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SCP: 5K similar games & best alternatives

SCP: 5K

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2022

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Quick resume

SCP: 5K is a co-op or singleplayer tactical horror FPS project that puts players in the midst of a conspiracy where the SCP Foundation has turned on humanity. Enjoy Early Access as we continue to work towards a completed full release of the project!

Global score

80/100

Genres

Action, Indie, Massively Multiplayer, Strategy, Early Access, Shooter, Tactical

Similar games

    Pros

    • Immersive and tense atmosphere
    • Satisfying and realistic gunplay
    • Strong cooperative multiplayer
    • Good graphics and sound design
    • Active developer support and updates

    Cons

    • Early access bugs and glitches
    • Limited current content and scp variety
    • Ai behavior needs improvement
    • Some linearity and navigation issues
    • Price considered high for current state

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore maps, customize characters, and choose loadouts, though missions have linear objectives."

      Capsule for A Day Out A Day Out

      "Players can explore maps, choose loadouts (planned), customize weapons, and make tactical decisions, though some missions are linear and objectives sometimes require backtracking."

    • Competence

      Game with the same Competence vibe

      4

      "Gunplay is described as satisfying and skill-based with a decent learning curve; players appreciate the tactical shooter mechanics and strategic card use."

      Capsule for FragPunk FragPunk

      "Gunplay is praised as satisfying and skillful; combat requires tactical thinking and coordination, with challenging AI and survival elements."

    • Competition

      Game with the same Competition vibe

      1

      "Some PvP modes exist but are limited; most gameplay focuses on personal progression and cooperative play rather than direct competition."

      Capsule for Trove Trove

      "Some PvP modes exist but most reviews emphasize cooperative play and solo campaign; competition is present but not dominant."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report enjoying multiple hours and replaying missions, but some find content limited and repetitive."

      Capsule for Crime Simulator: Playgrounds Crime Simulator: Playgrounds

      "Players report long mission times and replayability potential, though current content is limited; many express excitement to keep playing as game develops."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on co-op multiplayer modes and teamwork; many reviews highlight playing with friends and cooperative gameplay."

      Capsule for SCP: Containment Breach 2 SCP: Containment Breach 2

      "Strong emphasis on cooperative gameplay; many reviews highlight playing with friends and teamwork as core enjoyable aspects."

    • Creativity

      Game with the same Creativity vibe

      3

      "Extensive weapon customization and loadout building allow creative expression within combat."

      Capsule for Zero Caliber VR Zero Caliber VR

      "Weapon customization and modding potential noted; some desire for more creative mission design and SCP variety."

    • Domination

      Game with the same Domination vibe

      -3

      "Community described as friendly and collaborative; no strong evidence of domination or toxic behavior."

      Capsule for Red Eclipse Red Eclipse

      "No strong evidence of domination or toxic behavior; community described as mostly beginner-friendly and cooperative."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as an immersive tactical experience and stress relief, escaping real life through intense gameplay."

      Capsule for Fast and Low Fast and Low

      "Players use the game as immersive horror and tactical shooter experience, escaping real life stress through atmospheric gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players buy and play out of personal interest and enjoyment, not obligation."

      Capsule for Sandboxels Sandboxels

      "Players buy and play out of personal interest and enthusiasm for SCP and tactical shooters, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different skills, weapons, and tactical approaches; exploration and puzzle solving add novelty."

      Capsule for Showgunners Showgunners

      "Players experiment with weapon attachments, tactics, and puzzle solving; some frustration with linearity but exploration encouraged."

    • Exploration

      Game with the same Exploration vibe

      2

      "Maps are intricate and require navigation and discovery, though limited number of maps restricts extensive exploration."

      Capsule for Deceive Inc. Deceive Inc.

      "Maps are large with some backtracking and puzzle elements; exploration is present but somewhat guided."

    • Expression

      Game with the same Expression vibe

      2

      "Some character and weapon customization options, but limited cosmetic personalization mentioned."

      Capsule for Fortune's Run Fortune's Run

      "Weapon customization and some character options exist but limited; more cosmetic personalization desired."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in SCP universe with sci-fi horror elements, surreal entities, and imaginative fiction, providing strong fantasy experience."

