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PC (Microsoft Windows) • 2017

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Quick resume

PlatinumGames’ revolutionary sci-fi action shooter slide-boosts onto PC. Battle legions of future-tech enemies using a vast arsenal of weapons, including all DLC. Fully unlocked framerate and gorgeous HD resolutions up to 4K. The definitive way to play: war has accelerated.

Global score

89/100

Genres

Action, Adventure, Indie

Similar games

    Pros

    • Fast-paced and stylish gameplay
    • Innovative slide and bullet time mechanics
    • Well-optimized pc port
    • Varied weapons and upgrade system
    • Challenging boss fights

    Cons

    • Short campaign length
    • Linear and repetitive level design
    • Weak and clichéd story
    • Limited enemy variety
    • Ai teammates are unhelpful

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have high control over their actions, including movement, weapon use, and team strategies, with options to customize controls and play styles."

      Capsule for DDNet DDNet

      "Players have high control over movement and combat style, using slide boosts, bullet time, and weapon choices to direct their actions dynamically."

    • Competence

      Game with the same Competence vibe

      4

      "The game challenges players with fast-paced combat requiring skillful movement and shooting, rewarding mastery and providing feedback through stylish kills and combos."

      Capsule for Severed Steel Severed Steel

      "The game challenges players with fast-paced combat requiring skillful aiming, timing, and mastery of unique mechanics like AR mode and slide boosting."

    • Competition

      Game with the same Competition vibe

      2

      "Includes score attack and time attack modes with leaderboards, encouraging comparison with others, but main gameplay is single-player focused."

      Capsule for Giana Sisters: Twisted Dreams - Rise of the Owlverlord Giana Sisters: Twisted Dreams - Rise of the Owlverlord

      "Includes score attack modes and leaderboards encouraging players to improve and compare performance, though main gameplay is single-player."

    • Continuation

      Game with the same Continuation vibe

      1

      "Short game length (~4-5 hours) limits long habitual play, but challenge modes and tower challenges encourage replay."

      Capsule for Zeno Clash Zeno Clash

      "Short campaign length (~5-8 hours) limits long habitual play, but challenge modes and replayability encourage repeated sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Primarily a solo experience; limited AI teammates present but no cooperative multiplayer or teamwork mechanics."

      Capsule for Trepang2 Trepang2

      "Primarily a single-player experience with AI teammates who are not very helpful; no multiplayer or cooperative modes."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can experiment with different combat styles, use fire and environment creatively, and modify weapons."

      Capsule for Far Cry® 2 Far Cry® 2

      "Players can experiment with various weapons and upgrade paths, combining movement and combat mechanics creatively."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions are balanced and focused on player skill rather than exerting control or superiority over others."

      Capsule for NOT A HERO NOT A HERO

      "Interactions focus on player skill and challenge rather than exerting control or superiority over others; no PvP or social dominance."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive sci-fi setting and deep gameplay provide strong escapism and distraction from real life."

      Capsule for Sword of the Stars: Complete Collection Sword of the Stars: Complete Collection

      "Fast-paced, over-the-top action and sci-fi setting provide strong escapism from real life through adrenaline-fueled gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge; no evidence of obligation or external pressure to play."

      Capsule for Remnant: From the Ashes Remnant: From the Ashes

      "Players engage voluntarily for fun and challenge; no evidence of obligation or external pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Encourages trying different weapons and movement techniques; some exploration of mechanics."

      Capsule for Captain Wayne - Vacation Desperation Captain Wayne - Vacation Desperation

      "Encourages trying different weapons, tactics, and use of unique mechanics like slide boosting and bullet time to overcome challenges."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Level design is linear and repetitive with limited environmental variety, focusing more on combat than discovery."

      Capsule for Touhou Dystopian Touhou Dystopian

      "Linear level design with limited environmental variety; focus is on combat arenas rather than open exploration."

    • Expression

      Game with the same Expression vibe

      -2

      "Customization is limited to weapon upgrades and loadouts; no avatar or environment personalization."

      Capsule for Metal Thunder Metal Thunder

      "Limited customization; weapon upgrades exist but no character or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Futuristic sci-fi setting with exaggerated weapons and robotic enemies creates a strong fantasy experience."

