SUPERVIVE similar games & best alternatives
SUPERVIVE
2025
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Quick resume
THE ACTION BATTLE ROYALE WITH ENDLESS PLAYSTYLES. Slam into all-out, multi-squad teamfights in this lethal, fast-paced brawl in the sky. Unlock gear, theorycraft builds, and bring your gamebreaking loadout into every match.
Global score
86/100
Genres
Action, Free To Play, Strategy, Shooter, MOBA
Similar games
Pros
- Engaging mix of moba and battle royale mechanics
- High skill ceiling and rewarding gameplay
- Strong team cooperation and social features
- Frequent updates and responsive developers
- Free-to-play with fair monetization
Cons
- Small player base leading to longer queue times
- Armory/progression system initially controversial
- Steep learning curve for new players
- Some ui clutter and information overload
- Limited solo queue options
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to choose characters, roles, and strategies; some randomness in items and roles encourages player decision-making."
Never Split the Party
"Players have freedom to choose characters, builds, and playstyles with diverse abilities and item combinations, encouraging personal decision-making."
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Competence
Game with the same Competence vibe
4"High skill ceiling with strategic positioning, skillshots, and build variety; players report rewarding gameplay and skill expression."
Sirocco
"High skill ceiling with movement-based combat, skill expression, and strategic teamplay; players report rewarding gameplay and improvement over time."
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Competition
Game with the same Competition vibe
4"Strong competitive multiplayer focus with ranked modes, skill-based matches, and player vs player combat."
Ironsight
"Strong competitive focus with ranked modes, skill-based matchmaking, and player vs player combat; players emphasize climbing ranks and outplaying opponents."
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Continuation
Game with the same Continuation vibe
4"Many players report long play sessions, addiction, and habitual engagement with frequent updates encouraging continued play."
Pumping Simulator 2
"Many players report long play sessions, habitual engagement, and addiction-like enjoyment; frequent updates and progression systems encourage continued play."
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Cooperation
Game with the same Cooperation vibe
5"Team-based gameplay requiring coordination, communication, and joint strategy to win matches."
Dota 2
"Team-based gameplay with 3-4 player squads, emphasis on coordination, synergy, and working together to achieve objectives and win matches."
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Creativity
Game with the same Creativity vibe
4"Players can experiment with many items, skill trees, and character builds; the game encourages creative combat and item use."
Super Cane Magic ZERO - Legend of the Cane Cane
"Players experiment with diverse item builds, character abilities, and strategies; item system encourages trying new combinations and adapting play."
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Domination
Game with the same Domination vibe
-3"Community described as friendly and cooperative, with shared decision-making; some toxicity noted but not dominant."
Nuclear Dawn
"Community described as mostly respectful with shared decision-making; some toxicity noted but not dominant; emphasis on balanced interactions."
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Escapism
Game with the same Escapism vibe
4"Players use the game as intense immersion and escape from real life, including stress relief and distraction."
Hell Let Loose
"Players describe immersion, stress relief, and distraction from real life; engaging gameplay and social interaction provide escape."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by interest and enjoyment; no evidence of obligation or external pressure to play."
Airship: Kingdoms Adrift
"Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or pressure driving play."
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Experimenting
Game with the same Experimenting vibe
4"Game encourages trying new builds, strategies, and mechanics with frequent updates and evolving meta."
Fairytale Fables
"Encouraged by diverse builds, item experimentation, and adapting to changing metas; players enjoy trying new strategies and mechanics."
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Exploration
Game with the same Exploration vibe
2"Some discovery in different levels and bosses, but mostly structured tower defense maps with limited exploration."
Age of Defense
"Some exploration of large maps, vaults, and bosses; discovery elements present but secondary to combat and team objectives."
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Expression
Game with the same Expression vibe
3"Character customization and cosmetic options support player expression."
MY HERO ONE'S JUSTICE
"Character customization via skins and cosmetic items; some player expression through build choices and character selection."
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Fantasy
Game with the same Fantasy vibe
4"Rich fantasy lore and imaginative characters provide a strong fictional thematic experience."
