Dirty Bomb® similar games & best alternatives
Dirty Bomb®
2015
Related articles
Quick resume
Work together or die alone! Fight to restore peace to London or tear it down for profit in the most challenging team based shooter around.
Global score
81/100
Genres
Action, Free To Play, Shooter
Similar games
Pros
- Fast-paced and skill-based gameplay
- Strong team cooperation and objective focus
- Fair free-to-play model with no pay-to-win
- Varied mercenaries with unique abilities
- Active developer communication and updates
Cons
- Small and declining player base
- Limited map variety and game modes
- Balance issues with some mercs and weapons
- Lack of party system in casual modes
- Slow progression and grind for unlocks
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can choose different mercenaries, build and customize decks, and select different archetypes and relics, showing strong control over their gameplay decisions."
Cross Blitz
"Players choose from multiple mercenaries before matches and can switch between them on respawn, allowing flexible playstyles and strategic decisions."
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Competence
Game with the same Competence vibe
4"High skill ceiling with satisfying gunplay, movement mechanics like sliding and jumping, and tactical gameplay requiring aiming and reloading skills."
Contractors
"High skill ceiling with emphasis on aiming, movement, and team coordination; gunplay rewards precision and headshots."
-
Competition
Game with the same Competition vibe
3"Competitive modes like paintball, laser tag, and battle royale encourage comparison and ranked play, but casual modes exist too."
Rec Room
"Competitive modes and matchmaking exist; players compare skill and ranks, but casual and objective modes support personal pace."
-
Continuation
Game with the same Continuation vibe
3"Players report long play sessions and habitual engagement, though some mention frustration and quitting due to bugs."
Soccer Manager 2020
"Players report long playtimes and habitual engagement, though some mention frustration and eventual disengagement due to balance or dev support issues."
-
Cooperation
Game with the same Cooperation vibe
5"Strong emphasis on teamwork, coordination, and helping others; friendly fire and squad dynamics are core gameplay elements."
HELLDIVERS™ 2
"Strong emphasis on teamwork and objective-based gameplay; healing, ammo support, and coordinated attacks are essential."
-
Creativity
Game with the same Creativity vibe
2"Players can customize weapons, companions, and vehicles, and experiment with different loadouts, though within a defined structure."
Mighty Goose
"Loadout cards allow some customization of weapons and perks, but within predefined sets; limited player-driven modification."
-
Domination
Game with the same Domination vibe
-3"Community described as respectful with balanced interactions; no evidence of trash talk or dominance behavior."
Rivals of Aether II
"Community generally cooperative and respectful; no strong evidence of trash talk or dominance behaviors."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a fun distraction and stress relief with immersive movement and combat."
Project Sparrow
"Players use the game as a fast-paced distraction and stress relief, enjoying immersive team combat."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and skill improvement; no obligation or pressure noted."
Warhammer 40,000: Boltgun - Words of Vengeance
"Players engage voluntarily for fun and skill improvement; no pressure or obligation reported."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different merc combinations, tactics, and modded gameplay, exploring mechanics and strategies."
Jagged Alliance - Back in Action
"Players try different mercs, loadouts, and tactics; some frustration with fixed loadouts per match limits experimentation."
-
Exploration
Game with the same Exploration vibe
1"Maps have unique events and secrets, but limited number of maps and repeated wave-based gameplay reduce exploration depth."
The Haunted: Hells Reach
"Maps have multiple routes and secrets, but limited number of maps and repeated play reduce novelty."
-
Expression
Game with the same Expression vibe
2"Character classes and loadouts offer some self-expression, but cosmetic customization is limited or not mentioned."
Immortal Redneck
"Cosmetic skins and loadout card appearances allow some self-expression, but core character models are fixed."
-
Fantasy
Game with the same Fantasy vibe
2"Fictional setting with exaggerated characters and absurd humor, but grounded in a somewhat realistic British town."
Hector: Badge of Carnage - Full Series
"Futuristic London setting with mercenaries and abilities adds some imaginative fiction elements."
-
Fellowship
Game with the same Fellowship vibe
4"Community is friendly and supportive; players form clans and friendships, enhancing social connection."
STALCRAFT: X
"Community is friendly and supportive; team identity and social interaction important."
-
Growth
Game with the same Growth vibe
3"Players develop skills and knowledge over time; some grind for unlocks and mastery."
Super Animal Royale
"Players develop skills, learn maps and mercs, and improve over time; some grind involved for unlocks."
-
Health
Game with the same Health vibe
-4"Typical sedentary FPS gameplay; no physical activity involved."
Codename CURE
"Typical sedentary FPS gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement during matches; not suited for idle play."
Hunt: Showdown 1896
"Requires focused attention and continuous engagement during matches; not suited for idle play."
-
Intimacy
Game with the same Intimacy vibe
2"Some social interaction and team bonding, but limited evidence of close relationships."
Awesomenauts
"Some social interaction and camaraderie within teams, but limited evidence of close relationships."
-
Leadership
Game with the same Leadership vibe
2"Some players take lead roles in coordinating teams, but overall shared decision-making is emphasized."
Backrooms: Extractions
"Some players take leading roles in team coordination, but mostly shared decision-making."
-
Progression
Game with the same Progression vibe
3"Players accumulate cards, upgrades, and unlock characters through gameplay and leveling."
Friends vs Friends
"Players accumulate mercs, loadout cards, and upgrades through gameplay and crafting."
-
Relaxation
Game with the same Relaxation vibe
-2"Fast-paced, tense gameplay with moments of flow but also frustration and challenge."
Splitgate
"Fast-paced and tense gameplay with moments of flow but also frustration and pressure."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable gunplay, sound effects, and fast-paced action provide sensory stimulation and excitement."
Project Hardline
"Exciting gunplay, movement, and sound effects provide sensory stimulation and emotional fun."
-
Status
Game with the same Status vibe
2"Leaderboards and rankings offer some recognition, but social status is not a dominant motivator."
Muse Dash
"Rankings and competitive play offer recognition, but social status is not a dominant motivator."
-
Story
Game with the same Story vibe
-3"Minimal narrative or lore; gameplay centers on action and progression rather than story immersion."
Power Fantasy
"Minimal narrative immersion; gameplay focused on objectives without deep story or lore engagement."
-
Strategy
Game with the same Strategy vibe
4"Strong strategic elements in map control, class selection, and team coordination."
Day of Defeat
"Strong strategic elements in team composition, map control, and objective execution."
-
Thrill
Game with the same Thrill vibe
3"Fast-paced combat and objective pressure create suspense and excitement."
Wolfenstein: Enemy Territory
"Fast combat and objective pressure create suspense and excitement."
-
Value
Game with the same Value vibe
4"Free to play with fair monetization; players feel good return on time invested."
Idle Research
"Free to play with fair monetization; players feel good return on time invested."
-
Violence
Game with the same Violence vibe
3"Combat and destruction are core gameplay elements, with shooting, explosions, and base destruction."
Nuclear Dawn
"Combat and destruction are core gameplay elements with gunfire, explosives, and kills."
-
Survival
Game with the same Survival vibe
2"Players must avoid death and manage resources to survive battles and complete objectives."
Command & Conquer Renegade™
"Players must avoid death and manage resources to complete objectives; moderate threat level."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Domination, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026