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Crossout similar games & best alternatives

Crossout

PC (Microsoft Windows), Xbox One, PlayStation 4, PlayStation 5 • 2017

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Quick resume

Crossout - the postapocalyptic MMO action game where you can create a unique design for an armoured vehicle from dozens of parts and then drive it into multiplayer battles raging on land and in the skies alike.

Global score

75/100

Genres

Action, Adventure, Massively Multiplayer, Racing, Free To Play, Shooter, Simulator

Similar games

    Pros

    • Highly creative vehicle building system
    • Fast-paced and varied pvp and pve modes
    • Active player-driven market and economy
    • Good graphics and optimization
    • Strong community and clan features

    Cons

    • Steep grind and slow progression without spending money
    • Pay-to-progress elements and expensive microtransactions
    • Matchmaking can be unbalanced due to power score system
    • Limited maps and repetitive pve content
    • Some bugs and physics quirks

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      5

      "Players have full freedom to build and customize vehicles with a wide range of parts and mechanics, enabling personal creative expression and decision-making."

      Capsule for Trailmakers Trailmakers

      "Players have full freedom to design and build their own vehicles with a huge variety of parts and weapons, allowing unique and creative builds."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skillful combat, crafting, and survival mechanics with a learning curve and progression."

      Capsule for Feel The Snow Feel The Snow

      "The game involves skillful vehicle building and combat, with a learning curve and strategic gameplay, but also includes grind and crafting routines."

    • Competition

      Game with the same Competition vibe

      4

      "Strong PvP focus with player vs player base attacks, ranking, and alliance wars encourage comparison and competition."

      Capsule for GUNS UP! GUNS UP!

      "Strong PvP focus with matchmaking by power score, ranked battles, and competitive clan wars encourage player comparison and competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long playtimes and habitual grinding, indicating sustained engagement and desire to keep playing."

      Capsule for River City Ransom: Underground River City Ransom: Underground

      "Many players report long playtimes, habitual grinding, and engagement with seasonal missions and market trading, indicating sustained play."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Some modes support multiplayer and cooperative play; players enjoy playing with friends and family, fostering teamwork."

      Capsule for WWE 2K22 WWE 2K22

      "Game modes include team-based PvP and cooperative PvE raids, encouraging teamwork and group play."

    • Creativity

      Game with the same Creativity vibe

      5

      "The core of the game is creative vehicle construction with extensive customization and open-ended design possibilities."

      Capsule for Dream Car Builder Dream Car Builder

      "Vehicle building is highly creative, with players able to assemble unique machines from thousands of parts, expressing personal style and strategy."

    • Domination

      Game with the same Domination vibe

      -2

      "While competitive, the game emphasizes balanced team play and shared objectives rather than domination or power over others."

      Capsule for STAR WARS™ Battlefront II (Classic, 2005) STAR WARS™ Battlefront II (Classic, 2005)

      "While some players seek superiority via pay-to-win tactics, the game generally matches players by power score, promoting balanced interactions rather than domination."

    • Escapism

      Game with the same Escapism vibe

      4

      "The immersive post-apocalyptic world and engaging combat provide strong escapism from real life."

      Capsule for RAGE RAGE

      "The post-apocalyptic setting and vehicle combat provide immersive escapism and distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Most players engage voluntarily and for fun, though some feel pressured by grind or pay-to-win dynamics."

      Capsule for VALKYRIE CONNECT VALKYRIE CONNECT

      "Players mostly engage voluntarily for fun and creativity, though some feel pressured by grind or pay-to-progress mechanics."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Players experiment with vehicle builds and weapon placements, trying new combinations and strategies."

      Capsule for Wrecked Wrecked

      "Players experiment extensively with vehicle designs, weapon combinations, and tactics to find effective builds."

    • Exploration

      Game with the same Exploration vibe

      2

      "Includes puzzle challenges and roguelike PvE with some discovery, though mostly structured gameplay environments."

      Capsule for Yi Xian: The Cultivation Card Game Yi Xian: The Cultivation Card Game

      "Includes PvE missions, raids, and an open world mode with some exploration, though main focus is on combat arenas."

    • Expression

      Game with the same Expression vibe

      4

      "Character customization, housing decoration, and cosmetic items allow self-expression."

