Lost Planet™: Extreme Condition similar games & best alternatives
Lost Planet™: Extreme Condition
2007
Related articles
Quick resume
Driven to the brink of extinction on ice-covered wastelands, humankind fights to survive. Battle to survive against gargantuan alien Akrid and treacherous Snow Pirates on the vast and frozen landscape of EDN III.
Global score
82/100
Genres
Action, Adventure, Shooter, Platform
Similar games
Pros
- Engaging mech combat
- Unique thermal energy survival mechanic
- Varied boss fights
- Nostalgic and immersive sci-fi setting
- Solid controls with controller support
Cons
- Linear and short campaign
- Weak and clichéd story
- Dead or missing multiplayer
- Some clunky animations and controls
- Limited exploration and customization
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose weapons, explore levels with secrets, and decide how to approach combat, showing moderate control over actions."
Darkenstein 3D
"Players can choose different approaches to combat, use various weapons and mechs, and decide to fight or evade enemies, showing control over their actions."
-
Competence
Game with the same Competence vibe
3"The game offers skill-based combat with boss fights requiring pattern recognition and timing, but also involves repetitive grinding and some predictable mission structures."
Dragon Marked For Death
"The game offers skill-based combat, especially in boss fights and mech piloting, requiring strategy and quick decisions."
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Competition
Game with the same Competition vibe
-3"Focus is primarily on cooperative multiplayer and solo play with no emphasis on ranked modes or leaderboards; players set their own goals and pace."
Dragon Marked For Death
"Focus is mainly on single-player experience with dead or minimal multiplayer; players engage at their own pace without leaderboard pressure."
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Continuation
Game with the same Continuation vibe
1"Some players report multiple playthroughs and nostalgia-driven engagement, but game is relatively short and can be completed quickly."
STAR WARS™: Dark Forces Remaster
"Some players report nostalgia-driven repeated playthroughs, but the game is relatively short and linear, limiting habitual long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
-4"Gameplay is primarily single-player with limited multiplayer modes; cooperation is minimal or absent."
DX-Ball 2: 20th Anniversary Edition
"The game is primarily single-player; multiplayer modes are dead or unavailable, so cooperation is minimal or absent."
-
Creativity
Game with the same Creativity vibe
2"Players can customize loadouts and explore different weapons, but level design and progression are mostly predefined."
The Mummy Demastered
"Players can customize mech weapons and choose loadouts, but level design and story progression are linear with limited creative freedom."
-
Domination
Game with the same Domination vibe
-4"No evidence of dominating others; gameplay is solo and no multiplayer."
Shadow Warrior Classic Redux
"No evidence of dominating others; interactions are mostly solo and cooperative multiplayer is dead."
-
Escapism
Game with the same Escapism vibe
4"Players enjoy immersive sci-fi mech combat and story as a form of escapism from real life."
MechWarrior 5: Clans
"Players enjoy immersive sci-fi world, mech combat, and monster battles as a form of escapism and nostalgic entertainment."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and nostalgia, with no indication of obligation or external pressure."
FIVE NIGHTS AT FREDDY'S: HELP WANTED
"Players engage voluntarily out of interest and nostalgia, with no indication of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
2"Players experiment with different squad members, weapons, and mission strategies, though core gameplay remains consistent."
Counter-Strike: Condition Zero
"Players experiment with different weapons, mechs, and combat strategies, though within a structured mission framework."
-
Exploration
Game with the same Exploration vibe
-2"Levels are linear corridors with limited exploration, though varied locations exist."
Killer is Dead - Nightmare Edition
"Levels are mostly linear corridors with limited exploration, though some side paths and collectibles exist."
-
Expression
Game with the same Expression vibe
1"Limited character customization but some weapon and equipment upgrades allow personal expression."
Red Faction Guerrilla Steam Edition
"Some customization of mech weapons and loadouts allows personal expression, but character and environment customization is minimal."
-
Fantasy
Game with the same Fantasy vibe
4"The game features imaginative sci-fi settings, alien civilizations, and fictional cosmic phenomena."
Outer Wilds
"The game features sci-fi elements, giant alien monsters, mechs, and a fictional frozen planet setting, emphasizing imaginative fiction."
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Fellowship
Game with the same Fellowship vibe
-4"Primarily a solo experience with minimal social interaction; multiplayer is planned but not yet available."
The Classrooms
"Primarily a solo experience with minimal social interaction; multiplayer is dead or unsupported."
-
Growth
Game with the same Growth vibe
2"Players develop skills in mech combat and learn game mechanics, though progression is somewhat linear and grindy."
DAEMON X MACHINA
"Players develop skills in combat and mech usage, though progression is limited by linear mission design."
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Health
Game with the same Health vibe
-4"The game is sedentary with no physical activity elements; players engage in typical video game sitting play."
Unrailed 2: Back on Track
"The game is sedentary with no physical activity; players sit and use controllers or keyboard/mouse."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during combat; not designed for casual or background play."
Iron Danger
"Requires focused attention during combat and boss fights; not designed for casual or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing; gameplay is solitary."
A Dance of Fire and Ice
"No evidence of close social relationships or emotional sharing; gameplay is solitary."
-
Leadership
Game with the same Leadership vibe
-4"No leadership roles; player acts individually without managing or guiding others."
Crysis 2 Remastered
"No leadership roles; players act individually without managing or guiding others."
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Progression
Game with the same Progression vibe
3"Players collect and upgrade mech parts and weapons, progressing through missions and builds."
Steel Phantom
"Players collect weapons, upgrades, and thermal energy; mech loadouts and abilities improve over time."
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Relaxation
Game with the same Relaxation vibe
1"Combat is satisfying and fluid but can be challenging and tense during boss fights."
Bladed fury
"Gameplay can be tense during boss fights but also offers moments of flow and satisfaction in combat."
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Sensation
Game with the same Sensation vibe
3"Visuals, sound effects, and explosions provide sensory stimulation and excitement."
Between the Stars
"Visual and auditory effects like explosions, mech sounds, and monster designs provide sensory stimulation and excitement."
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Status
Game with the same Status vibe
-4"No multiplayer or social ranking systems; achievements and recognition are minimal."
Home Wars
"No social recognition or ranking systems; achievements and multiplayer are minimal or dead."
-
Story
Game with the same Story vibe
1"Story is present but considered average or clichéd; some players find it engaging while others find it weak."
Prototype 2
"Story is present and drives the game but is considered weak, clichéd, and sometimes incoherent."
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Strategy
Game with the same Strategy vibe
3"Players must plan weapon use and energy management, and devise tactics for boss fights and races."
The Next Penelope
"Players must plan combat tactics, manage thermal energy, and use positioning especially in boss fights and mech battles."
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Thrill
Game with the same Thrill vibe
3"Boss fights and challenging enemies provide suspense and excitement."
Momodora: Reverie Under The Moonlight
"Boss fights and survival against giant monsters create suspense and excitement."
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Value
Game with the same Value vibe
3"Players find good value especially at low price points and enjoy nostalgic and unique gameplay."
Cuban Missile Crisis
"Players find good value especially on sale, enjoying nostalgia and solid gameplay for a low price."
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Violence
Game with the same Violence vibe
4"Combat against alien invaders with weapons and traps involves destruction and shooting."
Fortified
"Combat against alien monsters, humans, and mech battles involve destruction and shooting."
-
Survival
Game with the same Survival vibe
3"Players must manage resources like heat and health to survive increasingly difficult levels."
Jets'n'Guns Gold
"Thermal energy mechanic requires players to manage resources to avoid death from cold and damage."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026