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Home Wars similar games & best alternatives

Home Wars

PC (Microsoft Windows) • 2017

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Quick resume

Do you hate bugs and arachnids? Seeing them creeps you out? Would you like them to disappear off the face of the Earth? GOOD! This is the right game for you! In HW you’ll play as a General of a toy soldiers army, with the sole purpose of saving the owner’s house from the invasion of those damn Bugs.

Global score

79/100

Genres

Action, Indie, Strategy, Real Time Strategy (RTS), Shooter

Similar games

    Pros

    • Unique concept and nostalgic appeal
    • Challenging and deep strategy gameplay
    • Active and responsive developer
    • Variety of units and customization
    • Good value for price

    Cons

    • Bugs and glitches affecting gameplay
    • Steep learning curve and ui issues
    • Some balance problems and repetitiveness
    • Lack of multiplayer or social features
    • Unfinished polish and camera controls

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can direct their own actions both strategically and in first-person control of units, switching freely between modes."

      Capsule for Out of Ammo Out of Ammo

      "Players have freedom to choose units, strategies, and even control individual units in first-person mode."

    • Competence

      Game with the same Competence vibe

      4

      "Game is challenging with a steep learning curve, requiring skillful resource management and tactical defense to succeed."

      Capsule for Grim Nights Grim Nights

      "Game is challenging with a steep learning curve and requires skillful resource and tactical management."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and individual battles without ranked or leaderboard competition."

      Capsule for Age of Fear: The Free World Age of Fear: The Free World

      "Focus is on personal campaign progression and custom battles rather than ranked or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report replayability due to multiple approaches and enjoy returning to the game despite short campaign."

      Capsule for Crysis Warhead® Crysis Warhead®

      "Players report replayability and returning to the game despite some bugs and balance issues."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Game is focused on solo play against AI coworkers; no multiplayer or cooperative modes are present."

      Capsule for Office Battle Office Battle

      "Gameplay centers on solo strategic play against AI bug hordes with no multiplayer or team-based modes."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize army units and weapon loadouts, but no mod support or map editor yet."

      Capsule for Warhammer 40,000: Battlesector Warhammer 40,000: Battlesector

      "Players can customize army composition, base building, and battle settings; some modding requested but not present."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are primarily player vs environment; no indications of trash talk or exerting power over other players."

      Capsule for Space Reign Space Reign

      "Interactions are mostly player vs environment with no evidence of player dominance or trash talk."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing distraction and nostalgic escape from real life."

      Capsule for Chocolatier®: Decadence by Design™ Chocolatier®: Decadence by Design™

      "Players enjoy the game as a fun distraction and nostalgic escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and nostalgia, not out of obligation or pressure."

      Capsule for Max Payne 3 Max Payne 3

      "Players engage voluntarily for enjoyment and nostalgia, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different strategies, unit combinations, and approaches to overcome challenges and explore game mechanics."

      Capsule for Warfare Legacy Collection Warfare Legacy Collection

      "Players try different strategies and unit combinations to overcome challenges despite some early-game constraints."

    • Exploration

      Game with the same Exploration vibe

      2

      "Game features multiple maps and dungeons with some exploration, though environments can be repetitive and limited."

      Capsule for Sword Art Online: Fatal Bullet Sword Art Online: Fatal Bullet

      "Game includes multiple maps and campaign rooms, but exploration is limited and repetitive over time."

    • Expression

      Game with the same Expression vibe

      2

      "Players can customize faction colors and army compositions; however, no deep avatar or environment customization."

      Capsule for Command & Conquer™ Red Alert™ 3 Command & Conquer™ Red Alert™ 3

      "Players can choose unit colors and customize army composition but no deep avatar or environment customization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Cartoonish sci-fi setting with imaginative bug enemies and humorous story elements."

      Capsule for The Bug Butcher The Bug Butcher

      "Game features imaginative scenario of toy soldiers fighting giant bugs with some sci-fi elements."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Minimal social interaction; community exists but gameplay is primarily solo."

      Capsule for World of Guns: Gun Disassembly World of Guns: Gun Disassembly

      "Minimal social interaction; community exists but gameplay is primarily solo."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop strategic skills and learn complex mechanics through challenging levels and experimentation."

      Capsule for Creeper World 2: Anniversary Edition Creeper World 2: Anniversary Edition

      "Players learn complex mechanics, unit roles, and strategies through experience and experimentation."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary PC gameplay with no physical activity or health-related features."

      Capsule for Project Nimbus: Complete Edition Project Nimbus: Complete Edition

      "Typical sedentary PC gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and micromanagement during battles and base building."

      Capsule for Heroes of Annihilated Empires Heroes of Annihilated Empires

      "Game requires focused attention and active management during battles and base building."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No evidence of close social relationships or emotional sharing within the game."

      Capsule for No More Heroes 3 No More Heroes 3

      "No evidence of close social relationships or emotional sharing within the game."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead armies and manage resources, making strategic decisions and directing units."

      Capsule for Diplomacy is Not an Option Diplomacy is Not an Option

      "Players lead and manage their army and base, making strategic decisions and directing units."

    • Progression

      Game with the same Progression vibe

      4

      "Game features resource management, crafting, and character progression through upgrades and achievements."

      Capsule for Maurice: In The Predator's Nest Maurice: In The Predator's Nest

      "Game features tech trees, unit upgrades, resource management, and campaign advancement."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "The game is challenging and can be frustrating, with tension in combat and difficulty spikes."

      Capsule for Banners of Ruin Banners of Ruin

      "Game is challenging and sometimes frustrating, with tension from difficult battles and bugs."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory feedback from combat and explosions provide sensory stimulation."

      Capsule for Decision: Red Daze Decision: Red Daze

      "Visual and auditory feedback is simple but satisfying; explosions and combat effects provide stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems; achievements and multiplayer are minimal or dead."

      Capsule for Lost Planet™: Extreme Condition Lost Planet™: Extreme Condition

      "No multiplayer or social ranking systems; achievements and recognition are minimal."

    • Story

      Game with the same Story vibe

      2

      "The game has light narrative elements and lore, but story is not the main focus."

      Capsule for The Escapists 2 The Escapists 2

      "Game has some lore and campaign narrative but story is not a major focus."

    • Strategy

      Game with the same Strategy vibe

      5

      "Strong emphasis on tactical planning, positioning, and resource management."

      Capsule for Company of Heroes 2 - The British Forces Company of Heroes 2 - The British Forces

      "Strong emphasis on tactical planning, resource management, and unit deployment."

    • Thrill

      Game with the same Thrill vibe

      3

      "Players experience suspense and excitement from challenging battles and overcoming odds."

      Capsule for Panzer Corps 2 Panzer Corps 2

      "Players experience suspense and relief from challenging battles against overwhelming odds."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good content and replayability for its price."

      Capsule for Pacific Drive Pacific Drive

      "Players feel the game offers good content and replayability for its price."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of combat, destruction of buildings, vehicles, and enemies."

      Capsule for Red Faction Guerrilla Re-Mars-tered Red Faction Guerrilla Re-Mars-tered

      "Enjoyment of combat, destruction of bugs with various weapons and vehicles."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay revolves around surviving waves of enemies and managing resources."

      Capsule for Scarlet Tower Scarlet Tower

      "Core gameplay involves managing resources and units to survive waves of insect enemies."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Relaxation, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026