Yi Xian: The Cultivation Card Game Thumbnail

Yi Xian: The Cultivation Card Game similar games & best alternatives

Yi Xian: The Cultivation Card Game

PC (Microsoft Windows), Mac, Linux • 2024

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Quick resume

Yi Xian: The Cultivation Card Game is an online DBG which contains a PVE mode called Uncharted Realms and a PVP mode. Every game is a deck building from scratch. Players can have stronger decks by changing cards, and then build more powerful routines to defeat all opponents to win.

Global score

74/100

Genres

Casual, Indie, Strategy, Free To Play, Turn-based strategy (TBS), Card & Board Game

Similar games

    Pros

    • Deep and strategic gameplay
    • Generous unlock system with no pay-to-win
    • Engaging pvp and pve modes
    • Unique wuxia/cultivation theme
    • Good value for price

    Cons

    • Rough english translation
    • Limited social and cooperative features
    • Some ui and matchmaking issues reported
    • Long match durations
    • Some balance and meta concerns

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can freely build and customize decks and choose characters, enabling personal control over playstyle and strategies."

      Capsule for Duelists of Eden Duelists of Eden

      "Players can freely choose characters, side jobs, and customize decks with card ordering and upgrades, allowing personal strategy and decision making."

    • Competence

      Game with the same Competence vibe

      4

      "Game involves strategic deck building, skillful play, and learning unique mechanics; players report a satisfying challenge and skill growth."

      Capsule for Star Crusade CCG Star Crusade CCG

      "Game involves strategic deck building, adapting to opponents, and mastering complex card interactions with skill-based progression."

    • Competition

      Game with the same Competition vibe

      4

      "Strong PvP focus with ranked modes, leaderboards, and competitive arenas; players engage in skill-based combat against others."

      Capsule for Dragon Nest Dragon Nest

      "Strong PvP focus with ranked and casual modes, matchmaking, and player vs player battles emphasizing skill and strategy."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replayability with roguelike mechanics, unlockables, and modifiers encourage repeated play sessions."

      Capsule for Cosmodread Cosmodread

      "High replayability with roguelike PvE, puzzles, and PvP modes encouraging long sessions and habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay is primarily competitive PvP with limited evidence of cooperative or team-based play."

      Capsule for Bloons TD Battles 2 Bloons TD Battles 2

      "Primarily competitive PvP and solo PvE; limited evidence of cooperative gameplay or teamwork."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players create and modify decks with a wide variety of cards and synergies, experimenting with different builds and strategies."

      Capsule for Dungeons & Degenerate Gamblers Dungeons & Degenerate Gamblers

      "Players create and modify decks, experiment with card combinations, and adapt strategies dynamically."

    • Domination

      Game with the same Domination vibe

      -2

      "Competitive but interactions are balanced and respectful; no evidence of domination or trash talk."

      Capsule for Vecter Vecter

      "Competitive but with emphasis on balanced play and mutual respect; no strong evidence of trash talk or dominance behaviors."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use game as a fun, engaging distraction with immersive mechanics and unique gameplay."

      Capsule for Coin Crypt Coin Crypt

      "Players enjoy immersive cultivation theme and strategic gameplay as a form of engaging distraction."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by interest and enjoyment; no evidence of obligation or external pressure to play."

      Capsule for Airship: Kingdoms Adrift Airship: Kingdoms Adrift

      "Players engage voluntarily driven by interest and enjoyment; no pressure or obligation reported."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying new character builds, equipment combinations, and deck strategies."

      Capsule for Deep Sky Derelicts Deep Sky Derelicts

      "Encourages trying new builds, adapting decks, and exploring different character and side job combinations."

    • Exploration

      Game with the same Exploration vibe

      2

      "Includes PvE missions, raids, and an open world mode with some exploration, though main focus is on combat arenas."

      Capsule for Crossout Crossout

      "Includes puzzle challenges and roguelike PvE with some discovery, though mostly structured gameplay environments."

    • Expression

      Game with the same Expression vibe

      2

      "Customization mainly through deck building and hero skills; some cosmetic options like card backs available."