      Capsule for MOTHERGUNSHIP MOTHERGUNSHIP

      "Futuristic sci-fi setting with exaggerated action, robotic enemies, and over-the-top characters create a strong fantasy experience."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "The game is focused on single-player experience with AI; social community aspects are minimal or absent."

      Capsule for Arizona Derby Arizona Derby

      "Minimal social interaction; single-player focus with AI teammates who do not foster community feeling."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in combat and weapon use, and progress through upgrades and achievements, supporting learning and improvement."

      Capsule for BDSM: Big Drunk Satanic Massacre BDSM: Big Drunk Satanic Massacre

      "Players develop skill mastery and weapon upgrades, improving performance and learning advanced combat techniques."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay typical of shooters; no physical activity or health-related features."

      Capsule for Sniper Elite Sniper Elite

      "Sedentary gameplay typical of shooters; no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and focus due to fast-paced, challenging combat."

      Capsule for Bayonetta Bayonetta

      "Requires constant attention and focus due to fast-paced action and challenging combat."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social relationships or emotional sharing; gameplay is solitary and task-focused."

      Capsule for Afghanistan '11 Afghanistan '11

      "No close social relationships or emotional sharing; gameplay is solitary and action-focused."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or management roles; AI teammates do not require or allow player leadership."

      Capsule for El Matador El Matador

      "No player leadership roles; AI teammates do not require or allow for player guidance."

    • Progression

      Game with the same Progression vibe

      3

      "Weapon upgrades, unlockables, and difficulty-based progression provide a sense of advancement."

      Capsule for Trepang2 Trepang2

      "Weapon upgrade system and challenge modes provide a sense of progression and accomplishment."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "High intensity and fast pace create excitement rather than calm relaxation."

      Capsule for PAC-MAN™ Championship Edition DX+ PAC-MAN™ Championship Edition DX+

      "High intensity and fast pace create excitement rather than relaxation or flow states."

    • Sensation

      Game with the same Sensation vibe

      4

      "Vibrant visuals, flashy effects, and energetic music provide strong sensory stimulation and emotional engagement."

      Capsule for Acceleration of SUGURI 2 Acceleration of SUGURI 2

      "Visually and aurally stimulating with flashy effects, explosions, and dynamic music enhancing emotional fun."

    • Status

      Game with the same Status vibe

      -3

      "Lack of social recognition or leaderboard status; focus is on personal achievement."

      Capsule for Neon Abyss Neon Abyss

      "Lack of social recognition or multiplayer status; focus is on individual performance and personal achievement."

    • Story

      Game with the same Story vibe

      -3

      "Story is minimal, clichéd, and mostly a backdrop for gameplay; narrative immersion is low."

      Capsule for Just Cause 2 Just Cause 2

      "Story is clichéd, minimal, and serves mainly as a backdrop to the action; narrative immersion is low."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires tactical use of cover, weapon upgrades, and skill choices; some planning involved in combat and loadouts."

      Capsule for Meltdown Meltdown

      "Requires tactical use of cover, timing of abilities, and weapon selection to overcome enemies and bosses."

    • Thrill

      Game with the same Thrill vibe

      4

      "High suspense and thrill from challenging boss fights, risk of death, and intense combat encounters."

      Capsule for Nioh: Complete Edition Nioh: Complete Edition

      "High risk, high reward gameplay with intense combat and suspenseful boss fights create strong thrill."

    • Value

      Game with the same Value vibe

      3

      "Good value especially on sale; short but enjoyable with replayability for achievements."

      Capsule for Shadwen Shadwen

      "Good value especially on sale; short but highly replayable with challenge modes adding longevity."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay revolves around combat, shooting, and destruction of robotic enemies."

      Capsule for Bunker Punks Bunker Punks

      "Core gameplay centers on combat, shooting, and destruction of robotic enemies with explosive effects."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage energy in combat; survival is a key gameplay element."

      Capsule for Subspace Continuum Subspace Continuum

      "Players must manage suit energy and avoid death in challenging combat scenarios, emphasizing survival."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Competition. It leans lower than usual among comparable games on Story, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026