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Easy Red 2 similar games & best alternatives

Easy Red 2

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2022

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Quick resume

Fight massive battles between infantry, armored vehicles, tanks, cannons and planes. Realistically manage your weapons and equipment, coordinate with your squad, and tactically navigate large, fully destructible open world maps. Experience the WW2 in singleplayer, PVP and Co-Op.

Global score

90/100

Genres

Action, Indie, Simulator, Strategy, Shooter, Tactical

Similar games

    Pros

    • Extensive content and campaigns
    • Robust map and mission editor
    • Friendly and passionate community
    • Frequent developer updates
    • Good value for price

    Cons

    • Some ai and animation jank
    • Graphics and sound not aaa quality
    • Small multiplayer player base
    • Vehicle controls can be clunky
    • Some ui and inventory complexity

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have extensive control over squad customization, mission design, and tactical planning, allowing freedom in playstyle and decision-making."

      Capsule for Black One Blood Brothers Black One Blood Brothers

      "Players can choose roles freely, switch between squad members, create custom maps and missions, and direct squad actions, showing strong player control and freedom."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves overcoming challenging AI, tactical stealth, and survival mechanics; players report a learning curve and skill development."

      Capsule for The Forever Winter The Forever Winter

      "Gameplay involves overcoming challenging AI, managing inventory, vehicle and infantry combat, and tactical decision-making, providing skill-based engagement."

    • Competition

      Game with the same Competition vibe

      -2

      "Multiplayer exists but is limited and often inactive; gameplay focuses on solo progression and personal goals rather than competitive ranking."

      Capsule for Sword Art Online: Hollow Realization Deluxe Edition Sword Art Online: Hollow Realization Deluxe Edition

      "Multiplayer exists but has a small player base; many players focus on singleplayer or co-op against AI, emphasizing personal pace over competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, high replayability with many scenarios, campaigns, and user-generated content encouraging habitual play."

      Capsule for Pike and Shot : Campaigns Pike and Shot : Campaigns

      "Players report long playtimes, frequent updates, and high replayability through campaigns, custom maps, and mods, encouraging habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on teamwork, squad-based tactics, and communication; multiplayer modes require coordination and group objectives."

      Capsule for Operation: Harsh Doorstop Operation: Harsh Doorstop

      "Squad-based gameplay with teamwork elements, co-op campaigns, and multiplayer modes encourage working together to achieve objectives."

    • Creativity

      Game with the same Creativity vibe

      5

      "Robust character customization and an easy-to-use map editor with Steam Workshop integration enable extensive player creativity."

      Capsule for Dustwind Dustwind

      "Robust map and mission editor with Steam Workshop support allows extensive player creation and customization."

    • Domination

      Game with the same Domination vibe

      -3

      "Community described as friendly; gameplay focuses on shared survival rather than dominance or trash talk."

      Capsule for Raw Data Raw Data

      "Community described as friendly and supportive with little toxicity; gameplay focuses on shared objectives rather than dominance or trash talk."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse themselves in historical WWII battles, providing a form of escape and stress relief."

      Capsule for Battle Academy Battle Academy

      "Players use the game to relax and immerse themselves in large-scale WWII battles, escaping daily stress through engaging gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and passion for tactical shooters, not due to obligation or external pressure."

      Capsule for OPERATOR OPERATOR

      "Players engage voluntarily out of personal interest and passion for WWII shooters, not due to obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players explore different roles, maps, objectives, and mechanics, experimenting with strategies and character abilities."

      Capsule for Get Stuffed! Get Stuffed!

      "Players explore different roles, tactics, and custom content, experimenting with gameplay and map creation."

    • Exploration

      Game with the same Exploration vibe

      3

      "Large variety of maps including community-created ones and different environments encourage discovery."

      Capsule for Bullets And More VR - BAM VR Bullets And More VR - BAM VR

      "Large maps with varied environments and custom map creation encourage discovery and exploration."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and weapon/armor variety allow some degree of self-expression, though mostly within preset options."

