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Century: Age of Ashes similar games & best alternatives

Century: Age of Ashes

PC (Microsoft Windows), iOS, Xbox One, PlayStation 4, Android, Xbox Series X|S, PlayStation 5 • 2021

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Quick resume

Century: Age of Ashes is a free-to-play multiplayer dragon shooter. Master a growing roster of classes and dragons, compete in intense arena battles and rule the skies in fast-paced aerial combats.

Global score

74/100

Genres

Action, Indie, Racing, Free To Play, Adventure

Similar games

    Pros

    • Free to play with no pay-to-win
    • Engaging and skillful dragon flight combat
    • Beautiful graphics and immersive fantasy theme
    • Multiple game modes with team-based play
    • Extensive customization and progression

    Cons

    • Matchmaking issues and server instability
    • Limited game modes and classes at launch
    • Lack of in-game communication tools
    • Steep learning curve for new players
    • High cosmetic prices and monetization concerns

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to make many choices shaping their dragon's personality, actions, and growth, reflecting high personal control."

      Capsule for Golden Treasure: The Great Green Golden Treasure: The Great Green

      "Players have control over their dragon's flight, abilities, and class choice, allowing for personal decision-making and skill expression."

    • Competence

      Game with the same Competence vibe

      4

      "The game is easy to learn but hard to master with a high skill ceiling in tactical combat and strategic planning."

      Capsule for Inkulinati Inkulinati

      "The game is easy to pick up but hard to master, with a high skill ceiling and rewarding combat mechanics."

    • Competition

      Game with the same Competition vibe

      5

      "Strong emphasis on PvP modes like Team Deathmatch and Free For All; leaderboards and achievements encourage competitive play."

      Capsule for Pirate Fighting Simulator Pirate Fighting Simulator

      "Strong emphasis on PvP competitive modes including ranked play, team deathmatch, and capture the flag."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions and habitual engagement, though some mention frustration with matchmaking and bugs."

      Capsule for Lethal League Blaze Lethal League Blaze

      "Players report long play sessions and habitual engagement, though some frustration with matchmaking and bugs may limit this."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Team-based modes require coordination and teamwork, with 3v3 or 6v6 matches emphasizing group strategy."

      Capsule for Strinova Strinova

      "Team-based gameplay with 3v3 and 6v6 modes requiring coordination and support roles."

    • Creativity

      Game with the same Creativity vibe

      3

      "Customization of island and frog cosmetics allows creative expression within predefined options."

      Capsule for Ropuka's Idle Island Ropuka's Idle Island

      "Customization of dragons and riders, including cosmetic skins and hatchable baby dragons, supports creative expression."

    • Domination

      Game with the same Domination vibe

      3

      "Competitive PvP with trash talk and rivalries mentioned; players seek superiority over others."

      Capsule for Rocket Bot Royale Rocket Bot Royale

      "Players seek superiority over others in PvP combat and leaderboard rankings, with some reports of trash talk and dominance."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy immersive fantasy dragon roleplay and escape into a mythical world."

      Capsule for The I of the Dragon The I of the Dragon

      "Players use the game as a thrilling escape with immersive dragon flight and combat, enjoying fantasy immersion."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

      Capsule for Ragnarock Ragnarock

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different routes, mechanics, and character abilities, experimenting with gameplay strategies."

      Capsule for Only Up: SKIBIDI TOGETHER Only Up: SKIBIDI TOGETHER

      "Players explore different classes, abilities, and flight maneuvers, experimenting with strategies and tactics."

    • Exploration

      Game with the same Exploration vibe

      2

      "Maps have alternative routes and hidden spots, encouraging discovery, though limited number of maps."

      Capsule for Nuclear Dawn Nuclear Dawn

      "Maps offer some discovery and navigation challenges, though limited in number currently."

    • Expression

      Game with the same Expression vibe

      4

      "Extensive cosmetic options and character customization allow personal expression."