      Capsule for SCP: Fragmented Minds SCP: Fragmented Minds

      "Strong SCP universe setting with horror and supernatural elements; players enjoy imaginative fiction and lore."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Community and social play emphasized; players enjoy shared experiences and multiplayer sessions."

      Capsule for Unpossess: Exorcism Simulator Unpossess: Exorcism Simulator

      "Community and cooperative play emphasized; players enjoy social connection through multiplayer modes."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in tactical combat, stealth, and strategic planning; progression systems encourage learning and improvement."

      Capsule for Tom Clancy's Ghost Recon® Breakpoint Tom Clancy's Ghost Recon® Breakpoint

      "Learning gunplay mechanics, map navigation, and tactical combat; some desire for progression systems."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary FPS gameplay with no physical activity or health-related features."

      Capsule for Verdun Verdun

      "Typical sedentary FPS gameplay; no evidence of physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and tactical awareness; not a casual or background game."

      Capsule for Insurgency Insurgency

      "Requires focused attention and tactical engagement; not a casual or background game."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social interaction and cooperation with friends; no evidence of close emotional relationships."

      Capsule for Dungeons of Sundaria Dungeons of Sundaria

      "Some social interaction and teamwork with friends; no strong evidence of close emotional relationships."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some team coordination implied but no strong evidence of formal leadership roles."

      Capsule for Altitude Altitude

      "Some tactical coordination implied but no strong evidence of formal leadership roles."

    • Progression

      Game with the same Progression vibe

      3

      "Weapon upgrade system and challenge modes provide a sense of progression and accomplishment."

      Capsule for Vanquish Vanquish

      "Weapon customization and campaign advancement provide progression; some desire for more robust systems."

    • Relaxation

      Game with the same Relaxation vibe

      -1

      "Game is tense and suspenseful with horror elements, not primarily relaxing."

      Capsule for Whisper Mountain Outbreak Whisper Mountain Outbreak

      "Game is tense and challenging with horror elements; not primarily for relaxation or flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Good graphics, sound design, and immersive effects provide sensory stimulation and excitement."

      Capsule for Monster Energy Supercross - The Official Videogame 3 Monster Energy Supercross - The Official Videogame 3

      "Good graphics, sound design, and immersive atmosphere provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      0

      "No clear evidence of social status or recognition systems influencing player motivation."

      Capsule for God's Trigger God's Trigger

      "No clear evidence of social status or recognition systems influencing player motivation."

    • Story

      Game with the same Story vibe

      3

      "Narrative is subtle and mysterious but present; story elements and lore are appreciated by players."

      Capsule for Obama Obama

      "Narrative and lore elements present and appreciated; story is short but immersive and integrated into gameplay."

    • Strategy

      Game with the same Strategy vibe

      4

      "Tactical combat and skill management require planning and problem solving."

      Capsule for Planet Alcatraz 2 Planet Alcatraz 2

      "Tactical shooter mechanics require planning, problem solving, and strategic combat decisions."

    • Thrill

      Game with the same Thrill vibe

      4

      "Jump scares, tense combat, and horror elements create suspense and thrill."

      Capsule for Object N Object N

      "Horror and suspense elements create tension and excitement; jump scares and intense combat moments noted."

    • Value

      Game with the same Value vibe

      0

      "Mixed opinions on price vs content; some find it steep for early access, others see good value."

      Capsule for ERA ONE ERA ONE

      "Mixed opinions on price vs content; many feel current price is high for early access but see value in supporting devs."

    • Violence

      Game with the same Violence vibe

      4

      "Combat against zombies and monsters with gunplay and melee; violence is a core gameplay element."

      Capsule for Resident Evil 2 Resident Evil 2

      "Combat against zombies, SCPs, and human enemies with gunplay and gore; violence is a core gameplay element."

    • Survival

      Game with the same Survival vibe

      4

      "Survival mechanics, resource management, and threat avoidance are central gameplay elements."

      Capsule for Valheim Valheim

      "Survival elements with limited lives, resource management, and threat avoidance are central to gameplay."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition. It leans lower than usual among comparable games on Value, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026