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Enlisted similar games & best alternatives

Enlisted

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5, Linux • 2024

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Quick resume

In Enlisted, you are not only commanding a single soldier, but an entire squad! This MMO squad based shooter recreates the key battles of the bloodiest war of the 20th century, with hundreds of soldiers, tanks and aircraft taking part in each battle.

Global score

80/100

Genres

Action, Massively Multiplayer, Free To Play, Shooter, Simulator

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    Pros

    • Unique squad-based gameplay with ai teammates
    • Variety of weapons, vehicles, and factions
    • Frequent updates and community engagement
    • Good optimization and graphics
    • Free-to-play availability with optional purchases

    Cons

    • Grindy progression and monetization concerns
    • Matchmaking and balance issues
    • Ai squadmates sometimes behave poorly
    • Steep learning curve for new players
    • Occasional bugs and technical problems

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant control over squad composition, soldier customization, tactical decisions, and strategic base management, allowing for personal freedom in gameplay."

      Capsule for XCOM® 2 XCOM® 2

      "Players control squads with ability to switch between soldiers, customize loadouts, and manage squads, offering significant personal freedom in gameplay decisions."

    • Competence

      Game with the same Competence vibe

      4

      "Game involves skillful tactical combat, strategic planning, and overcoming challenging enemies with feedback on performance."

      Capsule for Disgaea 7: Vows of the Virtueless Disgaea 7: Vows of the Virtueless

      "Game involves skillful aiming, tactical squad management, vehicle operation, and overcoming challenging battles with feedback on performance."

    • Competition

      Game with the same Competition vibe

      3

      "Includes multiplayer and AI opponents with competitive elements like ranked matches and player vs player."

      Capsule for Seven Kingdoms 2 HD Seven Kingdoms 2 HD

      "Includes ranked modes and battle ratings with player vs player combat, but also features AI squadmates and some casual play elements."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions, addiction, and habitual engagement with the game"

      Capsule for The Last Plague: Blight The Last Plague: Blight

      "Players report long play sessions, habitual engagement, and addiction to the game despite grind and monetization issues."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Squad Fight mode and team-based gameplay encourage cooperation and communication among players."

      Capsule for Blood Strike Blood Strike

      "Team-based battles with squad mechanics encourage cooperation, though some players note issues with uncooperative teammates."

    • Creativity

      Game with the same Creativity vibe

      3

      "Customization of squad members, weapons, and gear allows creative expression within tactical constraints."

      Capsule for Breach & Clear Breach & Clear

      "Customization of soldiers, weapons, uniforms, and vehicles allows creative expression within predefined options."

    • Domination

      Game with the same Domination vibe

      -2

      "While competitive, the game emphasizes balanced interactions and mutual respect rather than dominance or trash talk."

      Capsule for Dustwind Dustwind

      "While competitive, the game emphasizes balanced team play and mutual respect rather than domination or trash talk."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for stress relief, immersive combat, and distraction from real life, enjoying its intense and cinematic experience."

      Capsule for Gears 5 Gears 5

      "Players use the game as a stress relief and immersive distraction from real life, enjoying cinematic and chaotic battles."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

      Capsule for Carrier Command 2 Carrier Command 2

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different weapons, combat techniques, and game modes, exploring mechanics and strategies."

      Capsule for Gladio and Glory Gladio and Glory

      "Players try different squads, weapons, vehicles, and tactics, exploring various gameplay mechanics and strategies."

    • Exploration

      Game with the same Exploration vibe

      2

      "Campaigns and skirmishes involve discovering map layouts and tactical opportunities, though within known environments."

      Capsule for Command & Conquer™ Tiberian Sun™ and Firestorm™ Command & Conquer™ Tiberian Sun™ and Firestorm™

      "Some discovery of maps and tactical positions occurs, but mostly within known battlefields and repeated environments."

    • Expression

      Game with the same Expression vibe

      3

      "Customization options for skins and weapon appearances allow personal expression."

