Sword Art Online: Hollow Realization Deluxe Edition Thumbnail

Sword Art Online: Hollow Realization Deluxe Edition similar games & best alternatives

Sword Art Online: Hollow Realization Deluxe Edition

PC (Microsoft Windows) • 2017

Related articles

Quick resume

2026, Sword Art: Origin, a new VRMMORPG has emerged. Kirito meets a mysterious NPC and receives a cryptic message. This game is definitively not the same as the one he escaped years ago…

Global score

79/100

Genres

Action, Adventure, Casual, Role-playing (RPG)

Similar games

    Pros

    • Extensive content and long playtime
    • Engaging and skill-based combat system
    • Character customization and affection mechanics
    • Immersive anime-inspired world and story
    • Good voice acting and visual presentation

    Cons

    • Limited and sometimes inactive multiplayer
    • Grinding and repetitive quests
    • Ai companions can be unintelligent
    • Translation and localization issues
    • Controller support issues on pc

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players create and customize their own character, choose classes and skills, and make meaningful choices in quests and combat tactics, showing high player control."

      Capsule for Drakensang: The River of Time Drakensang: The River of Time

      "Players can customize characters and choose combat roles freely, explore a large world, and direct AI companions' behavior, indicating high player control."

    • Competence

      Game with the same Competence vibe

      3

      "Combat system involves skillful combos, timing, and equipment optimization, providing a satisfying challenge especially at higher difficulties."

      Capsule for Tales of Zestiria Tales of Zestiria

      "Combat system is skill-based and improves with practice; however, some parts are easy and grinding is common, balancing skill challenge with repetitive tasks."

    • Competition

      Game with the same Competition vibe

      -2

      "Multiplayer exists but is rarely active; most play is single-player focused on personal progress and campaign completion."

      Capsule for Codename: Panzers, Phase Two Codename: Panzers, Phase Two

      "Multiplayer exists but is limited and often inactive; gameplay focuses on solo progression and personal goals rather than competitive ranking."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long playtimes, habitual grinding, and repeated sessions, showing strong desire to keep playing."

      Capsule for Dungeon Defenders II Dungeon Defenders II

      "Players report long playtimes, extensive content, and habitual grinding, showing strong desire to keep playing over extended sessions."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Game supports AI teammates and co-op multiplayer, encouraging some teamwork though much play is solo."

      Capsule for Ace of Seafood Ace of Seafood

      "Game features AI companions with customizable behavior and limited multiplayer co-op, encouraging some teamwork but mostly solo play."

    • Creativity

      Game with the same Creativity vibe

      3

      "Customization of characters, equipment, and skill trees allows creative tactical builds and personalization."

      Capsule for Warhammer 40,000: Chaos Gate - Daemonhunters Warhammer 40,000: Chaos Gate - Daemonhunters

      "Character customization and equipment personalization exist, along with skill trees and combat style choices, supporting creative player expression."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize balanced party play and strategy rather than exerting control or superiority over others."

      Capsule for The Metronomicon: Slay The Dance Floor The Metronomicon: Slay The Dance Floor

      "Interactions emphasize shared party play and mutual support rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as an immersive fantasy adventure to escape real life, enjoying exploration and story."

      Capsule for Stray Blade Stray Blade

      "Players use the game as an immersive fantasy world with extensive story, exploration, and social simulation, providing strong real-life escape."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and fandom; no indication of obligation or external pressure to play."

      Capsule for Attack on Titan / A.O.T. Wings of Freedom Attack on Titan / A.O.T. Wings of Freedom

      "Players engage voluntarily out of interest and fandom, with no indication of obligation or external pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different weapons, tactics, and explore various areas, showing experimentation."

      Capsule for Beyond Hanwell Beyond Hanwell

      "Players try different weapons, skills, and combat roles, and explore various game mechanics, indicating active experimentation."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large, diverse map with hidden secrets and varied environments encourages discovery and curiosity-driven activities."

      Capsule for Forza Horizon 5 Forza Horizon 5

      "Large, diverse maps with many areas, secrets, and roaming NPCs encourage discovery and curiosity-driven activities."

    • Expression

      Game with the same Expression vibe

      3

      "Character and gear customization allow for player self-expression and personalization."

      Capsule for Immortals Fenyx Rising Immortals Fenyx Rising

      "Character appearance customization and equipment personalization allow for self-expression within the game."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly based on anime fantasy with superpowers, imaginative characters, and fictional storylines."