Once Upon a Galaxy
"Imaginative characters, abilities, and fantasy-themed world; players enjoy unique heroes and lore elements."
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Fellowship
Game with the same Fellowship vibe
4"Strong community feeling; players form friendships, play with friends, and enjoy voice chat."
Catto Pew Pew! CLASSIC
"Strong community engagement, playing with friends, and social interaction; Discord and in-game voice chat support group play."
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Growth
Game with the same Growth vibe
4"Players report learning curve, skill improvement, and mastery over time, with challenges fostering personal development."
Dark Roll: Free Kick Challenge
"Players report learning curve, skill improvement, and personal development; game rewards mastery and strategic thinking."
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Health
Game with the same Health vibe
-4"Sedentary gameplay with no physical activity; typical of multiplayer shooters."
Double Action: Boogaloo
"Primarily sedentary gameplay with no physical activity elements; typical of PC multiplayer games."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during matches; fast-paced gameplay demands continuous engagement."
Friends vs Friends
"Requires focused attention and continuous engagement during matches; warmup modes exist but core gameplay demands concentration."
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Intimacy
Game with the same Intimacy vibe
3"Players form friendships and social connections, though some report limited emotional sharing."
Ragnarok Online
"Social connections through team play and community; some emotional sharing and camaraderie reported."
-
Leadership
Game with the same Leadership vibe
2"Some players take leadership roles in coordinating teams, but shared decision-making is common."
Enemy On Board
"Some players take leadership roles in team coordination; however, shared decision-making is common and no strong dominance noted."
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Progression
Game with the same Progression vibe
3"Players accumulate cosmetics, battle pass rewards, and character upgrades; progression is a motivating factor."
Vampire: The Masquerade - Bloodhunt
"Progression through unlocking and upgrading items, characters, and battle passes; some grind but rewards motivate continued play."
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Relaxation
Game with the same Relaxation vibe
2"Gameplay offers flow and catharsis for players, though competitive tension is present."
THE KING OF FIGHTERS XIV STEAM EDITION
"Game offers flow and catharsis for some players, but also involves tension and competitive pressure."
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Sensation
Game with the same Sensation vibe
4"Vibrant visuals, sound effects, and satisfying combat provide strong sensory stimulation and excitement."
GigaBash
"Vibrant visuals, crisp audio, and exciting combat provide strong sensory stimulation and emotional fun."
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Status
Game with the same Status vibe
3"Ranked modes and leaderboards offer social recognition; players seek status within the community."
Liar's Bar
"Ranked modes and leaderboards provide recognition; players seek social status within community."
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Story
Game with the same Story vibe
2"Some narrative elements and lore, but gameplay is primary focus."
Roboquest VR
"Some narrative elements and lore exist but are not the main focus; gameplay is primary driver of engagement."
-
Strategy
Game with the same Strategy vibe
4"High strategic depth in skill usage, positioning, team composition, and battlerite selection."
Battlerite
"High strategic depth with team composition, item builds, map control, and skillful combat requiring planning and tactics."
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Thrill
Game with the same Thrill vibe
4"Players enjoy suspense, risk, and excitement from competitive matches and fast-paced fighting gameplay."
Capcom Fighting Collection 2
"Players enjoy suspense, risk, and adrenaline from tense fights, spikes, and dynamic match flow."
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Value
Game with the same Value vibe
4"Free-to-play model with fair monetization and good gameplay value for time invested."
Ironsight
"Free-to-play model with fair monetization; players perceive good return on time invested with frequent updates and no pay-to-win."
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Violence
Game with the same Violence vibe
3"Combat-focused gameplay with emphasis on fighting and defeating opponents; stylized violence."
BlazBlue Centralfiction
"Combat-focused gameplay with abilities and attacks; violence is stylized and integral to game mechanics."
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Survival
Game with the same Survival vibe
3"Battle Royale mode emphasizes survival and resource management under threat."
Blood Strike
"Battle royale elements emphasize survival, resource management, and avoiding elimination."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Status, Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026