Broken Edge similar games & best alternatives
Broken Edge
2022
Related articles
Quick resume
Broken Edge is a 1v1 VR fantasy sword fighting game where you embody iconic warriors in deadly duels. Claim victory in the arena as a fierce Samurai, a valiant Knight, an untamed Rōnin, or one of the 5 other fighters (and more to come)!
Global score
86/100
Genres
Action, Fighting
Similar games
Pros
- Unique and satisfying sword combat mechanics
- High skill ceiling and rewarding mastery
- Friendly and supportive community
- Distinct classes with varied playstyles
- Good value for price
Cons
- Multiplayer latency and ping issues
- Steep learning curve for new players
- Limited environmental exploration
- Some imbalanced classes and mechanics
- Tutorial and ui could be improved
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players freely choose from nine distinct classes with unique abilities and playstyles, enabling diverse personal strategies and decisions."
Team Fortress 2
"Players have freedom to choose among 8 distinct classes with unique playstyles and abilities, and can direct their own movements and tactics within the constraints of the game mechanics."
-
Competence
Game with the same Competence vibe
5"High skill ceiling with complex movement, aiming, and weapon mastery; players report learning curve and skill development."
Soldat 2
"High skill ceiling with complex mechanics like sword awakening, precise poses for abilities, and strategic play; players report rewarding learning curve and mastery."
-
Competition
Game with the same Competition vibe
5"Strong focus on multiplayer competitive play with matchmaking, tournaments, and ranked modes; players frequently discuss climbing ranks and countering opponents."
Mechabellum
"Strong emphasis on ranked multiplayer duels, leaderboards, and climbing ranks; players seek to improve and compare skills against others."
-
Continuation
Game with the same Continuation vibe
4"Many players report habitual play, long sessions, and strong attachment due to workout and skill progression."
The Thrill of the Fight - VR Boxing
"Players report habitual play, long sessions, and desire to keep improving; some mention muscle soreness from extended play indicating long engagement."
-
Cooperation
Game with the same Cooperation vibe
1"Primarily 1v1 combat with some social interaction via Discord and community, but limited cooperative gameplay."
Wanba Warriors
"Mostly 1v1 dueling focus with limited cooperation; some social interaction and friendly community but gameplay is individual."
-
Creativity
Game with the same Creativity vibe
3"Players customize characters with skills and equipment; combat combos allow creative playstyles."
Tales of Vesperia: Definitive Edition
"Players express themselves through different classes and playstyles; some customization in combat style though limited environmental or avatar customization."
-
Domination
Game with the same Domination vibe
3"Competitive environment with some trash talk and dominance displays, but community generally respectful and supportive."
Hyper Dash
"Competitive environment with some trash talk and dominance expressed in matches; however, many players note respectful and friendly community behavior."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a fun, immersive VR experience to escape reality and enjoy satisfying combat."
Clone Drone in the Hyperdome
"Players use the game as a physical and mental escape, enjoying immersive swordplay and stress relief through engaging VR combat."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and intrinsic motivation; no evidence of obligation or external pressure."
Insurgency: Sandstorm
"Players engage voluntarily out of personal interest and intrinsic motivation; no evidence of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Players explore many mechanics, try different martial arts styles, and experiment with combat and social systems."
Where Winds Meet
"Players try different classes, learn unique mechanics, and experiment with various fighting styles and strategies."
-
Exploration
Game with the same Exploration vibe
-3"Game environments and mechanics are familiar and repetitive; limited discovery or new area exploration."
Dealer's Life 2
"Game is focused on dueling arenas with limited environmental exploration; discovery mainly in mastering classes rather than new areas."
-
Expression
Game with the same Expression vibe
2"Some self-expression through choice of weapons and transformations, but limited cosmetic customization."
Hands of Necromancy
"Some self-expression through choice of class and combat style; limited cosmetic customization noted."
-
Fantasy
Game with the same Fantasy vibe
3"Stylized samurai combat with imaginative characters and crossover guests creates a fantasy experience."
