interaction and camaraderie within teams, but limited evidence of close relationships."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players take lead roles in coordinating teams, but overall shared decision-making is emphasized."

      Capsule for Backrooms: Extractions Backrooms: Extractions

      "Some players take leading roles in team coordination, but mostly shared decision-making."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate cards, upgrades, and unlock characters through gameplay and leveling."

      Capsule for Friends vs Friends Friends vs Friends

      "Players accumulate mercs, loadout cards, and upgrades through gameplay and crafting."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Fast-paced, tense gameplay with moments of flow but also frustration and challenge."

      Capsule for Splitgate Splitgate

      "Fast-paced and tense gameplay with moments of flow but also frustration and pressure."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable gunplay, sound effects, and fast-paced action provide sensory stimulation and excitement."

      Capsule for Project Hardline Project Hardline

      "Exciting gunplay, movement, and sound effects provide sensory stimulation and emotional fun."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and rankings offer some recognition, but social status is not a dominant motivator."

      Capsule for Muse Dash Muse Dash

      "Rankings and competitive play offer recognition, but social status is not a dominant motivator."

    • Story

      Game with the same Story vibe

      -3

      "Minimal narrative or lore; gameplay centers on action and progression rather than story immersion."

      Capsule for Power Fantasy Power Fantasy

      "Minimal narrative immersion; gameplay focused on objectives without deep story or lore engagement."

    • Strategy

      Game with the same Strategy vibe

      4

      "Strong strategic elements in map control, class selection, and team coordination."

      Capsule for Day of Defeat Day of Defeat

      "Strong strategic elements in team composition, map control, and objective execution."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced combat and objective pressure create suspense and excitement."

      Capsule for Wolfenstein: Enemy Territory Wolfenstein: Enemy Territory

      "Fast combat and objective pressure create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Free to play with fair monetization; players feel good return on time invested."

      Capsule for Idle Research Idle Research

      "Free to play with fair monetization; players feel good return on time invested."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction are core gameplay elements, with shooting, explosions, and base destruction."

      Capsule for Nuclear Dawn Nuclear Dawn

      "Combat and destruction are core gameplay elements with gunfire, explosives, and kills."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid death and manage resources to survive battles and complete objectives."

      Capsule for Command & Conquer Renegade™ Command & Conquer Renegade™

      "Players must avoid death and manage resources to complete objectives; moderate threat level."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Domination, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026