      Capsule for Spellweaver Spellweaver

      "Customization mainly through deck building and character choice; limited cosmetic customization currently."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong wuxia fantasy setting with martial arts, elemental powers, and narrative choices in an imaginative fictional world."

      Capsule for Path Of Wuxia Path Of Wuxia

      "Strong wuxia/cultivation fantasy theme with imaginative characters and lore."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Focus on solo play and party members; minimal social or community interaction."

      Capsule for DRAGON QUEST VII Reimagined DRAGON QUEST VII Reimagined

      "Focus on individual competition and solo play; minimal social features beyond matchmaking and friends list."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn complex mechanics, improve skills, and unlock characters and story."

      Capsule for Chrono Ark Chrono Ark

      "Players learn complex mechanics, improve skill, and unlock characters and abilities through gameplay."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity components."

      Capsule for Cartel Tycoon Cartel Tycoon

      "Sedentary gameplay with no physical activity component."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during matches; some waiting periods noted but generally active engagement."

      Capsule for Rock of Ages 2: Bigger & Boulder™ Rock of Ages 2: Bigger & Boulder™

      "Requires focused attention during matches; some waiting between rounds but overall active engagement."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social interaction beyond competitive matches; no evidence of close relationship building."

      Capsule for GWENT: The Witcher Card Game GWENT: The Witcher Card Game

      "Limited social interaction beyond competitive matchmaking; no evidence of close relationship building."

    • Leadership

      Game with the same Leadership vibe

      -3

      "No evidence of leadership roles; gameplay is individual-focused without group management."

      Capsule for Double Action: Boogaloo Double Action: Boogaloo

      "No evidence of leadership or group management roles; gameplay is individual-focused."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate characters, cosmetics, and unlockables through gameplay and in-game currency."

      Capsule for Granblue Fantasy Versus: Rising Granblue Fantasy Versus: Rising

      "Players accumulate characters, side jobs, and upgrades through experience and currency earned in-game."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and rewarding; others note tension from competitive play."

      Capsule for Legion TD 2 - Multiplayer Tower Defense Legion TD 2 - Multiplayer Tower Defense

      "Some players find the game relaxing and rewarding, though it has a learning curve and competitive tension."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable art, music, and cute animations provide sensory pleasure, though not intense stimulation."

      Capsule for Cat Cafe Manager Cat Cafe Manager

      "Enjoyable art, music, and animations provide sensory stimulation, though not highly intense."

    • Status

      Game with the same Status vibe

      3

      "Ranked modes and leaderboards provide social recognition and status among players."

      Capsule for Mortal Kombat 11 Mortal Kombat 11

      "Ranked modes and leaderboards provide social recognition and status among players."

    • Story

      Game with the same Story vibe

      2

      "Some narrative elements and lore present but gameplay is primarily focused on mechanics and strategy."

      Capsule for Wildfrost Wildfrost

      "Some narrative elements and lore present, but gameplay mostly focuses on mechanics and competition."

    • Strategy

      Game with the same Strategy vibe

      5

      "Highly strategic gameplay requiring planning, problem solving, and adapting to challenges."

      Capsule for Astronarch Astronarch

      "Highly strategic gameplay requiring planning, adaptation, and problem solving."

    • Thrill

      Game with the same Thrill vibe

      3

      "PvP and risk-reward mechanics create suspense and excitement during combat and exploration."

      Capsule for Perpetuum Perpetuum

      "Competitive PvP and risk-reward mechanics create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for money with many hours of engaging gameplay and unlockables."

      Capsule for Solar Settlers Solar Settlers

      "Players report good value for money with generous unlocks and extensive content."

    • Violence

      Game with the same Violence vibe

      1

      "Combat is abstracted through card battles; some thematic violence but no graphic depiction."

      Capsule for Thronebreaker: The Witcher Tales Thronebreaker: The Witcher Tales

      "Combat is abstract and card-based with thematic attacks, mild violence but no graphic destruction."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage resources and health points to avoid defeat; strategic defense and offense important."

      Capsule for Spectromancer Spectromancer

      "Players manage resources and health to avoid defeat in battles; strategic defense and offense important."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Story, Fantasy. It leans lower than usual among comparable games on Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026