      Capsule for The Last Hero of Nostalgaia The Last Hero of Nostalgaia

      "Inventory customization and ability to pick up enemy gear allow some degree of self-expression, though character customization is limited."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "Focuses on historical WWII settings with realistic units and scenarios rather than fictional fantasy."

      Capsule for Hex of Steel Hex of Steel

      "Focus on historical accuracy and realistic WWII settings with authentic weapons and factions, emphasizing realism over fantasy."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community is active and friendly; cooperative multiplayer fosters social connection and shared achievements."

      Capsule for The Lord of the Rings: Adventure Card Game - Definitive Edition The Lord of the Rings: Adventure Card Game - Definitive Edition

      "Community described as passionate and friendly with cooperative multiplayer and shared interest in the game."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn tactical skills, improve strategies, and develop mastery over gameplay mechanics."

      Capsule for Police Stories: The Academy Police Stories: The Academy

      "Players develop tactical skills, learn vehicle and infantry mechanics, and improve through gameplay and map creation."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity; players mostly seated and focused on screen."

      Capsule for Craft The World Craft The World

      "Typical sedentary gameplay with no physical activity elements; players mostly engage in sitting and screen interaction."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and tactical control; not designed for casual or background play."

      Capsule for Satellite Reign Satellite Reign

      "Requires active attention and tactical focus; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social interaction through cooperative play and community, but limited close emotional relationships."

      Capsule for A Hat in Time A Hat in Time

      "Some social interaction through cooperative play and community, but limited to gameplay-related connections rather than deep emotional bonds."

    • Leadership

      Game with the same Leadership vibe

      4

      "Leadership roles exist with squad commanders directing team tactics and coordinating objectives."

      Capsule for The Red Solstice The Red Solstice

      "Squad leader role allows directing AI and human teammates, calling in artillery, and managing squad tactics."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through campaigns and accumulation of equipment and units; inventory management is key."

      Capsule for Men of War™ Men of War™

      "Campaigns, unlocking new weapons and vehicles, and inventory management provide a sense of progression and accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Players find the game relaxing and enjoyable, balancing challenge and flow."

      Capsule for Slipstream Slipstream

      "Players find the game relaxing and satisfying despite some challenging moments, balancing tension and flow."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and audio effects like explosions and battle sounds provide sensory stimulation."

      Capsule for Blitzkrieg 2 Anthology Blitzkrieg 2 Anthology

      "Sound and visual effects are modest but effective; explosions and combat provide sensory stimulation though not highly polished."

    • Status

      Game with the same Status vibe

      -3

      "Little emphasis on social recognition or leaderboards; focus is on casual play rather than status."

      Capsule for HALF DEAD 3 HALF DEAD 3

      "Low emphasis on social recognition or leaderboards; focus is on gameplay experience rather than status."

    • Story

      Game with the same Story vibe

      3

      "Campaigns with historical context and cutscenes provide narrative immersion beyond isolated battles."

      Capsule for Headquarters: World War II Headquarters: World War II

      "Campaigns with historical context and missions provide narrative immersion beyond isolated combat."

    • Strategy

      Game with the same Strategy vibe

      4

      "Tactical planning, resource management, and battlefield positioning require strategic thinking."

      Capsule for Tank Squad Tank Squad

      "Tactical squad management, vehicle positioning, and battlefield planning require strategic thinking."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat provides suspense and excitement through risk-reward mechanics and enemy encounters."

      Capsule for Gears Tactics Gears Tactics

      "Combat includes suspenseful moments, risk of death, and dynamic battles that create excitement."

    • Value

      Game with the same Value vibe

      5

      "Players overwhelmingly praise the game as excellent value for money with lots of content and free updates."

      Capsule for Offroad Mania Offroad Mania

      "Players praise the game as excellent value for money with frequent updates and extensive content."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and destruction are central, with detailed tactical engagements and environmental damage."

      Capsule for Xenonauts Xenonauts

      "Combat and destruction are central, including infantry firefights, tank battles, and artillery strikes."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage resources tactically to survive in combat."

      Capsule for Battlefield 3™ Battlefield 3™

      "Players must avoid death, manage health and resources, and tactically survive in combat."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership, Violence. It leans lower than usual among comparable games on Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026