      Capsule for The Elder Scrolls® Online The Elder Scrolls® Online

      "Customization extends beyond function to cosmetic decorations and paint, allowing self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a fictional post-apocalyptic world with imaginative vehicle and environment design, evoking a surreal, artistic experience."

      Capsule for FAR: Lone Sails FAR: Lone Sails

      "Set in a post-apocalyptic fictional world with imaginative vehicle designs and weapons."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Active multiplayer community and clans foster social connection and group identity."

      Capsule for STAR WARS™ Jedi Knight - Jedi Academy™ STAR WARS™ Jedi Knight - Jedi Academy™

      "Community aspects include clans, team play, and social trading, fostering group identity."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, unlock equipment, and progress through ranks."

      Capsule for The Precinct The Precinct

      "Players develop skills in building, combat, and market trading, with progression through faction ranks and unlocks."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gaming experience with no physical activity."

      Capsule for Ratchet & Clank: Rift Apart Ratchet & Clank: Rift Apart

      "Typical sedentary gaming experience with no physical activity."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during matches; not suited for idle or background play."

      Capsule for Tricky Towers Tricky Towers

      "Requires focused attention during matches and crafting, not suited for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are mostly strategic and competitive rather than emotionally close or intimate."

      Capsule for Civilization IV®: Warlords Civilization IV®: Warlords

      "Social interactions are mostly functional and competitive rather than intimate or emotionally close."

    • Leadership

      Game with the same Leadership vibe

      2

      "Team coordination and clan leadership opportunities exist but are not dominant features."

      Capsule for NARUTO TO BORUTO: SHINOBI STRIKER NARUTO TO BORUTO: SHINOBI STRIKER

      "Clan leadership and team coordination exist but are not the core focus."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through crafting, upgrading equipment, and unlocking new areas."

      Capsule for Breathedge Breathedge

      "Strong progression through crafting, faction leveling, and market trading to acquire better parts and vehicles."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Fast-paced combat can be exciting but may also cause tension; some players find it satisfying and cathartic."

      Capsule for KILL la KILL -IF KILL la KILL -IF

      "Fast-paced combat can be intense but also enjoyable and cathartic for players."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory effects of explosions, weapons, and music provide exciting sensory stimulation."

      Capsule for HELLDIVERS™ Dive Harder Edition HELLDIVERS™ Dive Harder Edition

      "Visual and audio effects of explosions, weapons, and vehicle physics provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and rankings provide some social recognition."

      Capsule for World of Guns: Gun Disassembly World of Guns: Gun Disassembly

      "Leaderboards, ranked modes, and market reputation provide social recognition opportunities."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative with some lore and thematic elements, but gameplay is the main focus."

      Capsule for Crawl Crawl

      "Minimal narrative elements and PvE missions with some story, but main focus is on gameplay."

    • Strategy

      Game with the same Strategy vibe

      4

      "Combat and equipment choices require planning, tactical thinking, and adapting to enemy weaknesses."

      Capsule for Tails of Iron 2: Whiskers of Winter Tails of Iron 2: Whiskers of Winter

      "Vehicle design and combat require strategic thinking, planning, and adaptation to opponents."

    • Thrill

      Game with the same Thrill vibe

      3

      "Challenging races and risk of car damage create suspense and excitement."

      Capsule for Xpand Rally Xpand Rally

      "Fast matches and risk of vehicle destruction create suspense and excitement."

    • Value

      Game with the same Value vibe

      -2

      "Some players feel grind and pay-to-win elements reduce perceived value; others find good return for time invested."

      Capsule for World of Tanks World of Tanks

      "Some players feel grind is excessive and pay-to-progress mechanics reduce perceived value for time invested."

    • Violence

      Game with the same Violence vibe

      4

      "Core gameplay involves vehicular combat, destruction, and weapon use."

      Capsule for Burnin' Rubber 5 HD Burnin' Rubber 5 HD

      "Core gameplay involves vehicular combat, destruction, and explosions."

    • Survival

      Game with the same Survival vibe

      2

      "Players must manage vehicle durability and avoid destruction in combat scenarios."

      Capsule for Sprocket Sprocket

      "Combat involves avoiding destruction and managing vehicle durability and resources."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Value, Intimacy, Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026