Smalland: Survive the Wilds similar games & best alternatives
Smalland: Survive the Wilds
2024
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Quick resume
Experience a big adventure on a tiny scale! Enjoy multiplayer survival in a vast, hazardous world. Preparation is key when you're this small & at the bottom of the food chain. Craft weapons & armour, tame & ride creatures, build encampments & explore a strange new land.
Global score
82/100
Genres
Action, Adventure, Indie, Role-playing (RPG)
Similar games
Pros
- Beautiful graphics and immersive world
- Engaging survival and combat mechanics
- Robust building and customization system
- Cooperative multiplayer with base sharing
- Active developer support and updates
Cons
- Some bugs and technical issues in early access
- Combat can feel floaty or clunky at times
- Lack of swimming and some traversal frustrations
- Story is minimal and quests can be vague
- Limited pet taming and mount features currently
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have extensive freedom to choose playstyles, build bases, automate production, and explore at their own pace."
Craftopia
"Players have freedom to explore, build bases anywhere, choose playstyle, and manage their own progression without heavy hand-holding."
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Competence
Game with the same Competence vibe
3"Combat requires learning enemy patterns and tactical dodging; crafting and progression provide skill challenges."
Crashlands
"Combat requires skillful dodging and weapon choice; crafting and building have some complexity; progression and survival mechanics provide challenge."
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Competition
Game with the same Competition vibe
-3"Focus is primarily on cooperative multiplayer and solo play with no emphasis on ranked modes or leaderboards; players set their own goals and pace."
Dragon Marked For Death
"Focus is on solo or cooperative play with friends; no evidence of ranked modes or leaderboards; emphasis on personal and group goals."
-
Continuation
Game with the same Continuation vibe
4"Many players report long playtimes, habitual engagement, and repeated exploration/building sessions."
Enshrouded
"Many players report long play sessions, habitual play, and strong attachment to building and exploration."
-
Cooperation
Game with the same Cooperation vibe
4"Multiplayer co-op is supported and recommended by players for a better experience, though some bugs affect it; cooperation is a strong motivator."
Voidtrain
"Multiplayer co-op is supported and encouraged; players can share bases and resources; teamwork helps in combat and exploration."
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Creativity
Game with the same Creativity vibe
4"Robust building system with extensive customization and base design; players can create unique structures anywhere."
Len's Island
"Robust building system with advanced placement and customization; decorating bases and creating unique structures is a key feature."
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Domination
Game with the same Domination vibe
-4"Interactions emphasize cooperative play and mutual respect; no evidence of trash talk or exerting superiority."
Tank Squad
"Interactions emphasize mutual respect and cooperation; no reports of trash talk or power imposition; shared base building and play."
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Escapism
Game with the same Escapism vibe
4"Players use the game as an immersive fantasy escape with exploration, survival, and adventure in a unique world."
Unexplored 2: The Wayfarer's Legacy
"Players use the game as immersive escape into a tiny fantasy world with exploration, survival, and adventure."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or external pressure."
ZERO Sievert
"Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players explore new areas, try different skill builds, and experiment with crafting and combat strategies."
Primal Planet
"Players explore new areas, try different combat tactics, experiment with building and taming; some routines but also novelty."
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Exploration
Game with the same Exploration vibe
5"Strong emphasis on discovering new areas, secrets, and narrative surprises; players explore unfamiliar environments."
Frog Fractions: Game of the Decade Edition
"Strong emphasis on discovering new biomes, secrets, and areas; players encouraged to venture into unknown territory."
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Expression
Game with the same Expression vibe
3"Character customization and home decoration allow for self-expression, though options are currently limited."
Denizen
"Character customization options and base decoration allow for self-expression, though some limitations noted."
-
Fantasy
Game with the same Fantasy vibe
4"Set in a fantasy world with mythical creatures, magic, and imaginative lore."
Black Desert
"Set in a fantasy world of tiny fae-like creatures with mythical elements and imaginative environments."
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Fellowship
Game with the same Fellowship vibe
3"Community and social play are important; players form groups and share experiences, though solo is supported."
Marathon
"Community and multiplayer cooperation are important; players share experiences and collaborate but solo play is also viable."
-
Growth
Game with the same Growth vibe
3"Players develop skills in combat mechanics and game systems; progression through leveling and gear acquisition supports learning."
Soulworker
"Players develop skills in combat, crafting, and exploration; progression through gear and abilities supports learning."
-
Health
Game with the same Health vibe
-5"No physical activity involved; sedentary gameplay typical of survival crafting games."
Voidtrain
"No physical activity or rehab elements; sedentary gameplay typical of survival crafting games."
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Idle
Game with the same Idle vibe
-3"Requires continuous attention and focus; combat and exploration demand active engagement."
Dungeons of Sundaria
"Requires sustained attention and focus; combat and exploration demand active engagement."
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Intimacy
Game with the same Intimacy vibe
2"Some social bonding and friendly interactions in multiplayer; limited evidence of close emotional relationships."
Broken Edge
"Some social interaction and cooperation in multiplayer; no strong evidence of close emotional relationships."
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Leadership
Game with the same Leadership vibe
1"Some players lead groups in co-op but mostly shared decision-making and collaboration."
Sunkenland
"Some players lead groups or manage bases in co-op; mostly collaborative play with shared decision-making."
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Progression
Game with the same Progression vibe
4"Clear progression through crafting, leveling, unlocking abilities, and upgrading gear."
Voyagers of Nera
"Clear progression through crafting, gear upgrades, taming creatures, and unlocking new areas."
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Relaxation
Game with the same Relaxation vibe
2"Some players find the game relaxing and immersive, though survival and combat add tension."
Trans-Siberian Railway Simulator
"Some players find the game relaxing and immersive; others note challenging combat and survival tension."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visual and auditory experience with atmospheric music and detailed environments."
Subnautica: Below Zero
"Enjoyable visual and auditory experience with beautiful environments and atmospheric effects."
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Status
Game with the same Status vibe
-4"Little emphasis on social recognition or popularity; focus on personal achievement."
Electronic Super Joy 2
"Little emphasis on social recognition or popularity; focus on personal and cooperative achievements."
-
Story
Game with the same Story vibe
1"Basic narrative and lore present but not a major focus; story is minimal and mostly context for gameplay."
Necrosmith
"Basic narrative with quests and lore; story is minimal and not the main focus but present."
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Strategy
Game with the same Strategy vibe
3"Combat and survival require tactical thinking, resource management, and planning."
Dying Light: The Beast
"Combat and survival require tactical thinking, resource management, and planning."
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Thrill
Game with the same Thrill vibe
3"Combat and survival elements create suspense and excitement during gameplay."
BEAR, VODKA, STALINGRAD!🐻
"Combat and survival elements provide suspense and excitement; danger from enemies and environment."
-
Value
Game with the same Value vibe
4"Players report good value for money with many hours of gameplay and frequent updates."
Craft The World
"Players report good value for money with many hours of gameplay and ongoing updates."
-
Violence
Game with the same Violence vibe
2"Combat involves fighting insects but is balanced with constructive building and crafting."
Grounded
"Combat against insects and creatures is a core mechanic; some destruction but also building and taming."
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Survival
Game with the same Survival vibe
4"Strong survival mechanics including resource management, avoiding threats, and strategic defense."
The Forever Winter
"Strong survival mechanics including resource management, avoiding threats, and strategic defense."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Status, Competition.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026