Samurai GUNN 2
"Players roleplay as distinct swordfighter archetypes with unique abilities and stylized combat, embracing a fantasy fencing experience."
-
Fellowship
Game with the same Fellowship vibe
3"Community is friendly and active; players enjoy socializing and playing with friends."
Fistful of Frags
"Community is friendly and supportive with social interactions like bowing and clapping; players share interest and collaborate in learning."
-
Growth
Game with the same Growth vibe
5"Strong learning curve with skill acquisition and mastery emphasized; players improve over time."
Lethal League Blaze
"Strong learning curve with skill acquisition, mastery of mechanics, and personal improvement emphasized by players."
-
Health
Game with the same Health vibe
4"Physical activity and workout aspects highlighted; players get sore and sweat from gameplay."
RUMBLE
"Physical activity and workout aspects highlighted; players report muscle soreness and recommend hydration."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement; not suited for casual or background play."
Lies of P
"Requires continuous attention and physical engagement; not suited for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
2"Some social interaction and friendship building in multiplayer, but not focused on close emotional bonds."
Spellmasons
"Some social bonding and friendly interactions in multiplayer; limited evidence of close emotional relationships."
-
Leadership
Game with the same Leadership vibe
-2"No clear evidence of leadership roles; players mostly compete or cooperate on equal footing."
TRAIL OUT
"No clear evidence of leadership roles; players mostly engage as equals in duels and community."
-
Progression
Game with the same Progression vibe
4"Players progress through levels, unlock secrets, and gain new abilities, with achievements and completion goals."
Escape Goat 2
"Players progress by mastering classes, unlocking characters, and improving skills; some item upgrades and cosmetic plans mentioned."
-
Relaxation
Game with the same Relaxation vibe
2"Some players find flow and catharsis in gameplay despite competitive tension."
DRAGON BALL FighterZ
"Some players find flow and catharsis in gameplay; others note physical exertion and tension from competitive matches."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visual style, sound design, and satisfying combat feedback provide sensory stimulation."
Book of Demons
"Enjoyable visual style, sound design, and satisfying combat feedback provide sensory stimulation and excitement."
-
Status
Game with the same Status vibe
3"Leaderboards and ranked play provide social recognition; some players value visibility and ranking."
Legion TD 2 - Multiplayer Tower Defense
"Ranked play and leaderboards provide social recognition; players seek appreciation and visibility in competitive scene."
-
Story
Game with the same Story vibe
-3"Minimal narrative focus; gameplay centers on dueling mechanics and multiplayer matches."
Nidhogg 2
"Minimal narrative focus; gameplay centers on dueling matches and mechanics rather than immersive story or lore."
-
Strategy
Game with the same Strategy vibe
5"High mental challenge with tactical positioning, unit abilities, and resource management."
Age of Fear: The Undead King
"High mental challenge with tactical resource management, timing, positioning, and ability usage."
-
Thrill
Game with the same Thrill vibe
4"Players enjoy suspense and excitement from close matches, risk of defeat, and brutal finishers."
Mortal Kombat 11
"Players enjoy suspenseful duels, risk-taking, and adrenaline rushes from close matches and clutch moments."
-
Value
Game with the same Value vibe
4"Players perceive good value for price with hours of fun and replayability; some mention bugs but overall worth the cost."
Boo Men
"Players perceive strong value for price with engaging gameplay and replayability; some minor complaints about bugs but overall positive."
-
Violence
Game with the same Violence vibe
3"Enjoyment of combat, melee, and gunplay with visceral effects and brutal encounters."
Fortune's Run
"Enjoyment of combat and swordplay with emphasis on dueling and weapon breaking; no excessive gore or destructive chaos."
-
Survival
Game with the same Survival vibe
3"Players manage resources and health to avoid defeat in battles; strategic defense and offense important."
Yi Xian: The Cultivation Card Game
"Focus on avoiding damage and managing sword health to outlast opponent; strategic defense and resource management important."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Health, Story, Competition, Status. Here, the score leans higher than usual among comparable games on Domination, Competition, Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026