      Capsule for The Ultimatest Battle The Ultimatest Battle

      "Extensive cosmetic customization of dragons and riders allows for personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy theme with dragons, magical worlds, and imaginative characters."

      Capsule for Spyro™ Reignited Trilogy Spyro™ Reignited Trilogy

      "Strong fantasy theme with dragon riding, magical abilities, and lore-rich world."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community engagement via multiplayer and active Discord channel fosters social connection."

      Capsule for Emberhold Emberhold

      "Community engagement via Discord and team play fosters social connection, though in-game communication is limited."

    • Growth

      Game with the same Growth vibe

      4

      "Players improve flying skills and game knowledge over time, with a steep learning curve and skill-based gameplay."

      Capsule for Air Brawl Air Brawl

      "Players develop skills in flying and combat, with progression systems and learning curves noted."

    • Health

      Game with the same Health vibe

      -5

      "Primarily a sedentary gaming experience with no physical activity component."

      Capsule for 1001 Spikes 1001 Spikes

      "Primarily a sedentary gaming experience with no physical activity component."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during matches."

      Capsule for Half-Life Deathmatch: Source Half-Life Deathmatch: Source

      "Requires focused attention and continuous engagement during matches."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are mostly surface-level team coordination with limited emotional sharing."

      Capsule for Diabotical Rogue Diabotical Rogue

      "Social interactions are mostly surface-level team coordination; limited emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players take leadership roles in coordinating team strategies, but overall balanced team dynamics."

      Capsule for White Noise 2 White Noise 2

      "Some players take leadership roles in coordinating teams, but overall balanced team dynamics."

    • Progression

      Game with the same Progression vibe

      4

      "Progression through unlocking cards, cosmetics, and leveling up supports a sense of advancement."

      Capsule for Duelists of Eden Duelists of Eden

      "Leveling, unlocking dragons, and cosmetic rewards provide a sense of advancement."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Gameplay is fast-paced and competitive, providing some flow but also moments of tension."

      Capsule for Pixel Strike 3D Pixel Strike 3D

      "Gameplay is fast-paced and thrilling, with some moments of flow but also tension."

    • Sensation

      Game with the same Sensation vibe

      4

      "Fast movement, visual effects, and sound design provide strong sensory stimulation and excitement."

      Capsule for ShootMania Storm ShootMania Storm

      "Visuals, sound effects, and fast action provide strong sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      3

      "Recognition through ranks, leaderboards, and cosmetic display contributes to social status."

      Capsule for Cyber Hunter Cyber Hunter

      "Leaderboards, ranks, and cosmetic prestige contribute to social recognition."

    • Story

      Game with the same Story vibe

      2

      "Lore is subtle and revealed through item and monster logs, providing narrative immersion for interested players."

      Capsule for Risk of Rain (2013) Risk of Rain (2013)

      "Lore is present mainly in item descriptions and background, with limited narrative immersion."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players use tactics and timing in combat and resource management, though mechanics are straightforward."

      Capsule for King of Crabs King of Crabs

      "Players use tactics, positioning, and ability timing in team-based combat."

    • Thrill

      Game with the same Thrill vibe

      4

      "Fast-paced combat and risk-taking create suspense and excitement."

      Capsule for Soldat 2 Soldat 2

      "Fast-paced aerial combat and risk-reward maneuvers create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Free-to-play model with generous unlocks and no pay-to-win elements offers good value for time."

      Capsule for Stampede: Racing Royale Stampede: Racing Royale

      "Free-to-play model with generous rewards and no pay-to-win elements offers good value."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves destruction of enemies with explosive and physical effects."

      Capsule for Soulstone Survivors: Prologue Soulstone Survivors: Prologue

      "Combat involves destruction and elimination of opponents with fire and explosive attacks."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death, manage health and resources, and tactically survive in combat."

      Capsule for Easy Red 2 Easy Red 2

      "Players must avoid death and manage health and shields in combat to survive."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Fantasy, Domination. It leans lower than usual among comparable games on Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026