      Capsule for Pixel Strike 3D Pixel Strike 3D

      "Customization options for soldier appearance and vehicle skins allow personal expression, though limited by premium currency."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "WWI setting with some arcade elements and imaginative flare gun use, but grounded in historical context."

      Capsule for Warplanes: WW1 Fighters Warplanes: WW1 Fighters

      "Game is grounded in historical WWII settings with some arcade elements, blending realistic and imaginative war scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and multiplayer cooperation foster a sense of belonging among players."

      Capsule for ASTRONEER ASTRONEER

      "Community and multiplayer aspects foster a sense of belonging, though some players experience frustration with teammates."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, upgrade weapons and classes, and improve tactical understanding."

      Capsule for Solareth Solareth

      "Players develop skills, unlock weapons and squads, and improve tactical knowledge over time."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity or health-related features."

      Capsule for Dying Light 2 Stay Human: Reloaded Edition Dying Light 2 Stay Human: Reloaded Edition

      "Primarily sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during matches; not suited for idle or background play."

      Capsule for Battlefield 3™ Battlefield 3™

      "Requires continuous attention and engagement during matches; not suited for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -2

      "Social interactions are mostly surface-level multiplayer; limited evidence of close personal relationships."

      Capsule for Diablo II: Resurrected – Infernal Edition Diablo II: Resurrected – Infernal Edition

      "Social interactions are mostly surface-level multiplayer connections rather than deep personal relationships."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players can command and issue orders to AI squads, exercising leadership in battle."

      Capsule for Brass Brigade Brass Brigade

      "Players lead squads and give orders to AI teammates, exercising leadership within matches."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on unlocking weapons, abilities, and upgrades through gameplay."

      Capsule for Armed with Wings: Rearmed Armed with Wings: Rearmed

      "Strong emphasis on unlocking weapons, squads, upgrades, and accumulating resources through gameplay."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "The game balances challenge and flow, though some players find grinding and difficulty spikes stressful."

      Capsule for River City Ransom: Underground River City Ransom: Underground

      "Game balances challenge and flow, though some tension and frustration arise from matchmaking and grind."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable audiovisual effects, sound design, and intense combat provide sensory stimulation and excitement."

      Capsule for Aliens: Fireteam Elite Aliens: Fireteam Elite

      "Engaging audiovisual effects and intense combat provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      2

      "Recognition through leaderboards and community reputation exists but is not the main focus."

      Capsule for Assetto Corsa Assetto Corsa

      "Recognition through ranks, achievements, and leaderboards exists but is not the primary focus."

    • Story

      Game with the same Story vibe

      1

      "Some games have light narrative context, but overall gameplay is action-focused with minimal story immersion."

      Capsule for Capcom Beat 'Em Up Bundle Capcom Beat 'Em Up Bundle

      "Historical WWII context provides narrative backdrop, but gameplay is mostly action-focused with limited story immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, resource management, and tactical defense strategies."

      Capsule for Grim Realms Grim Realms

      "Requires tactical planning, squad management, and strategic use of terrain and resources."

    • Thrill

      Game with the same Thrill vibe

      4

      "Fast-paced, intense battles with suspenseful dodging and risk-taking create thrilling experiences."

      Capsule for Maiden and Spell Maiden and Spell

      "Fast-paced battles with risk and suspense create thrilling gameplay experiences."

    • Value

      Game with the same Value vibe

      1

      "Generally good value for free-to-play players; some complaints about monetization and grind."

      Capsule for MARVEL SNAP MARVEL SNAP

      "Generally perceived as good value for free-to-play, though some criticize monetization and grind."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and destruction are central, with shooting, explosions, and enemy kills."

      Capsule for Solareth Solareth

      "Combat and destruction are central, with shooting, explosions, and vehicle warfare."

    • Survival

      Game with the same Survival vibe

      3

      "Players focus on avoiding death and overcoming threats in tactical combat scenarios."

      Capsule for Breachers™ Breachers™

      "Players focus on avoiding death, managing resources, and tactical defense in combat."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Domination, Value, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026