      Capsule for MY HERO ONE'S JUSTICE 2 MY HERO ONE'S JUSTICE 2

      "Strongly rooted in anime-inspired fictional universe with fantastical elements, roleplaying, and improbable events."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Players build relationships with NPCs and party members, fostering community feeling."

      Capsule for Bloomtown: A Different Story Bloomtown: A Different Story

      "Players form connections with NPC companions and can engage in limited multiplayer, fostering some community feeling."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, unlock abilities, and improve gear, showing learning and personal development."

      Capsule for Flintlock: The Siege of Dawn Flintlock: The Siege of Dawn

      "Players develop skills, unlock abilities, and improve equipment, supporting learning and personal development."

    • Health

      Game with the same Health vibe

      -4

      "Game involves sedentary play with long sessions and no physical activity."

      Capsule for Thea 2: The Shattering Thea 2: The Shattering

      "Game involves sedentary play with long sessions and no physical activity components."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires continuous attention and active engagement during combat; not suited for background or idle play."

      Capsule for The TakeOver The TakeOver

      "Requires sustained attention and active engagement in combat and progression, not suitable for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Close relationships and emotional bonds with characters; dating sim elements present."

      Capsule for BLUE REFLECTION BLUE REFLECTION

      "Dating sim elements and affection systems promote forming close relationships with characters."

    • Leadership

      Game with the same Leadership vibe

      1

      "Player leads the party in combat and decision-making, but no evidence of managing or directing other players."

      Capsule for Eternights Eternights

      "Players lead their party and direct AI companions, but no evidence of managing or guiding other human players."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on leveling up, unlocking classes, collecting items, and upgrading equipment."

      Capsule for Doom & Destiny Advanced Doom & Destiny Advanced

      "Strong emphasis on leveling up, acquiring items, unlocking skills, and upgrading equipment."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and enjoyable, but grind and difficulty spikes can cause frustration and tension."

      Capsule for Soulworker Soulworker

      "Some players find the game relaxing and enjoyable, but difficulty spikes and grinding can cause frustration."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visuals, animations, and voice acting provide sensory stimulation and emotional engagement."

      Capsule for ONE PIECE ODYSSEY ONE PIECE ODYSSEY

      "Visuals, voice acting, and combat animations provide sensory stimulation and emotional enjoyment."

    • Status

      Game with the same Status vibe

      -2

      "Achievements and progression are mostly personal; multiplayer is limited so social recognition is low."

      Capsule for Cyberdimension Neptunia: 4 Goddesses Online Cyberdimension Neptunia: 4 Goddesses Online

      "Limited multiplayer and social recognition; achievements and progression are mostly personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      3

      "Narrative immersion with cinematic cutscenes and character development, though some find story uneven."

      Capsule for Castlevania: Lords of Shadow 2 Castlevania: Lords of Shadow 2

      "Narrative immersion with voiced characters, cutscenes, and ongoing plotlines, though some find story shallow or inconsistent."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires tactical fighting, timing, and countering rather than button mashing for success."

      Capsule for Karate Master 2 Knock Down Blow Karate Master 2 Knock Down Blow

      "Combat requires timing, skill chaining, and tactical use of abilities, though some parts allow button mashing."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and challenge in boss fights, but overall difficulty is moderate."

      Capsule for Haiku, the Robot Haiku, the Robot

      "Some challenging boss fights and suspenseful moments, but overall difficulty is moderate with predictable outcomes."

    • Value

      Game with the same Value vibe

      3

      "Players find good return on investment especially when purchased on sale; content and story justify time spent."

      Capsule for Assassin’s Creed® Rogue Assassin’s Creed® Rogue

      "Players perceive good return on investment due to extensive content and long playtime, especially when purchased on sale."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves fighting monsters and bosses with weapons and bombs, emphasizing action and destruction."

      Capsule for Eternal Edge+ Prologue Eternal Edge+ Prologue

      "Combat involves fighting monsters and bosses with swords and skills, emphasizing action and destruction."

    • Survival

      Game with the same Survival vibe

      1

      "Some challenge in boss fights and resource management, but overall low risk and forgiving gameplay."

      Capsule for The Legend of Heroes: Trails through Daybreak II The Legend of Heroes: Trails through Daybreak II

      "Some resource management and avoiding failure in boss fights, but overall low risk and forgiving gameplay."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Intimacy, Fantasy. It leans lower than usual among comparable games on Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026