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Wild Bastards similar games & best alternatives

Wild Bastards

PC (Microsoft Windows), Nintendo Switch, Xbox Series X|S, PlayStation 5 • 2024

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Quick resume

The spiritual successor to the award-winning game Void Bastards, Wild Bastards is a roguelike strategy shooter with heart-pounding FPS action, mod management, and a tactical campaign. Saddle up and lead the most notorious outlaws in the galaxy.

Global score

74/100

Genres

Action, Indie, Strategy, Shooter

Similar games

    Pros

    • Engaging strategic gameplay
    • Unique character designs and voice acting
    • Addictive progression and replayability
    • Stylized art and sound design
    • Well-balanced tactical combat

    Cons

    • Some players find combat floaty or imprecise
    • Story ending feels abrupt to some
    • Price considered high by some
    • Limited exploration compared to predecessor
    • Occasional difficulty spikes and balance issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant control over character builds, skill choices, and route planning on the map, allowing freedom in tactical and strategic decisions."

      Capsule for The Hand of Merlin The Hand of Merlin

      "Players have freedom to choose characters, upgrades, and strategic paths on maps, enabling control over actions and decisions."

    • Competence

      Game with the same Competence vibe

      4

      "Gameplay involves strategic management and challenging tactical missions requiring skill and planning."

      Capsule for This Is the Police 2 This Is the Police 2

      "Gameplay involves tactical planning, skillful FPS combat, and adapting to enemy types, providing challenging and rewarding experiences."

    • Competition

      Game with the same Competition vibe

      1

      "Some competitive elements exist via leaderboards and challenges but focus is mainly on cooperative and personal progression."

      Capsule for Teenage Mutant Ninja Turtles: Splintered Fate Teenage Mutant Ninja Turtles: Splintered Fate

      "Some competitive elements exist via leaderboards and challenge modes, but primary focus is on personal progress and strategy."

    • Continuation

      Game with the same Continuation vibe

      4

      "Addictive gameplay loop encourages repeated play and long sessions to improve times and skills."

      Capsule for Trackmania Trackmania

      "Highly addictive gameplay loop encourages repeated play sessions and habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Game emphasizes working together with multiple characters, building relationships and team synergy to optimize combat effectiveness."

      Capsule for Fuga: Melodies of Steel Fuga: Melodies of Steel

      "Players manage and coordinate pairs of characters with relationship dynamics affecting combat synergy."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize characters via skill choices and relics, experimenting with different builds and strategies."

      Capsule for The Hand of Merlin The Hand of Merlin

      "Players customize character builds with mods and upgrades, experimenting with different combinations and strategies."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize balanced team play and strategy rather than exerting control or superiority over others."

      Capsule for Siralim 2 Siralim 2

      "Interactions emphasize balanced teamwork and character synergy rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a challenging and engaging distraction with immersive world and story."

      Capsule for RAM: Random Access Mayhem RAM: Random Access Mayhem

      "Players use the game as an engaging distraction with immersive storytelling and stylized world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

      Capsule for Travellers Rest Travellers Rest

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Strong emphasis on trying new character combinations, builds, and strategies."

      Capsule for Chrono Ark Chrono Ark

      "Strong encouragement to try new character combos, upgrades, and tactical approaches."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration is limited to discovering new units, strategies, and campaign missions rather than open-world discovery."

      Capsule for Command & Conquer™ 3: Kane’s Wrath Command & Conquer™ 3: Kane’s Wrath

      "Exploration is limited to strategic map navigation and discovering new planets and encounters rather than open-world discovery."

    • Expression

      Game with the same Expression vibe

      3

      "Players express themselves through leadership choices, dialogue options, and character development."

      Capsule for Burden of Command™ Burden of Command™

      "Players express themselves through character selection, upgrade paths, and tactical decisions."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features a whimsical, fictional space setting with anthropomorphic characters and imaginative elements."

      Capsule for Lovers in a Dangerous Spacetime Lovers in a Dangerous Spacetime

      "Game features imaginative space western setting with stylized characters and narrative."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Strong sense of community and connection with characters, though mostly single-player interaction."

      Capsule for Purrgatory Purrgatory

      "Strong sense of community within the character roster and narrative, though primarily single-player."

    • Growth

      Game with the same Growth vibe

      4

      "Players experience learning and personal development through mastering game mechanics and progressing."

      Capsule for Weed Shop 3 Weed Shop 3

      "Players experience learning curve and personal development through mastering mechanics and character builds."

    • Health

      Game with the same Health vibe

      -4

      "Game involves sedentary play with no physical activity or health-related mechanics."

      Capsule for Planetary Life Planetary Life

      "Game involves sedentary play with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during battles and strategic planning, not suited for idle or background play."

      Capsule for STAR WARS™ Empire at War - Gold Pack STAR WARS™ Empire at War - Gold Pack

      "Requires focused attention during combat and strategic planning, not suited for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Emotional connection with characters and story, though limited to narrative rather than social interaction."

      Capsule for A Space For The Unbound - Prologue A Space For The Unbound - Prologue

      "Character relationships and banter create emotional connection, though social interaction is limited to narrative."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead and manage a team of characters, making strategic decisions and guiding combat."

      Capsule for Steven Universe: Save the Light Steven Universe: Save the Light

      "Players lead and manage a team of characters, making strategic decisions and guiding combat."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through leveling, equipment upgrades, and unlocking characters and abilities."

      Capsule for BERSERK and the Band of the Hawk BERSERK and the Band of the Hawk

      "Strong progression through unlocking characters, acquiring upgrades, and improving abilities."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Game balances tension and flow with moments of calm and intense combat."

      Capsule for Colt Canyon Colt Canyon

      "Game balances tension and flow with moments of strategic calm and intense combat."

    • Sensation

      Game with the same Sensation vibe

      3

      "Stylized visuals, voice acting, and music provide engaging sensory stimulation."

      Capsule for Sumerian Six Sumerian Six

      "Stylized visuals, sound design, and character voices provide engaging sensory stimulation."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through leaderboards and achievements, but mostly individual focus."

      Capsule for Resident Evil Revelations 2 Resident Evil Revelations 2

      "Some recognition through leaderboards and achievements, but mostly individual focus."

    • Story

      Game with the same Story vibe

      3

      "Engaging character stories and events provide narrative immersion beyond routine tasks."

      Capsule for Ova Magica Ova Magica

      "Narrative and character interactions provide engaging story immersion."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around tactical planning, resource management, and problem solving."

      Capsule for Act of War: Direct Action Act of War: Direct Action

      "Core gameplay revolves around tactical planning, resource management, and problem solving."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat provides suspense and excitement through risk-reward mechanics and enemy encounters."

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      "Combat encounters provide suspense and excitement with risk and reward dynamics."

    • Value

      Game with the same Value vibe

      2

      "Generally perceived as good value for time and money, though some mention price concerns."

      Capsule for Quilts and Cats of Calico Quilts and Cats of Calico

      "Generally perceived as good value for time with deep gameplay and replayability, though some note price concerns."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and destruction are central gameplay elements, with emphasis on shooting and defeating enemies."

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      "Combat and shooting are central gameplay elements involving destruction and enemy defeat."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid failure and manage resources carefully to survive encounters and progress."

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      "Players must avoid failure and manage resources to survive encounters and progress."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership, Status, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026